Priority:
Stage:
- Merged
Development Progress:
100
Merged into:
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Release:
Faction:
Area:
Description
The last quest in the Ranyon-Ruhn Temple questline still leads to a dead end - “go to Necrom, the Holy City of the Dead, and report there that a cult of Molag Bal has been discovered” – with nobody to talk to. It can either get temporary closure or stay unfinished for the years to come.
- The player at this point has had multiple run-ins with these vampires and their cultist buddies, even though it wasn't spelled out very clearly until right at the final quest, in which a bunch of townsfolk get infected with Porphyric Hemophilia.
- Ratagos reveals that he suspects a cult of Molag Bal is behind all these shady happenings. He directs the player to talk to the surviving infected townsfolk (if any) to find out who they were in contact with that might have infected them, and to ask the people of Llothanis about who Yishini (who was already turned into a vampire and died in an earlier quest) was in contact with. Teris Sevuro travels to Llothanis ahead of the player and can be met at the entrance to the town. Ratagos lends the player the Amulet of Seht's Warding, that the player retrieved during an earlier quest, for protection.
- Asking around reveals a common contact point between all four victims is some TravelingTraderPerson who peddles his wares in Llothanis and Ranyon-Ruhn. Currently staying in some location in Llothanis, probably The Water's Shadow Tavern.
- When confronted, TravelingTraderPerson panicks, attacks the player. If calmed, he will reveal that he was threathened by the cult to seek out targets for them. If killed, he'll have a note on him to the same effect. Either way, the player figures out the Molag Bal Cult operates out of the Ruinous Crypt.
- The Water's Shadow also houses a crusader, Cama, who could offer the player to join them in exterminating the vampire lair. Why not. Bit of flavor and fun.
- The player and possible allies head into the Ruinous Crypt and kill everything in sight.
- Ratagos thanks the player, takes the Amulet of Seht's Warding back, and rewards them with something else that's nice.
- Patriarch-rank players can keep the Amulet of Seht's Warding, or later ask about it and receive it.
- The end.
Comments
Forgot I'd already made this
Forgot I'd already made this months ago, combined them.
Given her rank and part in the Foul Murder questline, Simine Turethi could be a good candidate for the person to be (eventually?) directed to in Necrom - give her some Temple relevance outside of that one storyline's needs, less one-note - but would need to also direct to an alternative NPC in case the above storyline gets her killed. Other candidate " Erendes Hlevran, the Marshal of the Ordinators-in-Mourning " with the same caveat.
Edited version of the
Edited version of the misleading lines as temporary fix,has been appliedVern and I were discussing
Vern and I were discussing this loose end, and we came up with a suggestion for a solution:
If this is an acceptable solution I wouldn't mind claiming this.
quick edit: I am envisioning Bradys Hlaalo as the go-to guy for the initial, lower-level, Necrom Temple quests, so directing the player to him also sets up a useful segue into future Necrom Temple quests. Two birds one stone.
Claiming as Jani and Gnomey
Claiming as Jani and Gnomey are on board. Will go the way of the Waking Guide.
Granting
Granting
And dropping. The interior is
And dropping. The interior is far, far too complex for a simple solution like proposed. Besides, Rot rightfully had an issue with the deus-ex-machina we tried to pull.
For what it's worth I'll upload a filepatched version of the Hemitheon int so everyone can bask in its glory and you can all not repeat my mistake of assuming easy fixes to complicated issues are the correct ones.
I've been taking a second
I've been taking a second look at exactly what the Ranyon-Ruhn Temple line entails, what this interior looks like, and how to reconcile everything.
The Ranyon-Ruhn Temple quest line leans very heavily on shady goings-on, attacks and vampiric infections. This was originally meant to lead into a confrontation with a joinable cult of Molag Bal. The interior linked here was built specifically to house that cult, and was to link to the Ruinous Crypt north of Llothanis. It is large, old, full of statues, and contains a bunch of custom books and literature relevant to the joinable aspect of the cult. Furthermore there are some questionable implementations to the int that wouldn't pass our current-day quality control.
Still, there is the glaring issue that the current RR Temple line is unfinished, ends on a cliffhanger, and tells the player to go to Necrom where there is no logical follow-up, nor would it be in any way logical for Necrom to offer a follow-up in the first place.
As far as I'm concerned, there are three possible ways we could go about this:
Number 2 is my prefered option, as the Ruinous Crypt is sort of small and a bit of a dungeon crawl could be a fun capstone to this old quest.
As for how this final quest would play out:
I've uploaded a version of
I've uploaded a version of the interior with the excesses pruned and the layout slightly altered. Also fixed some of the issues.
Re-claiming this following
Re-claiming this following general acceptance of the plans above on discord. Vampires will be changed to be of Baluath strain, but I'll put a mixture of vampires and non-vampire foes in the int as that's what this cult seems to be about.
Pruned interior uploaded to a
Pruned interior uploaded to a new int claim for review
Note: Why asked me to check
Note: Why asked me to check permissions on this claim and make some edits to test site stuff. All of my "editing" on this is on their request.
Done, thank you!
Done, thank you!
Transferring to abby
Transferring to abby
Did some edits on the
Did some edits on the original questline: Ratagos' tendency to call the player "my child" is purged, some dialogue is changed to recontextualize the events of the questline as part of a broader trend of a rise in vampiric/Daedra Worshipper activity (rather than the machinations of one Molag Bal cult, a remnant of Old TR plans to add a joinable Molag Bal faction), the quest where you badger Tarom is removed and the epidemic quest is moved before Seht's Ward.
(My thinking is that Seht's Ward should be the penultimate quest, Ratagos' desperate measure after the epidemic to gather powerful relics in order to combat the rising tides of vampires/daedra worshippers. People on the discord are talking about adding a new vampire dungeon to be the endcap, so I'll probably be putting this on the backburner for now.)
DOD QUESTLINE ANY% WR
EOE QUESTLINE ANY% WR
Marked this down for Andaram
Marked this down for Andaram Expansion (optional), as this would fit in with the little Telvanni and Necrom additions we've been making here.
Moving to GF
Moving to GF
Ready for review: My notes
Ready for review: My notes are here: https://docs.google.com/document/d/1srqFeS-xFbb3i3kWKpDuoTADObnFkhjUyj8R...
Note for the reviewer: Cleaning with tes3cmd seems to break some of the journal entries where the quest ID was renamed.
r4m Generalclosed the bug
r4m
General
closed the bug report https://www.tamriel-rebuilt.org/bugtracker/ratagos-thinks-hes-your-fathe..., which was also the oldest bug report on the tracker
made Ratagos nolored to match vanilla standard
added directions to Ratagos from other Temple questgivers (which I didn't add earlier because the touchup wasn't implemented)
also added missing directions to the Monastery of St. Felms from other questgivers
fixed one slave at the entrance to Port Telvannis wearing two bracers
locked Ratagos' room in the Temple
removed all gold rewards (except the amulet quest) because the Temple never rewards you with gold
standartized all Ratagos' disposition changes. -5, 0, +5 or +10 instead of +3 or -4
Q2 (numbered here the same way as in the CS)
Removed journal editorializing
Added a mention of the quest topic in journal
"I spoken" -> "I spoke"
"I spoke to Ratagos who rewarded me for what I had done in Port Telvannis." -> "Ratagos rewarded me for my chores in Port Telvannis."
changed filtering in "Port Telvannis" topic to make it appear on vanilla engine as a hyperlink
added square brackets in player's dialogue choices
added an alternative response to Vero Renim if you don't have the letter
added a missing item filter when you bring the response
added a unique entry for Temple members in Port Telvannis (there's at least one whom you can "convince" to support the Temple)
added the "I'm not finished yet" choice when you return to Ratagos
Q3
Added a mention of the quest topic in journal
changed filtering in "Llothanis" topic to make it appear on vanilla engine as a hyperlink
"I need to cure her, but I am told" -> "I was told"
"After following the south road for a while, I discovered Yishini's corpse." -> "I found Yishini's corpse."
added square brackets in player's dialogue choices
added the "I'm not finished yet" choice when you return to Ratagos
changed "last night" and "past three days" to "a few days ago" and "lately" respectively
replaced the door to Yishini's house to a unique version which becomes locked when the quest begins
Q4
removed Dadrunibi from the "duties" entry to make the dialogue more streamlined
made both pilgrims nolored
Q4.5
added a disposition and Temple FacRep increase upon completing the quest
Ranyon-Ruhn -> Ranyon-ruhn
changed journal filter in "Sagea" topic
It was illegal to sleep in Sagea, changed that
changed left to right in the directions to Sagea
Q5
added a mention of the quest topic in journal
removed journal editorializing
added StopScript in timer script if Ratagos is dead
made the vamps aggressive to the player of any bloodline, we shouldn't emphasize that they belong to Quarra clan
removed a comma split in Ratagos' dialogue
added death checks for the villagers so their vampire versions don't appear if they're dead
added unique dialogue for Ratagos if you killed someone before they become a vampire
Q6
added a choice before giving Ratagos the amulet
added a mention of Gah Sadrith and Tel Darys in journal
Q7
removed "I should look for more duties elsewhere." from journal
removed Ratagos' dialogue saying that he's out of duties. The player should learn that only upon choosing the "duties" topic, so as to immediately receive directions to other questgivers
added a disposition and FacRep increase when you complete the quest
made the vamps aggressive to the player of any bloodline
made Cama and Teris nolored
ticked Corpses Persist on Gilen Indothan
changed the icon and model of the note to a paper with text instead of a plain paper
filtered Teris' Background entry to the Temple cell because it doesn't make sense outside of it
added directions to Adadpaliki in the note