Two scripts throw errors on "Compile all"

Type: 

Bug

Severity: 

Major

Game version: 

Morrowind

Concerns: 

TR_Mainland

Related Release File: 

Found in Version: 

Status: 

Fixed for Version: 

Description: 

There's two broken scripts in current Mainland that can't be recompiled:

  1. TR_m3_q_TheRiftMage: This script is trying to unlock a door TR_m3_q_TheRiftTowerDoor, however the door is not marked as persistent. The fix is straightforward here.
  2. TR_m4_act_pull_rope_script: This is a script attached to an activator item TR_m4_act_pull_rope that's placed in Mainland a single time, however it's hidden under statics and inaccessible in normal play. The script is supposed to move a platform TR_m4_act_rats_platform that is not placed anywhere, which is why the script throws error on compile. A very similar set of script/rope/platform with "2" at the end is placed in Raal Grotto, so I believe that the broken script is just a remnant of some earlier implementation.
    • My proposed fix is to remove the TR_m4_act_pull_rope from the interior it is placed in, and change the TR_m4_act_pull_rope_script so it does nothing. Deleting the script outright is also an option, but I'm not sure if doing that is safe or it would mess up existing save games. I'll leave that up to the discretion of the reviewer.

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