In TD11 RC1, the normal maps from the repository were split into its own optional folder. However, that means that if an user doesn't opt in to using them and they are using MGE XE, the game will crash for them. Affected items are: (deprecated) Colovian Steel armor set, Nibenese Bronze armor set, Mooncrab creature, Sky Wraith creature, and the Wereboar.
This archive includes all NIFs that currently use MGE XE-style bump maps that directly reference the bump map texture paths in the NIF, and removes them from the NIF.
Cells (following TD's naming convention) that banished daedra are moved to before being disabled, which is done to prevent crashes from disabling while the magic effect is still active.
These two updates are intended to give an Insight effect (in MWSE) or a fortify intelligence effect (in OpenMW/vanilla) to an amulet Nadia sells in her tent outside Anvil.
Although the amulet is defined in PC, the enchantment needs to be in TD, since it's ID needs to be added to magic.lua for the MWSE insight replacement effect
It's been raised that the current T_Sc_GuideToAnvilPC implementation's region map placement is not convenient, because it's right at the end. It could be placed at the beginning of the last guide chapter, which covers the parts outside of town. Attached ESP implements this, effectively moving the region map to about 2/3rds of the text.
However, there is an argument for keeping it where it is (i.e. discarding this claim) - older PTR guides parity.