Critical

Itinerant Priest Dialogue Typo Fixes

- Fixed typos in "join the Itinerant Priests", "Advancement", and G6
- A generic "works" line for every Itinerant Priest refers to "either of the local priests"- fixed
- Replaced some double quotes in "Advancement" with single quotes
- Added addtopic "local priests" to the IP join message
- Fixed a double space in the Ynesai race description that I happened to notice

[HF] Prickle-spice

Prickle-spice tree based off of rambutans. Should be comparable to P:C's apple trees. Inspired by their mention in AFFA's Nemon's Memory Stone:

You're a kid sitting on the beach as your father gets the flatboat ready. You can't wait to go out again, fresh in love with the sea. There's a gentle autumn breeze behind you, carrying the scents of breadpalm and prickle-spice.

[HF] Breadpalms

3 harvestable breadpalm assets; should be sized on the smaller end of medium. For common usage in Stros M'kai. Based off of their mention in AFFA's Nemon's Memory Stone:

You're a kid sitting on the beach as your father gets the flatboat ready. You can't wait to go out again, fresh in love with the sea. There's a gentle autumn breeze behind you, carrying the scents of breadpalm and prickle-spice.

Nav Andaram Edits

-Remove a lot of extra wood and rocks and mid stage detailing to cut down on the 1000+ reference heavily scripted cell
-Tidy up the buildings and make them fall in line with general Hlaalu design practices
-De-cobbling
-Add in the Tribunal/Divine Temple options
-Create new landscape meshes with the MWSE mesh grabber so janky dirt mounds and rocks don't need to be used.
-Get Mort to help with the scripting for all of the changes :)
-Get an inter to hop on the int planning and claims

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