Low

Wolli's Revised Oak Trees

A new take on the oak trees.

  • I've fixed dozens of UV errors.
  • Corrected the materials per our specifications.
  • Replaced the stencil leaves (which don't work in the game's engine) with double-sided planes.
  • Smoothed out and shaped the trunk buttresses, as they were extremely low-poly and stood out.
  • Reshaped the leaves so that the geometry of the meshes was less obvious (especially the awkward terminal edges). They're now more alike to the vanilla trees.

Ngā mihi

Spyglass

I found a nice spyglass model on sketchfab which I decided to convert for another project. A text file with credit information and link to the source is included. While I was at it I converted it to a low-poly and worse artstyle since it seems like it would fit in with the few other PI assets. 
Included is an HD version with a high poly mesh and 1k diffuse + normal maps for OpenMw, and an SD version with a low poly model and no normal maps. Pictured is the SD version.

Native Ebony Rework

An asset for reworking the Native Ebony set currently in data.

The current design has received critisms and so a redesign by Ateiggaer that adresses them has been made.

As the current set is functional for its role, this should take lower priority than making new sets.

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