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Nirnroot Rework

Request for a lower fidelity rework of the Nirnroot. Currently the asset uses alpha planes which look weird poorly fitting for MW - the model should be reworked to have fully modeled roots and leaves with no alpha, and some reworking of the textures. Pics show high fidelity TES4 and PC nirnroot, second pic shows TES4 young nirnroot and ingredient which should be used as reference. I will probably do this but puttint the page up in case anyone else wants to in the meantime

Ingredient should also get a rename and new effects to make it more useful to MW alchemy

Armor and Weapon Resartus LUA spells

spell effect to be used as spell or on scrolls (not used in potions or ingredients)
The effect allows the player to repair and also recharge magical armour or weapons without needing repair hammers or soul gems, the downside is that the effect would be pretty pricey to cast and does not recharge as well as a soul gem would and cannot be used to repair unenchanted items or used to recharge clothing. The idea for the spell is kinda a nod to the repair magic boxes in battlespire and the resartus gemstones. It fills a niche of a player that is an enchanter blacksmith combo. 

Cliff collision edits

I noticed the T_D terr_cliffm meshes (used in TR - RR and VM, TDG - WG, and PC - GH) have badly split collision, using long rectangles and weird shapes instead of compact cubes, so they need to be edited. Very poorly split collision can harm performance more than a having a single unsplit collision box. The size of these meshes probably justifies the collisions being more detailed as well (depending on how accurate they look in-game, might be fine currently).

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