Kragenmoor, with Veloth’s Path passing through it. A delegation of the Red Hook goblin tribe is camping out in the sewers beneath the city and does business with the city’s underworld. River Kanit flows around the city, from its source in the mountains in VM_01.
Othreleth Woods functions as both House Hlaalu's major bread basket region, as well as dense dangerous woodland for exploration. The settlements as well as Veloth's Path function as the safest parts of the region.
Aim for 200 references for wilderness cells as a soft cap. DO NOT make wilderness cells above 350 references unless its required for settlements or points of interest.
1. First, quickly go over the current implementation of the region. This stage is about taking stock of what we have to work with.
1.1. What does it currently look like
Most of it is an empty heightmap. The north-western and north-eastern parts (remnants of the old implementation) are a mish mash of WG and AI parts. Some shrooms are floating in the east as part of an old test cell and assets tests are being done in the cells bordering the Armun Ashlands.
Armor and weapons: sorting out stats, expanding or restricting vanilla sets, special cases (this agenda point could use some elaboration as to what specifically should be discussed and in what format we can best discuss it)