Added the urn from OAAB that Melchior made to T_Data. This are way better quality than the old TR_Data ones. Replacing them is going to be shit, so I just added them as new ones after the old ones. Also the old files need renaming and replacing to new T_D standards. I'll make an bug report for it on Github for someone that is maintaining T_D. I removed the ash filled urns, because they should contain bonemeal instead of ashland ash. Kept the ones in the ashpiles since that can be used in the ashpits.
Also added the 3 broken altar variants for ransacked velothi tombs.
Currently TR is reusing a lot of the vanilla redoran exterior assets and it is reaching its limit. With the main Redoran territory still in preview there is time to gather some art for an expansion of the Redoran exterior tileset. Some thing to keep in mind.
Simple: T_B_De_HeadFemTR_34 / tr\b\tr_b_de_f_head_34.nif without the gem embedded in the forehead. Easy Nifskope delete job. Included is an .esp with the new body part (head number 50) to be merged into T_D and a .nif file. Why, you ask? Because the gems are supposed to be exclusive to higher-ranking Hlaalu nobility, but I want to use the half-painted Vivec-style face for a Temple NPC.
Merged all architecture in Roa Dyr into 17 pieces. This increased my fps to 30+/-.
If you want to add it to mainland you can delete all the static architecture, including all ropes. My esp is dependend on mainland with the placed objects in there so you can copy the position from it for easy placement.
A Roth Roryn rock with a velothi style alcove carved in much like the Dwemer alcoves in vanilla + data. Meant to replace the int tile mixing used in Omaynis. The alcove should be able to fit a Dunmer shrine, offerings and a priest. See Omaynis in the Roryn's Bluff section for details. (Doesn't have to match the size of the alcove there perfectly)