New hair and head, based on existing textures and meshes, for the Archmatron of Necrom. Base face is the old lady texture on the slightly rounder base mesh. Also includes that base face without jewerly as a generic face that we can use for less gaunt old ladies.
Also create a set based around the expensive glass bottle from T_Data (may need to rename this from Com to De to have it become easier to distinguish it's usage). This is to be the dunmeri equivalent of silverware so that devs have something fancy to put in dunmer manors.
A dedicated downscaled stoneware bowel which can get used like a conventional bowel unlike the current ones which need to be scaled in the CS to be used that way (not good for a misc object)
.ESP contains a full set of the dunmer paper lanterns (both hanging and handheld) from data with a full range of lighting radius values.
Include a 256, 177, 128, 64, and off values. And an additional 254 with the script to make it sway on it.
256 was the base type but you'll see that the .esp alters them too. They didn't have their dynamic setting ticked while most of the lamps in vanella of the same type and radius do. So I went ahead and fixed that also.