Dark Elf

tr_ex_ind_pavgate

Updated the tr_ex_ind_pavgate model. Everything is now connected so that it could be nicely vertex painted. I did change the position a lot since it wasn't correctly mirrored and not centered. Also added fundation for easy use.

SO THIS WILL NEED SOME MAINLAND ADJUSTMENST. Akamora still uses the Ex_MH_PavGate, but that is not handy for collision. So maybe change them with this models as well.

[EDIT]Due to Minerman's suggestion I cut up the collision into four NiTriShapes.[/EDIT]

Hlaalu Canal Corner Pieces

There was talk on Discord after showing my waterfront pieces that corner pieces for regular canals would be nice. Since that was an easy task I thought I should do that right away, otherwise it will be forgotten. There is een normal and inverted corner. Can also do smaller corners if that is needed.

If you ask yourself why they aren't the same size, that is sloppyness and me beign too lazy to change it. They snap correctly anyway.
 

Narsis Waterfront Meshes

Waterfront meshes to decobble the Narsis dock area. Add verticality and something unique. The waterlevel tunnel can be used for shady TG quests and merchant storehouses. The upper promenade can be used but the common folk for market, trade or strolling.

Currently in the set:
Straight pieces:

  • with door
  • with dock
  • with dock & door
  • Double piece with stairs
  • Double piece with stairs
  • End 01
  • End 02

Curved pieces:

Necrom Fane interior Collision

These meshes update add or update the fane interior pieces collision. The main room had very bad collision, the other parts didn't have collision. Now the main interior should be collision bug-free.

Didn't changed the models at all, just added the collision mesh trough nifskope and used the program to combine properties and shapes, so same texture parts are now 1 trishape. I did notice some doubled faces on the interior pieces and some z-fighting, but wasn't in the mood for a complete check. Ingame everything seems fine, maybe a bit high on the polycount.

 

Music of the Dunmer

- Music of the Dunmer (could use a better name)
- not a skill book
- I couldn't find much information about music lore in general, so I made stuff up. If there are any discrepencies or things that don't make sense I guess someone will let me know.

Untitled Yeth-Grub Flavor Quest

The basic idea for this quest is that some whacky Dunmer bug-nerd has discovered something very interesting about Yeth Grubs. Turns out they can be programmed to fly to specific locations and then return to the sender like a zombified carrier pigeon. The programming process itself is akin to how the Silt Striders are lobotomized for transportation. It is another example of that grotesque Dunmer engineering that makes Morrowind so dang special.

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