Stones March

Grey Meadows 08

 

A small coastal wilderness claim, the claim will have border hills to Clambering Moor in the south and should include a Daedric ruin called Noormoc. Locations and Dungeons like Ruined and Unruined Redoran Huts, Bandit Camps, Ancestral Tombs, Caves, Mines and Nord Barrows should be placed where appropriate. 



 

Grey Meadows 07 - Falen Mar

 

The Redoran town of Falen Mar is a major shipping and fishing town on the Inner Sea coast of Grey Meadows, but must be a similar size to Gnisis and Maar Gan (15-29 interiors large). The rest of the claim is mostly coastal wilderness and should include a Daedric, Nordic or Dwemer ruin somewhere. Locations and Dungeons like Ruined and Unruined Redoran Huts, Bandit Camps, Ancestral Tombs, Caves, Mines and Nord Barrows should be placed where appropriate. 

Grey Meadows 04

 

A large wilderness claim with the main road to Silgrad and Selethis, dungeons include the ruined and haunted Redoran fortress of Ald Olyra, a Dwemer ruin somewhere and the Velothi Tower Elyun, a Mabrigash camp could be added as well. Locations and Dungeons like Ruined and Unruined Redoran Huts, Bandit Camps, Tombs, Caves, Mines and Nord barrows should be placed where appropriate. 

 

Velothi Mountains 09 - Hulyn

The Redoran village of Hulyn should be quite small (around 15 interiors), with little in the way of services. Somewhere up the mountains should contain a Dwemer ruin. Includes a source for one of Silnaram Rivers tributaries in the claim‘s lowlands. Locations and Dungeons like Redoran Huts, Bandit Camps, Ancestral Tombs, Caves, Mines and Nord barrows should be placed where appropriate.

 

Grey Meadows 02

Claim outlined as GM_02

Mostly wilderness, with the Dunmer Stronghold Rothysmaren in the meadows. The foothills should increase in height towards the Velothi Mountains to the south. Contains a tributary to the Silnaram River in the claim‘s lowlands flowing down from VM_08 and 06 near the Stronghold. Locations and Dungeons like Ruined and Unruined Redoran Huts, Bandit Camps, Ancestral Tombs, Caves, Mines and Nord Barrows should be placed where appropriate. 

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