Stones March

Clambering Moor 04 - Hainat Gan

A simple wilderness coastal claim. Place a Dreugh citadel in the Inner Sea. A Daedric ruin should be somewhere inland. Farms and generic dungeons like tombs, caves, and nord barrows should be placed where appropriate. There will be a small shack town with 2 Redoran huts and a guard tower trading post in the bay on the coast.

Region guide: https://wiki.project-tamriel.com/wiki/Clambering_Moor

Clambering Moor 03

A Coastal region transition claim between Clambering Moor and Roth Roryn. The Roryn river reaches Roth Roryn in the south, and the exterior design should be co-ordinated with the RR_01 claimant. An unnamed Redoran occupied Chimer stronghold sits on the coast in the region transition. Also on the coast is the Daedric ruin Zaelbalmiran. Farms and generic dungeons like tombs, caves, and nord barrows should be placed where appropriate.

Clambering Moor 01 - Veranis

Veranis is the largest town of the region, but must be similar in size to Ald Ruhn (27 buildings, plus under-skar.) The town must have a Mages and Fighter's guild, a Morag Tong hall, a Tribunal Temple and a Redoran council house. Northwest of the town is the Ashmoth Legion fort. A portion of the Roryn river flows past these places. The foothills should increase in height towards the Velothi Mountains to the west. Farms and generic dungeons like tombs, caves, and nord barrows should be placed where appropriate.

pending discussion: TG?

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