18.07

TR_Mainland_1709_hotfix5.esp TR_m1_q_TO_ACK_20 script

lines like 

"TR_m1_noga-togroi"->set gotX to ( GetPos, X )

should be e.g.

set gotX to ( "TR_m1_noga-togroi"->GetPos X )

 

 

 

Personally I would change the script like this:

begin TR_m1_q_TO_ACK_20

; This script was formerly called TR_m1_q_TO_ACK-20. I have renamed it due to the problems
; that dashes can cause in script names (at least in OpenMW). -- arvisrend, 29 May 2013

float gotX
float gotY
float gotZ

Blighted Rats on the Mainland

So I was out exploring Sundered Scar just for the sake of taking a shortcut to Meralag. anyway I came Across a cave called " Asohaldan Grotto ". Inside there were Blighted rats. Unless things have changed, I was pretty sure blighted creatures didn't exist on the mainland, so why are these here? There may be other locations with Blighted animals we don't know about as well.

Error with Script TR_m3_NPC_OE_tower in Ebon Tower

I'm getting this error in Akatosh'sTower when choosing "Pleased to meet you" in Memistrean Fellux's greeting:

Script TR_m3_NPC_OE_tower
ou need to enter a value on line 1?
Compiled scrpt not saved!

Plugins active:
Bloodmmon.esm
Morrowind.esm
Tamriel_Data.esm
Tribunal.esm
modTESTchargen_v2_5.ESP
TR_Mainland.esp
TR_OldEbonheart_v.0221.ESP

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