The Under Nest Inn was attacked by Daedra the other night! I heard that a conjuror was resting there trying to pass himself off as a pilgrim. That such things could occur in this enlightened age...
"conjurer" is the American spelling for that noun.
Here's another report, this time about a released area. I've been exploring and questing around Bosmora in the last couple of days, here's a list of some problems and suggestions.
Just some thoughts after playing the preview content on Teyn and some of the dungeons and places in that area. This feedback concerns only the stuff that features dialogues and quests and generally what feels playable.
The interior of the Telvanni Council Hall entrance in Port Telvannis is entirely black, and cannot be lit by any means (I tried holding a light source and casting light spells, and none of these let me see what was inside of the hall). The only way I was able to navigate the area (and poorly, at that) was via the minimap, however this bug made it impossible to go into the chambers cell that I have read about, or the vaults. I don't know what is wrong, but I want to know how to fix this so that I can do more quests for House Telvanni
To progress the TR_m3_TT_RIP quest after delivering ashes to Necrom, a player needs to talk to TR_m3_Garvs Ovav about the topic sacred task to progress the quest. This is misleading and unintuitive, as the ashes are Fedura's, and that is the topic that the player uses up until that point to interface with Garvs regarding the quest. sacred task comes out of nowhere for this particular NPC.