Critical

Hammerfell Asset Batch

Batch of assets and fixes for Hammerfell exteriors.

- Doors for caves and for the deathland Nedes Ruins
- 5 new cliff pieces and better collisions to the current ones.
- Edits to Goldmoor cave entrances.
- New bridge pieces and edits to the Rihad bridge set.
- DoorFrame for Nede Ruins.
- Trims for the Rihad set
- Fence and Rail pieces for the Rihad Set.
- Porch Pieces for the Rihad Set.
- One simple stair for the Rihad Set
- One dome building and another platform piece for the Ragada Ruin Set.

Runners League signs and leveled containers

Bundle of stuff needed fpr the Runners League, Nord wasabi merchants who will be in Firewatch and SHOTN.

Insignia design is by xeno

Bundle includes:

  • Mw and Sky signs
  • Leveled lists for wasabi and wasabi paste
  • Leveled Sky and PI containers for the wasabi lists
  • Small fix to a couple of PI and Sky urns that had an incorrect leveled list count

TD11 RC1 - mesh edits to remove MGE XE bump maps

In TD11 RC1, the normal maps from the repository were split into its own optional folder. However, that means that if an user doesn't opt in to using them and they are using MGE XE, the game will crash for them. Affected items are: (deprecated) Colovian Steel armor set, Nibenese Bronze armor set, Mooncrab creature, Sky Wraith creature, and the Wereboar.

This archive includes all NIFs that currently use MGE XE-style bump maps that directly reference the bump map texture paths in the NIF, and removes them from the NIF.

TD11 RC1 fixes

Fixes:

  • Mesh paths for sand dollars (T_Glb_Fauna_SandDollarAlive_01, T_Glb_Fauna_SandDollarAlive_02, T_Glb_Fauna_SandDollarDead)
  • Texture path for the T_Pi_Yne_Rock_01 land texture
  • Adds a missing texture for (deprecated) T_Bre_Fine_Dagger_01, updates its mesh to point to the new texture path

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