I find it difficult to believe that not a single person realized how the Minotaurs sounded (e.g. barrowguards making silt strider sounds for some reason), but it wasn't fixed in the recent TD release regardless. This ESP makes them use the cow sounds, which is still not a great situation, but at least it is better.
- Added the labels to the bottles as decal textures - removed the modeled insides from the bottles
Before the labels were separate planes placed a short distance out from the bottle, so they ended up z-fighting if the player moved some distance away from it
It's been raised that the current T_Sc_GuideToAnvilPC implementation's region map placement is not convenient, because it's right at the end. It could be placed at the beginning of the last guide chapter, which covers the parts outside of town. Attached ESP implements this, effectively moving the region map to about 2/3rds of the text.
However, there is an argument for keeping it where it is (i.e. discarding this claim) - older PTR guides parity.
Partially covers some requests from this page > https://www.tamriel-rebuilt.org/asset/pc-fruit-items This pack includes (PC) mango, passionfruit, blueberries, (SUM) altachi, plum, and (MW) pomegranate. No esp because I hate implementing ingredients
Signs for TR, SHOTN, and HR427 with MammaHyena's Briricca Private Bank logo.
File structure is different for each so the new signs sit with their counterparts. Please note that the TR sign is a mesh/texture replacer of the old one already in TD, which should be deprecated. The other two are entirely new meshes/textures.