24.12

Ivon Seloth wants you to talk to the hetman even if she's dead

To complete the Aimrah quest, you have to talk to Zadathys and the hetman before Ivon Seloth reveals his disease and goes to Serynthul. The problem is, the player may complete the quest by killing the hetman and taking the lighthouse key from her corpse, which locks the final part of the quest.

Vantus Mine Key Error

The Vantus Mine Key, tr_m1_ito_fw_keyvantus01, which is given to you at the beginning of the quest "Miner Problems", is supposed to open the locked door to Vantus Mine: Packing Room, but it also opens the locked upstairs door in Firewatch, Vantus Manor, allowing you to access the bedroom and steal everything inside.

New T_D Armors Integration

With all the beautiful new Dunmer (and other) armors that have made it into Data in recent years, it would be cool to integrate them into commonly-visited Mainland settlements in preparation for Grasping Fortunes - Especially the quintessentially Dunmer Guar Hide, Kagouti Hide and Alit Hide sets. These sets are also mostly absent from most merchants in Narsis and other GF settlements, as the Alit and Kagouti sets were added into data quite late in development, after most interiors were made. Smiths and merchants in obvious places like Old Ebonheart, Firewatch, Andothren etc.

Othmura: Bandits in Kuriki

The farmlands south of Hlaalu Ferry and Kuriki should have dialogue about the Bandits in Kuriki problem. This quest was completed prior to NPCing of that area, so the farmers, the primary victims of these bandits, have no lines under the "bandits in Kuriki" topic. This isn't a huge priority, but if the player decides to go to the farms south of the cave, they might find it odd that the farmers have nothing to say about the bandits.

Pages

Subscribe to RSS - 24.12