Lifting Spirits uses ModReputation to award reputation instead of player->ModReputation, so the NPC will receive reputation instead.
Also fixed one or two typos in the "curse of foul stench" dialogue: "Take this ring, but DON'T put it on yet. This could end deadly for Ocrulun. (...) %PCClass better prepares for a fight. If he can defeat the monster the curse will be history." -> "Take this ring, but DON'T put it on yet, or Ocrulun could end up dead. (...) %PCClass had better prepare for a fight. If he can defeat the monster, the curse will be history."
Right now, there are only Thirty-Six players in Andothren and Arvud. It's a neat little minigame that I think deserves to be in more places, so I created the relevant “TR_mX_NPC_DiceGambler” scripts and Greeting 7s for:
Items and containers in rooms 3 and 4 (maybe other too, they're locked) is set to Imperial Legion. Room 3 is rented to Khajits in there while 4 is for PC.
The FG guidhall in Narsis has a main room covered by a big dome. Using the round ledges and rails instead of the conventional 90º ones will look better and make the domed ceiling more visually striking.
The file provided also deleted a T_Com_Var_RopeStraight_01 I randomly found floating in the void.