24.12

Belated Justice - Belisatha Mede's dialogue loops depending on disposition

When clicking through Belisatha Mede's court proceeding dialogue for General Casik's case, at least for the "he's innocent" approach, the dialogue loop back to the beginning if her disposition is too low (I think one of the dialogue conditions requires at least 60 disposition, another over 70, so if you don't have that, it skips that choice in the dialogue order and goes to the next one, which happens to be back at the beginning).  

Various bugfixes - see changelog

nothing exhaustive. some of these ints may do with further attention in future.

AT MG & MT - adjusted doors into doorjams; replaced exterior loaddoor in MT (re-applied connection to ext)

Llerethi - cut fog intensity; adjusted light settings + fixed greenlights; removed some cobbles; adjusted entry; removed bridge section - does not give player anything but aggroing enemies with no easy way to reach them; corrected skull spears; added mist to ashpits; simplified pathgrid

Aimmund - removed rescaled crate 

TR_Narsis T_MwCom_Var_Sk1CpFood1/2 placement

Pretty much just the Narsis edition of this one https://www.tamriel-rebuilt.org/bugtracker/tmwcomvarsk1cpfood12-floats-most-places
T_MwCom_Var_Sk1CpFood1/2 used to have the sack2 model despite its ID, which has been corrected at some point, leaving the ones placed before then floating

The offenders can just be replaced with T_MwCom_Var_Sk2ChpFood to match their original placements, but it might be best to hold off on fixing that until after npcing to prevent any conflicts

Andothren Thieves Guild Typos

- "special job" topic: It's better that we don't travel together. Less suspicious that way. I'll go first and wait you inside the ruins, in a place called the Hall of False Keys, okay? See you soon, %PCName.
    wait you > wait for you
- "code of silence" topic: I've tried my best, but I have managed to learn very little of the Camonna Tong's hierarchy in Andothren. The Tong and their associates never talk about their boss. They never talk about anything. Even the drunk ones at the Council Club know to keep their mouth's shut.
    mouth's > mouths

TR_Factions edits for Andaram update or GF

New design for the Telvanni councilor deaths which won't be affected by script changes in Mainland. Should be implemented after Dral's quest is merged.

Each Telvanni councilor should spawn an activator on their death. The activator has a special script attached. In Mainland, the script should be empty. In Factions, the script should increment TelvanniDead.

For Dral and other councilors with special conditions for incrementing TelvanniDead, those conditions should be implemented in Mainland where the activator is spawned.

3 minor issues in southern Lake Coronati

ID: Flora_kelp_02
Cell: 7,-44 (Coronati Basin Region)
X: 57413.578
Y: -356039.625
Z: -930.146
Image: https://i.imgur.com/ufX3Yg5.png
Issue: There should be no kelp in the lake, this one just managed to avoid deletion until now

ID: kollop_01_pearl (and surrounding refs)
Cell: 6,-44 (Manishtashut)
X: 54470.828
Y: -358871.688
Z: -4654.322
Image: https://i.imgur.com/oDZlwsD.png
Issue: Some stuff that was left buried under the terrain

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