Of the two Native Chev-Aram Chitin Helms, Helm_01 has it's world model adjusted so the chin strap lets the model rest on a flat surface without clipping. Helm_02 does not, which makes it very awkward to place in interiors. Suggestion is to set up the world model to _02 to allow easy placement.
cut bleeding open ebony helm (we've got a lot of these placed compared to other ebony helms) resized overlarge ash urns gave alternate path around drop made descending staircase at entry
Hands are invisible in 1st-person when playing as a male or female Dagi-Raht in the vanilla engine. I marked this bug as minor since it only appears with third-party mods that make the Dagi-Raht race playable.
On a bookshelf downstairs there are two deprecated assets clipping into each other, though it creates a glitchy effect which looks pretty cool at least. In the same room and upstairs there are a bunch of floaters and other bugs, perhaps the objects they were placed on got their meshes changed?
This is the primary holding file for TR_Mainland.esm. We are switching to a Merge To Master pipeline, which means that changes to mainland content will be done through individual .esp plugins and should be merged to mainland on a regular basis. This is how Bethesda used the Construction Set during the development of Morrowind.
This release file contains the new exterior claims, covering the Coronati Basin and southern half of Shipal-Shin, including the cities of Narsis, Hlerynhul, Shipal-Sharai, Sadrathim, Othmura and the Redoran enclaves Ald Iuval and Ald Marak.
This release file contains the exteriors for the redone Sundered Scar.
Workflow
All merges to this file have to be done using the latest version of Greatness7's merge to master tool. Don't use the Construction Set's merge function in any circumstance as it will irrepairably break the file!