24.12

T_De_IndChevAram_Helm_02 can't sit flat on a surface

Of the two Native Chev-Aram Chitin Helms, Helm_01 has it's world model adjusted so the chin strap lets the model rest on a flat surface without clipping. Helm_02 does not, which makes it very awkward to place in interiors. Suggestion is to set up the world model to _02 to allow easy placement.

Depracted Assets in TR_TV5_Hlaalu_Tower_1 and other bugs

On a bookshelf downstairs there are two deprecated assets clipping into each other, though it creates a glitchy effect which looks pretty cool at least. In the same room and upstairs there are a bunch of floaters and other bugs, perhaps the objects they were placed on got their meshes changed?

merged SH interiors that need SHcave set fixes

TR_SH01_Cave_02
TR_SH06_DaedricRuin_Cave
TR_SH09_DaedricRuin01-Caverns 
TR_SH06_DaedricRuin_CollapsedRuin (columns)
TR_SH01_EggMine_1 

All need to be updated to the latest SH cave assets.

Aim to use daedric SH cave transition pieces where suitable

They should also use the natural entrance asset in ext/int.

Check hall/room pieces but also pillars

Scan for any velothi tombs etc that need the SH cave transition piece

TR_Mainland

Description

This is the primary holding file for TR_Mainland.esm.
We are switching to a Merge To Master pipeline, which means that changes to mainland content will be done through individual .esp plugins and should be merged to mainland on a regular basis. This is how Bethesda used the Construction Set during the development of Morrowind.

Narsis Section

Description

This release file contains the new exterior claims, covering the Coronati Basin and southern half of Shipal-Shin, including the cities of Narsis, Hlerynhul, Shipal-Sharai, Sadrathim, Othmura and the Redoran enclaves Ald Iuval and Ald Marak.

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