24.12

Narsis Section Edits October 2024

Deshaan bread is no more
gemstone search and replace or introducing
made sure all deprecated assets were replaced
cleaned up Othmura cells a little bit, less moddy execution in the exterior
some gridmap fixes
fixed some floaters
cleaned up some of the daedric shrine interiors
removed all daedric steel weapons
made sure aena weapons are not present in any form
replaced some weapons with more appropriate models
loot changes (minor)

The sewer trap doors in Firewatch exterior should be replaced by a more fitting asset

There's two sewer entrances in Firewatch exterior that are just using the interior trap door as the door. It looks jarring and wasn't intended like this during the int development. Instead, a more fitting asset, e.g. T_Imp_DngSewersMw_X_Grate_03, should be used, but it was also discussed that there possibly should be a dedicated grateless sewer hatch asset so that the grate can be added separately as the door.

Temple: A Troublesome Orc quest name issue

The temple quest "A Troublesome Orc" consists of several journal entries, mainly:

TR_m4_TT_TroublesomeOrc
TR_m4_TT_TroublesomeOrc_b
TR_m4_TT_TroublesomeOrc_c

However, there is also TR_m4_TT_ArmunAdventure_e, but the name of the quest is different, just "Troublesome Orc" without "A". Therefore, it doesn't get hidden from the journal when the quest is finished after inviting him to join the temple.

Zernital int bugs

There was a tiny bit of caspering on the in_velothismall_rail_01 pieces used for the cells, so i just swapped them out for their easier to use TD counterparts to fix it

The load door was the wrong way around, I flippped it so that the handle is on the correct side

Deleted an out of bounds furn_de_rope_03

Fixed a floating T_De_FurnP_Bookshelf_01 in the room beneath the dome room

Fixed a floating Misc_DE_glass_green_01 in the dome room

Hortator minigame items placed in several ints and merchant inventories instead of the basic counterparts

1. T_De_CardHortSpawn instead of T_De_CardMiscEmpty

There are multiple instances of the `T_De_CardHortSpawn` item placed in the interior cells. Ingame they disappear, because these items are used by the Hortator game script logic and shouldn't be placed as an item. Most likely the int creators meant to use `T_De_CardMiscEmpty` instead.

Three instances are in Ald Iuval and one in Almas Thirr - see screenshot

The tomb entrances on the sides of AT's canton should be replaced with the dedicated Vivec assets

There are dedicated entrances that are supposed to be used on the sides of cantons (ex_vivec_ent_**) that fit a whole lot better than the tomb ones, yet AT still uses the latter for some reason

Pages

Subscribe to RSS - 24.12