Deshaan bread is no more gemstone search and replace or introducing made sure all deprecated assets were replaced cleaned up Othmura cells a little bit, less moddy execution in the exterior some gridmap fixes fixed some floaters cleaned up some of the daedric shrine interiors removed all daedric steel weapons made sure aena weapons are not present in any form replaced some weapons with more appropriate models loot changes (minor)
There's two sewer entrances in Firewatch exterior that are just using the interior trap door as the door. It looks jarring and wasn't intended like this during the int development. Instead, a more fitting asset, e.g. T_Imp_DngSewersMw_X_Grate_03, should be used, but it was also discussed that there possibly should be a dedicated grateless sewer hatch asset so that the grate can be added separately as the door.
However, there is also TR_m4_TT_ArmunAdventure_e, but the name of the quest is different, just "Troublesome Orc" without "A". Therefore, it doesn't get hidden from the journal when the quest is finished after inviting him to join the temple.
Editing Ald Lambasi it was impossible without touching TR_ScopeCreep cell (-2,-42). It’s a very minor adjustment to terrain and a few flora assets around the kogotel.
Ald Lambasi was made without the ruined redoran assets and without the kogotel. This file adds them. Minor edits to terrain and flora were needed as well.
There was a tiny bit of caspering on the in_velothismall_rail_01 pieces used for the cells, so i just swapped them out for their easier to use TD counterparts to fix it
The load door was the wrong way around, I flippped it so that the handle is on the correct side
Deleted an out of bounds furn_de_rope_03
Fixed a floating T_De_FurnP_Bookshelf_01 in the room beneath the dome room
Fixed a floating Misc_DE_glass_green_01 in the dome room
1. T_De_CardHortSpawn instead of T_De_CardMiscEmpty
There are multiple instances of the `T_De_CardHortSpawn` item placed in the interior cells. Ingame they disappear, because these items are used by the Hortator game script logic and shouldn't be placed as an item. Most likely the int creators meant to use `T_De_CardMiscEmpty` instead.
Three instances are in Ald Iuval and one in Almas Thirr - see screenshot
There are dedicated entrances that are supposed to be used on the sides of cantons (ex_vivec_ent_**) that fit a whole lot better than the tomb ones, yet AT still uses the latter for some reason