Roryn's Bluff Section

Version: 

Active: 

Currently in development

Checked out: 

Yes

Workflow

This is the file where dialogue, quests, and claims for Roth-Roryn and the Ascadian Bluffs Thirr should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines)

Development Plan

The Roth-Roryn Queue  and the Ascadian Bluffs Queue contain links to the development meetings where the future of the section was hashed out.

Considerably most pressing are NPCing Menaan, placing exteriors for the interior claims which have been finished (for Roth-Roryn a map and details can be found here), and replacing the dirt road that crosses through the Ascadian Bluffs with a main road texture.

Of secondary interests are working on implementing the Orc vampire clan in Roth-Roryn and replacing old cliff meshes with our new ones.

Link to previous release

Merged Bugfixes: 

Comments

TR_RorynsBluff_v.0009.esp

Ragox's picture

TR_RorynsBluff_v.0009.esp

  • Fixed Jo'Agghu axe quest (quest item wasn't retrivable).
  • Fixed Ilnakubi cave small corridor (was too narrow for some races).
  • New cliff model used South-East of Fort Ancylis for an amazing view towards Ebonheart/Vivec.
  • Added Imperial Legion ownership to objects that had none in Fort Ancylis.
  • Improved the smithy in the Eastern Tower of Fort Ancylis (more goods for sale).
  • Added two small islands West of Teyn with one tiny cave that I snuck in.
  • More detailing done all over the whole Ascadian Bluffs area.

I'm checking this file in for now.

I'll take a look at your

Gnomey's picture

I'll take a look at your changes. For future reference, for stuff like adding two small islands and detailing, I'd rather you gave a heads-up before making the changes, and be a bit more specific on what the detailing is. (More flora density?) Screens would be nice as well, but not as important. I'm sure your changes are fine, but it's important to be able to keep a clear overview of what was changed when in a file. When a file is grabbed for fixing issues, the general assumption is and should be that that is all that will be done to the file.

Edit: Took a quick glance in CS. The new islands look good. The cliff stands out a little, but everything about those ugly rock cliffs stands out anyway, and I approve any effort to tidy things up there.

Detailing in this case meant

Ragox's picture

Detailing in this case meant basically checking the whole area for issues and fixing them and also making everything look nicer. There were wrong assets used (such as some WG rocks and ash plants), badly placed objects (lots of flowers sunken almost completely into the ground) and some rather jaggy terrain.

Claiming

Ragox's picture

Claiming the file again to (hopefully) fix the last set of poorly placed objects in the Ascadian Bluffs.

Claiming

Nemon's picture

Claiming the file to perform some road detailing, starting at -14 -8 (North westernmost)

WIP esp and meshes+textured uploaded

Nemon's picture

Sorry, haven't had time to sort out the meshes and textures folders yet. There's been a ton of trial and error the last few months and there's probably stuff here that's not necessary. I'll try to have that sorted out so the next update will only be the esp itself. As of now I've added some new cliff, ridge and peak meshes for the GL set as well as the RM set.