Concept art for an Akaviri weapon, in the hands of the blades. Could feasibly be anywhere and have a quest attached to it for its recovery or to steal it, etc. Weapon is highly regarded by the imperials due to its history and powerful enchantment.
Included are: Teeth Cups - In several rock colours (Amber, Aquamarine, Jade, Ruby) potentially have a filled (alchemical) and unfilled (clutter) type. Children's Cups - In same colours, smaller, and without the teeth on top. Serving Spoon - In single colour, bone darker bone handle, lighter bone scoop. Fermenting Container - Large Leather Container with the Jagga inside.
Ash-o-philic trees adapted to life in the Armun Ashlands (Armun Wastes). The aim of this asset and others is to make the region more distinct from the vanilla Ashlands.
The trees should appear scraggly and harsh, worn down by ash storms. For a change, these should appear coniferous to fit with the neighboring Velothi Mountains. The needles should have a brown-to-red hue. The name could be Mothers-crib-tree, as in the concept art below.
When making the asset, don't texture the individual leaves; instead, TES III trees tend to use planes of undifferentiated leaf-mess.
An assortment of plants for Yneslea, one of which will be hazardous and probably require scripting. The flowers and fruit-bearing plants should be containers with ingredients.
Plant names will have to be worked out later in development. (So far, the green grape-like one is 'mockberries', and the tall spear-like one beneath it is a 'riverwisp')
A special set of clothes for the King of Yneslea. The bits around the arms and ankles will need design adjustments to align with the way clothes/armor work in the game.