Architecture

[Request] Dwem/Velothi/Stronghold to Cave connection pieces

To reduce the need to cobble and allow for some diversity, requesting:
Velothi set, Dwemer set, Stronghold set connections to Vanilla cave set (+ Cave VM)
A daedric to VM set would be useful for future use (the rest are already done iirc)
SH cave set already has connections in the work iirc 
Connections to ice cave would be a bonus but I may request that in a seperate set expansion

Naming example from data:
T_Dae_DngRuin_I_MoldCave01
something like this works better than vanilla, which didn't have the cave type in the name

Market Tents

Paraphrased from the original review comment: some of the ropes don't connect to the poles (at least one on the blue tent). Also the poles clip through the fabric here and there.  Imperial and Redguard variants of these types of tents should be kept in mind.

 

Models/textures by Asylum

T_Imp_SetHarbor_GalleonIn + T_Imp_SetHarbor_TradeShipIn_02 without sunrays through windows or grates (for wrecks)

Requesting T_Imp_SetHarbor_GalleonIn + T_Imp_SetHarbor_TradeShipIn_02 without sunrays through windows to be used for shipwreck interiors 
Windows also shouldn't brighten/darken by day/night
Also the grates shouldn't have sunlight for galleon and tradeship holds (T_Imp_SetHarbor_GalleonIn_Decks _ T_Imp_SetHarbor_TradeShipIn_01)
also T_Imp_SetHarbor_GalleonIn_WinRd with no light please


once merged these can easily be find/replaced 

[HR427] Direnni Trade Ship

Trade ship used by the Direnni elves of Balfiera and their Breton subjects, using a blend of human and elven influences. Often found in the Iliac, and sometimes further afield.

Unfinished model was made by Asylum. I fixed some of the texture paths, but really this should get custom textures instead of using com woods.

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