An unamed Daedroth statue to be used in remote corners of Morrowind and Skyrim for niche cults. Use in caverns and not in daedric ruins. No activator should be made as it is uncertain if the daedra behind the statue is even real, and is just a cult following that a fable was based on after the fact.
Anroha made the textures and mesh. I altered the texture brightness and sharpness and made adjustments to the statues pose. Made esp.
Goblin buildings made from the same scrap goblin wood already in TD
While these concepts were drawn for TES3A, these would be usable anywhere goblins can be found, such as beneath Kragenmoor in TR or in the mountains of SHOTN/PC.
Degraded ruins of the Aldmer, found commonly throughout southwestern Tamriel. These ruins should vaguely demonstrate a relationship to the early architecture of the various elven peoples of Tamriel, such as Ayleid ruins, Velothi towers, and Direnni citadels.
Rural Redguard set for the Abecean isles, the Hammerfell Crownlands, and the Hew's Bane peninsula. This set is constructed from wood, clay, and thatch, and generally should appear a bit more ramshackle and weathered than the urban sets.
Concept art by Tammilisäke
(Note that this set is only the wooden buildings in the concept, not the pointy Altmer buildings)
Since the vanilla com set uses cool colors which suit the north and east of Tamriel, a warm color set is better suited for imperial colonial locations in the warmer-colored provinces of Hammerfell, Summerset, Elsweyr, etc. This set should be based on the white buildings from TESA: Redguard and EJRS'/mothpot's partially-completed set in TES3A.