Architecture

Mephalan Vales Indoril villager rock carvings

Rock carvings found in the center of Indoril (Velothi) villages in the Mephalan Vales.

The idea is that some vestige of the rock-carving tradition that created the Daedric ruins throughout Morrowind is still present among the Indoril lower class of the Mephalan Vales, from where the rocks used in the ruins construction are implied (by TR) to be from.

Narsis Temple: Interior balcony velothi piece(s) to avoid casper

For the Narsis CQ temple we will have an atrium section. 
This cannot be made in vanilla because in_v_s_int_lcolumn_03 which connects to in_vs_pitd_b_01 does not fill the space of the next square's across wall and the rail of the pit piece lines up with the wall of its square, not the next across.

This description probably sucks so please look at the images to see what i'm trying to say

Plz someone make a piece or two so we can have the atrium room without a casper (it would also be useful for future velothi buildings) 

Request: Ayleid Set Additions

List of additional Ayleid parts I found that are needed while working with the set.

- Four Way large junction with 3 large hall and 1 small hall connection (attached picture for example of what I'm asking for)

- Small Room Set (Much like how the current room set is based on the large halls, a set for rooms based on the small hallways could really help)

- Secret Passage to Small Hall transitions (additionally with a small room set could use a transition to it too)

- Secret Passage corners and junctions

- Secret Passage Ramps

 

Tall Hlaalu Sewer Pieces for Namira's Shrine

Requesting tall (2 cell high) pieces of the hlaalu large room/hall sewer set to make Namira's sewer shrine in Narsis.
As shown in the concept art.

The following could be used for reference (I used these to make the mock-up in the screenshot)
T_De_SetHla_I_SewerL_Hall_Corn1 without corner pillar.
T_De_SetHla_I_SewerL_Hall_DJ03 without pillars, with endgrate to prevent casper. 
T_De_SetHla_I_SewerL_Room_Cent1
T_De_SetHla_I_SewerL_Room_Ent01 - an entrance piece that is 2 cells high, entrance only on first cell level

[PI] Murin Warrens

Giant floating scrap heap cities made of wreckage, tarps, salvage and whatever else the Murin can get their hands on. The Warrens themselves are surprisingly relisliant despite their appearances and new additions are constantly being added on to the mass. 

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