Rock carvings found in the center of Indoril (Velothi) villages in the Mephalan Vales.
The idea is that some vestige of the rock-carving tradition that created the Daedric ruins throughout Morrowind is still present among the Indoril lower class of the Mephalan Vales, from where the rocks used in the ruins construction are implied (by TR) to be from.
The Tang Mo are among the world's foremost nautical explorers and traders. These swift, sturdy vessels are built to withstand extended voyages far from any shore.
Architecture for Sotha Sil city, located deep within the Arnesian Jungle, a deteriorating husk of gears, pipes and wires. Some parts of the city are upkept by Sotha Sils dedicated followers.
Should match Tribunals Sotha Sil in style and textures.
For the Narsis CQ temple we will have an atrium section. This cannot be made in vanilla because in_v_s_int_lcolumn_03 which connects to in_vs_pitd_b_01 does not fill the space of the next square's across wall and the rail of the pit piece lines up with the wall of its square, not the next across.
This description probably sucks so please look at the images to see what i'm trying to say
Plz someone make a piece or two so we can have the atrium room without a casper (it would also be useful for future velothi buildings)
The Imperial Consulate at Narsis uses a larger dome than the dome on the Fighters Guild, and needs a bespoke piece. Ideal size would be 1.5x the size of the Fighters Guild dome. It would also be good if there could be a bit of trim at the base to allow for a flush connection to the rectangular open-ceiling rooms below.
Requesting tall (2 cell high) pieces of the hlaalu large room/hall sewer set to make Namira's sewer shrine in Narsis. As shown in the concept art.
The following could be used for reference (I used these to make the mock-up in the screenshot) T_De_SetHla_I_SewerL_Hall_Corn1 without corner pillar. T_De_SetHla_I_SewerL_Hall_DJ03 without pillars, with endgrate to prevent casper. T_De_SetHla_I_SewerL_Room_Cent1 T_De_SetHla_I_SewerL_Room_Ent01 - an entrance piece that is 2 cells high, entrance only on first cell level
More rooms for the Dreugh set. The rooms now have variants with 3 and 4 "doorways", as well as open variants for 2 doorways. Small rooms are included with corresponding variants in the style of the normal rooms, as well as floors and entrances.
Giant floating scrap heap cities made of wreckage, tarps, salvage and whatever else the Murin can get their hands on. The Warrens themselves are surprisingly relisliant despite their appearances and new additions are constantly being added on to the mass.