Architecture

Imperial Ships (redone)

Models were set up for OAAB_Data. They require some changes to be ready for TD:

1) Change texture names and paths in NIFs (some textures are duplicates of existing P:C textures)

2) The "SD" texture folder contains vanilla-resolution textures. The "OAAB" folder has HD textures which should be put into the HD override folder.

3) Change mesh folder paths (file names also may not align with TD conventions)

4) Plugin uses OAAB_Data IDs

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