increased size of bloodstone, khajiit eye and turquoise without messing with the Z axis (they were really small)
fixed 6th house sickle placement in the players hands
made Meridia's eyes be not so close together on the statue
separated the welkynd and varla stones between a SD friendly version and a HD version (which is the models that are in data already with reflection maps and LOD lights)
all three are supposed to cast bound item effects on activation. They use 'player->equip' on a custom potion item with bound item effects.
However, it seems that this works only on OpenMW, where `player->equip` adds an item implicitly when player doesn't have it. But Morrowind.exe just does nothing.
So this fix adds `player->additem XXX 1` before every `player->equip XXX` in these three scripts. Seems to work on both engines.