Dialogue

Coastguard + navy building full dialogue + coast guard npcs

-coast guard building guards have unique armor
-added unique dialogue for navy and coast guard npcs
-changed the armor on some navy folks
-placed some npcs that were taken out in the last section file update

~~~this is the file you want to merge if you want to place coast guard people at any point~~~

Dondril - Under Nest Inn

Four npcs
Bols - the bartender
two inn patrons
one guard on top of the tower

one 'bols special mazte' alchemy item, if you talk to one of the patrons they tell you it's just the leftover undrank liquor bols rebottled

merging instructions for atrayonis
move or delete some chairs, maybe move some of the tapestries, its pretty cramped in there

QuickGen for NPC testing ​​​​​​​DO NOT MERGE

DO NOT MERGE

This is a testing plugin to facilitate fast testing of quests and dialogue. This should be used in conjunction with the morrowind.ini startingcell edit. 

This plugin will give you:

500 speed
godmode
100 longblade
a daedric katana
1000 health
every generic dialogue topic

Making edits to the script is easy, I believe its called mort_quick and you can edit the starting speed to 3000, tcl, join a faction, anything that'll make testing easier. 

permissions: none
credits: me

DO NOT MERGE

Andothren NPCing Plans

For planning Andothren's NPCs and dialogue, I have gathered and edited all relevant information from the old forums related to the city's characterization. We can discuss what parts to keep or change at a future meeting. I hope no one minds me going ahead with this. Gnomey mentioned getting it done in the 10-08-2017 meeting summary, and I had some free time.

OE Fighters Guild NPCS

Adds 6 NPCS to the OE Guild hall - 4 in the main hall and 2 in the basement.

The two in the basement have a script that makes them spar every 20 seconds or so (they won't die from it)

Also adds unique greetings to most NPCs in the guildhall. They're all pretty generic but much more interesting than they were before.

changes 10/13/17:
added conditionals of guild membership on certain greetings
added misc items to npcs inventories to match their job (potions on warriors, a bit of gold, food etc)

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