I made a few edits to the second volume of "A Pearl Betwixt Empires" (which I wrote). Reading it in-game, I found a typo and some iffy word choices, so I went ahead and fixed those.
Now that we have released Dominions of Dust, we seemed to have placed the old book "House Hlaalu Stronghold Plans" from 2005 in the Savrethi Distillery. This is a problematic book for many reasons. I have taken the liberty or rewriting (and re-titling) it, and have provided an esp below (hopefully this is done correctly; I've never submitted an asset before). I even suggest we push this to one of the hotfixes; the book as it stands is rather embarrassing for our mod.
Replaces the T_D Bellman entry number 41 with the correct quest-related entry. This is already implemented in TR_Mainland, but for the sake of cleanliness, this needs to be implemented in T_D instead.
Guides to Firewatch and Andothren. These are still missing the region maps, but it won't cause problems to insert them into BookArt (loose, if necessary) later with no esp edits.
Generic Hlaalu clerical documents, based on the existing generic Indoril documents. Useful for the Hlaalu Grand Council Hall and other House Hlaalu locations.
Update 20-10: Added another document and small chests with Hlaalu Company Scrip in them.
Newspaper for Narsis & Hlaalu lands, based on the same framework as the Ebonheart Bellman. The purpose of this claim is to collect entries for the newspaper from anyone willing to write them.
A book warning Tribunal worshippers of the pitfalls of belief- expressed through comparisons to the House of Troubles, followed by further comparisons between traps of overzealous worship and individual aspects of Sheogorath, which also inadvertently foreshadows the eventual downfall of each member of the Tribunal.
Reworked from the previous claim "Parables Concerning Purposes," this book is the first story rewritten (Very loosely) to a length where it more or less already fills an entire in-game book. Very rough draft.
Nine skill books to mirror the 36 Lessons. Each contains a stylized tale of Almalexia displaying mercy. Parables 1-4 take place in the misty distant past, Parables 5-8 take place in the second era, Parable 9 takes place in the (imagined) future. All of them are more "accessible" and written in plainer language than the 36 Lessons, to match Ayem's "god of the people" style.
an interview with the editor of the Kragenmoor arena; a short book about the importance of gladiatorial games in western Morrowind. it's sort of like a "faction book" for the arena in Kragenmoor. also includes a new generic book model.