Hlorandus' sewer exit should probably be updated to use T_De_DngStrongh_X_Sewer_01 with ex_vivec_grate_01 now that we actually have a dedicated sewer exit for the set
Duril Ancestral Tomb - Replaced in_velothismall_room_05 with the TD version - Lowered the exterior load door as there was a gap underneath it
Nandiryon Ancestral Tomb - Removed an out of bounds in_v_s_int_lpartition_01 - Removed a blacksquare that wasn't doing anything - Reset the scale of the chest_tomb_small00 on the ashpit - Nudged the int doors into their frames and set their scales back to 1 - Flipped the load door the right way around - Fixed a floating altar - Fixed three bleeding prayer stools
Some dialogue on the "go free" topic is filtered very generally (screenshot attached). Any slave in map 7 will end up with this dialogue if there are no lines with higher priority and the player has the "TR_m7_HL_FG_Q5_SlaveKey." Presumably this topic should be filtered to a Specific Cell or NPC
Several ints had some misplaced items because the people trying to fix their scales forgot about the CS not saving scale: 1.00 to an esp (https://github.com/MWSE/MWSE/issues/453)
Sailen, Sarem Farmhouse Fixed the scales of various misc items and containers Also fixed a painfully obvious shell casper
Old Ebonheart, Ioclania Manor Fixed the scales of various containers and a basket Fixed a caspering chest as well
Replaced all instances of deprecated assets Removed/replaced all the daedric steel weapons made a few optimzations or landscape edits around coronati basin made sure new ringmail and redguard items are present some more gemstone search and replace - edited some dialogue to reflect this replaced some weapons with more appropriate models Some AI edits for things that I noticed were problematic in youtube lets plays (such as the watchman at Uman with the hunting hound) fixed some floaters removed the lightrays once and for all