Salius Magrodius on the Northern Wind has 2 lines for 'Dwemer ruins', one of which is: "This vessel specializes in supporting Dwemer ruin excavations, but this her first time this far east. 'Northern Wind' was built in Wayrest, and I've spent most of my tenure as her captain investigating sites in Hammerfell for the Society." Jackarn (TR_m1_Jackarn) is actually the captain, and it seems like this line is meant for him.
Minkis in Northern Wind: Hold has a weird first-time greeting: "Hehe... uh, you saw nothing..." Then he's scripted to take off a skirt he seems to no longer have. Some leftover old TR stuff, perhaps?
In this quest you are asked to go to Barzamthuand, a dwemer ruin, but the npc questgiver and the journal misleads stating that the dwemer ruin is southwest to Sehetu, while it's southeast actually (Checked via UESP-TR map).
The Delivery to Ilvi Mine directions are misleading. They tell you to take the road "east out of Dondril, towards Almalexia". But Almalexia is signposted along the south road out of Dondril. The directions should be something like "east out of Dondril, towards Darvonis. After leaving Dondril, follow the signs towards Almalexia..."
This applies to both the NPC dialogue and the journal entry.
Inerisa Tharys' line for 'Background' topic is "I'm %Name, I sell various goods to the people of Tel Ouada." even though she's a commoner and provides no services.
She also has a pretty redundant 'my trade' line, though that's just old TR quirks, I guess.
Although the FG quest 'Guar Duty' has been deprecated, there still is a version of Erdlan Galelan that is in Erdlan Galelan's Shack even though the main version of Erdlan that's involved in a quest (TR_m1_Erdlan_Galelan) is outside.
Editing Ald Lambasi it was impossible without touching TR_ScopeCreep cell (-2,-42). It’s a very minor adjustment to terrain and a few flora assets around the kogotel.
1. T_De_CardHortSpawn instead of T_De_CardMiscEmpty
There are multiple instances of the `T_De_CardHortSpawn` item placed in the interior cells. Ingame they disappear, because these items are used by the Hortator game script logic and shouldn't be placed as an item. Most likely the int creators meant to use `T_De_CardMiscEmpty` instead.
Three instances are in Ald Iuval and one in Almas Thirr - see screenshot