Type:
Severity:
Game version:
Concerns:
Related Release File:
Found in Version:
Status:
Fixed for Version:
Description:
Various bugs related to the exteriors of the dungeons added to Aanthirin through LA
(https://www.tamriel-rebuilt.org/claims/aanthirin-dungeon-exts-holding-file )
Cave in 8,-20
The door is placed too far forward instead of being in the proper spot
(Image: https://i.imgur.com/6eXaNXr.png )
Haliwaran in 8,-21
The door is floating
(Image: https://i.imgur.com/3SqwIJD.png )
There’s some grass buried beneath wall
(Image: https://i.imgur.com/2sQJFmQ.png )
The leaves of the comberry in the courtyard are bleeding into the landscape a little bit (a bit pedantic, i know)
(Image: https://i.imgur.com/mZzFRWb.png )
A tableshroom just outside the walls is sunk a bit too deep
(Image: https://i.imgur.com/s4jgpfc.png )
Indoril ruin in 10,-23
The building is duplicated
(Image: https://i.imgur.com/TGNffbj.png )
The door is not placed properly in its frame
Dwemer ruin in 12,-28
The entire exterior needs a quick once over
I suspect Vern only slapped the ruin pieces down as a quick placeholder, but the positions of those pieces have been retained, so currently half of them are floating or caspering
The leaves of the large oak tree next to it are bleeding into the landmesh
(Image: https://i.imgur.com/THt8oIP.png )
Velothi tower in 10,-26
The dome disappeared at some point and the deleted refs where it was popped back up, leaving the vertex shading as its only trace
(Image current: https://i.imgur.com/rEiuTWz.png )
(Image before: https://i.imgur.com/4g96VZN.png )
(Already reported by Peter as https://www.tamriel-rebuilt.org/bugtracker/velothi-tower-missing-ext-near-roa-dyr , but included for the sake of comprehensiveness)
Stronghold in 12,-31
Same as with the dome of one of the velothi towers, the entire stronghold disappeared leaving only its vertex shading
Sarvayn ancestral tomb should be moved out of the way of the stronghold again
The tomb is currently in the spot where the stronghold was and was moved to the road west of it, with the vertex shading and the doormarker still marking the spot where it was moved to
(Image: https://i.imgur.com/BoSOLaq.png )
Also if you move the tomb entrance make sure to check if the northmarker is still correct
There’s also a second tomb entrance linked to Sarvayn placed in 11,-32, without vertex shading or any further landscape integrations
(Image: https://i.imgur.com/xF1FYNR.png )
I’m not entirely sure what’s up with that, but that one should probably just be removed
Cave in 0,-26
The edges of the door are showing
(Image: https://i.imgur.com/0zcGhAH.png )