Bugs in Volenfaryon quests

Type: 

Bug

Severity: 

Major

Game version: 

Morrowind

Concerns: 

TR_Mainland

Related Release File: 

Found in Version: 

Status: 

Fixed for Version: 

Description: 

Volenfaryon generic dialogue and quests have a number of major issues. I initially planned to release the fixes together with https://www.tamriel-rebuilt.org/claims/armun-ashlands-volenfaryon-questi... claim, but figured that it will be quite hard to review combined with the new content, so I decided to implement the fixes separately.

Bugs:

  • https://www.tamriel-rebuilt.org/bugtracker/sehutu-dialog-doesnt-change-a...
  • https://www.tamriel-rebuilt.org/bugtracker/ishanuran-nerevarine-quest-la...
  • Senipal's script is broken. His PositionCell is called in his local script instead of a global one, which prevents him from going back to Ishanuran camp if you don't visit him after killing the mabrigash.
  • After returning to Ishanuran camp, Senipal still acts like he doesn't recall a thing if you haven't talked to him yet.
  • Ishanuran Nerevarine quest has few pieces of unfinished content: dialogue and journal are inconsistent with the game about whether Senipal exists under Agarinnu's or all sisters' mind control.
  • Ubarassour-Dan doesn't have a greeting for vampires. He forcegreets them with usual dialogue.
  • Ubarassour-Dan forcegreets you even if you've already been in Volenfaryon, entering it from behind or using the propylon index.
  • Ubarassour-Dan's greeting has a link to "little advice" topic, but his "little advice" is a generic line. It should be replaced with "a piece of advice".
  • Agarinnu doesn't need a greeting 0 filtered to TR_m4_Vf_ManCrystal == 100. It overlaps other unique greetings she has.
  • Unique greetings of Agarinnu's slaves have incorrect filtering. Even if you freed them, they talk like they are still enslaved.
  • "A Man in the Crystal" quest breaks if you killed Bel-Betu before talking to Agarinnu. She needs unique replies filtered to Bel-Betu's death.
  • Vildaryn Terano doesn't teleport away if you leave the cell before he casts the spell.
  • Some of Bel-Betu's scripts don't have spaces near brackets.
  • Bel-Betu's scrap metal script calls GetItemCount at each frame. It can be replaced with OnPCAdd.
  • In "specific place" topic, Assemus Leddas talks about himself in third person.
  • Volenfaryon-specific latest rumors are filtered to Ashlander faction, so the mabrigash still talk about Nerevarine prophecies and abolitionists.
  • Ishanuran Nerevarine dialogue has few stylistic issues: overuse of "Continue"-s in 2 places, dialogue entry ended with ellipses, one player's choice is too long.

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