Remove creature spawns from vicinity of Old Ebonheart

Type: 

Bug

Category: 

Severity: 

Normal

Game version: 

Morrowind

Concerns: 

TR_Mainland

Related Release File: 

Found in Version: 

Status: 

Fixed for Version: 

Description: 

In order to improve framerates near Old Ebonheart, we should remove creature spawn points that will be active when the player is in the city. From CMAugust on Discord:

It might be better to remove creatures from the active grid near the city. The crabs alone use 5 separate textures, which along with shadow maps means that the 4 in view cost nearly 100 draw calls.

The rat is worse, its tiny body is made up of 14 separate textures.

Comments

Deleted those three creature

MinerMan60101's picture

Deleted those three creature spawns, moved two more to cells outside of the active cells when you're in OE, and moved a couple of patrol guards who were on the western edge of 5,-19 over to 4,-19 where they'd be outside of the OE load zone.