Type:
Bug
Category:
Severity:
Normal
Game version:
Morrowind
Concerns:
TR_Mainland
Related Release File:
Found in Version:
Status:
Fixed for Version:
Description:
In order to improve framerates near Old Ebonheart, we should remove creature spawn points that will be active when the player is in the city. From CMAugust on Discord:
It might be better to remove creatures from the active grid near the city. The crabs alone use 5 separate textures, which along with shadow maps means that the 4 in view cost nearly 100 draw calls.
The rat is worse, its tiny body is made up of 14 separate textures.
Comments
Deleted those three creature
Deleted those three creature spawns, moved two more to cells outside of the active cells when you're in OE, and moved a couple of patrol guards who were on the western edge of 5,-19 over to 4,-19 where they'd be outside of the OE load zone.