Responses are too Vvardenfell centric

Type: 

Bug

Severity: 

Normal

Game version: 

Morrowind

Concerns: 

TR_Mainland

Related Release File: 

Found in Version: 

Status: 

Description: 

guild guide

A guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora.

Should probably have a map specific response mentioning whatever network is most relevant. Alternatively a generic entry could be added that simply removes half of the last sentence.

Great Houses

Most of the responses are either explicitely Vvardenfell centric or implicitely so (by omitting Indoril and Dres)

enchantments

Temple enchanters favor healing and protection spells. Redoran enchanters favor wounding missile loads and shield spells. Hlaalu like weapon enchantments and various spell rings. Imperials use a wide array of weapon and ring damage enchantments. But the masters of enchantment are the Telvanni. They use all effects, often several combined on one item, but they especially like items that summon creatures or magical weapons and armor.

Not wrong per se, but the omission of Indoril and Dres is glaring.

silt strider

Silt striders carry passengers and cargo between settlements on Vvardenfell. Fares depend on distance to be traveled. Silt striders are giant insects. A compartment for passengers and cargo is hollowed from the creature's shell; the driver directs the beast by directly manipulating exposed organs and tissues. Silt striders travel between Ald'ruhn, Balmora, Seyda Neen, Suran, Gnisis, Molag Mar, Maar Gan, and North Landing near Vivec.

Oddly enough, TR adds responses to this topic, but only the one for Caravaners is Mainland-appropriate.