Type:
Bug
Category:
Severity:
Major
Game version:
OpenMW
Concerns:
TR_Mainland
Found in Version:
Status:
Fixed for Version:
Description:
The floating eggs in the Tel Gilan eggmine have been reported - but not the issues with the mine itself. Several areas are too steep to walk on (despite having for example, a ladder there implying it should be walkable) and in two places the mine becomes too narrow for the PC to fit through. In fact, without levitation or high acrobatics if you got to the queen you wouldn't be able to exit because the ledge you came in on is too steep and the other way out is too narrow. Not great for a fighter guild questline...
Comments
One more note: -none of the
One more note:
-none of the NPCs in the mine make any mention at all of the Fighters guild quest that sends you there or of the blighted queen which is the reason you are there. Considering this is the economic backbone of the town this should be either big news or controversial somehow.
There are a few major-ish
There are a few major-ish issues with this Eggmine:
Tunnel with cart rails completly inaccessable due to rail/rock placement. (Pic 1)
Ladder in chamber is a trap door, when "activated" by player, it spins as unconnected doors do. (Pic 2)
Same chamber as ladder, "Burned out" torches are standing up, punchuring the wood lining the walk platform. (Pic 3)
Egg floating at other end of same chamber. (Pic 4)
Quite a bit of questionable cobbling IMO for cart rail elevation. (Pic 5)
Going to get some Reviewer/Senior eyes on this to confirm issues/ect before starting a fix
Hainab stole my pants.
I'll attempt to fix the
I'll attempt to fix the eggmine since it's the location of a central questline (FG). WIP file upload, messy. What's done:
Patch File:
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
Remade 90% of the dungeon:
Remade the dungeon:
Pending review.
I've created a separate bug report for the dialogue issue so it won't get lost, and added some other suggestions to it.
Patch File:
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
Name: Tel GilanClean:
Name: Tel Gilan
Clean: yes
Lighting: settings fine.
some greenlighting (tikitorch and egg light by queen) - fixed
Northmarker: fine
Fits exterior: yes
Pathgrid: present, fine
Illegal to Sleep Here: yes, correct
Gridsnap: fine
Bleeders:
eggs in cart - fixed a bit but not a noticeably issue anyway
Floaters:
hammer_repair
repair_journeyman_01
T_Mw_Fauna_KwamaMolt01 - looked too much like a plant as was
Other:
added some llotham by worker
bled an egg sack a bit more (leant on side one)
in_cavern_beam00 bled a bit more as a base was visible
barrel_02_floater adjusted to be less rotated
in_pyboulder04 removed from the void
fixed out of bounds doormarker
renamed huvil kerseroth to huvil garvon. changed his and other miners class to miner from commoner.
Patch File:
Why is it In Progress and not
Why is it In Progress and not Fix Available?
noticed some issues just
noticed some issues just after i posted this & quickly fixed em, good to go now though
Merged Deleted the now unused
Merged
Deleted the now unused Huvil Kerseroth.