LTEX & Tes3cmd - Problem solveable?

Type: 

Reminder

Severity: 

Normal

Game version: 

Morrowind

Concerns: 

TR_Mainland

Found in Version: 

Status: 

Description: 

An inherent problem to Morrowind - LTEX stores all texture IDs and paths that were once upon a time used in the plugin, and can't be easily gotten rid of or patched.

For example

T_MW_TerrCloverAT
T_MW_Terr_CloverAT

or

TR_nec_whiteroad
T_De_SetNecrom_TxCobbleStone_01

The biggest problem is that Morrowind registers them as two different textures and thereby can create texture seams even if the textures themselves are actually identical.

Comments

T_MW_TerrCloverAT T_MW_Terr

Rot's picture

T_MW_TerrCloverAT T_MW_Terr_CloverAT and other AT duplicate LTEX were fixed by hex editing the OE/AT section, Necrom textures or other sections have not been fixed.