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Active:
Released
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Workflow
This is the file where dialogue, quests, and claims for the western Thirr should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines) Requires the latest TR Data Addon!
Development Plan
Interiors need to be checked, exteriors need to be finished.
Veloth's Path should be widened like in Indoril-Thirr.
Merged Claims from the Old Forum:
TR_i4-472-Hla
TR_i4-473-Hla
TR_i4-474-Hla
TR_i4-508-Hla
Comments
Changelog by Fürst Thal 1.
Changelog by Fürst Thal
1. Detailed the area around the stonehenge thing.
2. Added three entrances to a kwama mine.
3. Fixed bugs around Gol Mok
4. Painted the two southwestern west gash cells with AI textures.
5. Improved a cliff around a manor.
Cut Andothren. H-Thirr is the
Cut Andothren. H-Thirr is the bottommost August 5th, Andothren is the one above that.
a few placement bugs (upd)
T_Mw_FloraAT_OranMoss02 Oran Plantation, Tamynu Farays' House 4667 2441 15399 "f"
Terrain_rocks_AI_02 Aanthirin Region (3,-26) 26719 -211106 -8 "c"
Terrain_rocks_AI_03 Aanthirin Region (3,-29) 31080 -234112 861 "c a bit"
Terrain_rocks_AI_02 Aanthirin Region (4,-26) 40054 -211566 93 "c"
Terrain_rocks_AI_02 Aanthirin Region (4,-26) 39992 -212570 298 "c"
Terrain_rocks_AI_02 Aanthirin Region (4,-27) 34577 -216935 25 "c"
Terrain_rocks_AI_03 Aanthirin Region (4,-20) 40050 -155769 1012 "float"
flora_wickwheat_03 Aanthirin Region (1,-20) 8201 -158189 278 "sunk"
changelog: fixed some
changelog:
fixed some floaters
renamed oran plantation slave shacks from "1 2 3" to "Northern, Western, and Southern Slave Shack" (respectively)
renamed in-dev TEM Helseth Bow/Stern to "TEM Helseth Bow / Stern"
fixed TEM Helseth loaddoor putting you in the ground + loaddoor inaccessible from outside
Llaran Farm House -> Llaran Manor (fits vanilla plantation conventions)
"TR_i4-509-Hla" -> Llaran Manor, Slave Shack
"TR_i4-510" -> Rethil Manor + linked one door
Oran Plantation, Storage locked strength 10 (from unlocked), has a ton of stuff inside that's free to steal otherwise. Add an NPC here or give a key to someone at the plantation imo, maybe have a quest to steal something inside
Removed two weird smokes and haunted activator outside Vys-Assanud. I don't care how spooky it is inside, nothing on the thirr should be this cartoonishly ominous.
Fixed Immetarca's greeting not triggering the topic
Fixed Immetarca's bad topic conditions
Removed Immetarca's walkway because I fixed the script!!!!!!!!!!! Sorry I'm just very excited about this
TR_i4-504-Hla merged as Olms Ancestral Tomb and Olms Ancestral Tomb, Sepulcher. Now exists under the shrine between Gol Mok and Andothren.
i4-414 is now unlinked due to the previous change.
Not Done:
Othras Plantation needs a new name, it's currently unnamed but way too close to Orvas Dren and Oran, too many O's. Brainstorm a new name and name these ints.
Plants are still unowned at plantations. Looters rejoice.
Slaves still have alarm 0. No new NPC's placed. Slave murderers rejoice.
Lots of unused ints, lots of missing caves and shacks.
uploaded a new file, work
uploaded a new file, work continues
changes:
House Ilvi was to some degree native to the location of the ancestral tomb on the west bank, and then joined House Indoril during its rapid early expansion, coming to control the missionary chapel-stronghold of Roa Dyr on the east bank, while Indoril-Andas controlled the west bank from their chapel-stronghold now overlooking the Oran Plantation. Indoril-Andas was undone and Hlaalu-Andas took control, flipping the allegiance of the west bank, cutting off the ancestral tomb. Ilvi might personally claim control of all the lands west of the Thirr now that the Indoril there are gone, and obviously claims control of his own family's tomb either way.
Interiors missing:
(4, -18) shack on an island
(4, -17) grotto on an island (i'm pretty sure this was made at one point -- didn't find it)
(2, -20) Mundrethi Plantation Manor
renamed Othras Plantation to
Dropped. Here's the full change log:
renamed Othras Plantation to Vathras Plantation; named all the interiors there
> added pathgrid where it was missing
> NPC'ed the plantation
TR_i4-507-Hla_Rats named to Raal Grotto
> NPC'ed, it now houses slaughterfishes and an undead fisherman, cursed by a magic pearl
added two "Gol Mok" banners in Gol Mok
merged and linked i4-505-Hla; named it Molkobal
> NPC'ed houses two hostile low-level smugglers
merged and linked i4-506-Hla; named it Ilvi Ancestral Tomb
> added a unique staff, "Staff of the Blessed Velkherd", a heirloom of House Ilvi
> House Ilvi was to some degree native to the location of the ancestral tomb on the west bank, and then joined House Indoril during its rapid early expansion, coming to control the missionary chapel-stronghold of Roa Dyr on the east bank, while Indoril-Andas controlled the west bank from their chapel-stronghold now overlooking the Oran Plantation. Indoril-Andas was undone and Hlaalu-Andas took control, flipping the allegiance of the west bank, cutting off the ancestral tomb. Ilvi might personally claim control of all the lands west of the Thirr now that the Indoril there are gone, and obviously claims control of his own family's tomb either way.
merged and linked i4-511-Hla; named it Mundrethi Plantation, Workers' House
> added a dummy cell "Mundrethi Plantation" for dialogue purposes
merged and linked i4-513-Hla; named it Aalmu Ouradas' Shack
> added a light outside the shack, also added the molecrabs she herds
removed the animated banners that bled into Pyr-Ilu Lookout
merged and linked "Shack on an Island"; named it Ervas Dalveni's Shack
> NPC'ed
merged and linked "Grotto on an Island"; named it Vesi-Dur Grotto
> NPC'ed with a couple of hostile smugglers
merged and linked "Cavern of Ghand"; created an entrance for it at Aanthirin Region (1, -23)
renamed Gilvena Mundrethi and Oras Mundrethi to Gilvena Llaran and Olvas Llaran
renamed Llaran Manor -> Llaran House
renamed Rethil Manor -> Rethil House
added "Galisa's Pike" dummy cell for dialogue reasons
> NPC'ed Galisa's Pike
slaves can be freed now if the player has the right key -- in some cases there is a overseer NPC that needs to be dealt with first
added a couple of signposts giving directions to Andothren, Almas Thirr, Oran Plantation and Indal-ruhn
fixed all the issues from arvis' post
also fixed a ton of floaters, bleeders and casperers
2 betacomments
TR_m4_S_Masshu00000000 Vathras Plantation, Feles Modril's House -546 -935 407 "why is this one showing fire-damage effects?"
Terrain_rocks_AI_02 Aanthirin Region (4,-29) 34824 -234845 741 "c"
TR_m4_S_Masshu00000000
This one is sick and is being secretly treated by the kindly Feles Modril. The spell effect is caused by the Disease. Having the effect visible and audible is troublesome, though. Will fix this.
Ah, I see. Is that a quest
Ah, I see. Is that a quest hook?
T_Mw_Flora_TempleDom02 Ascadian Bluffs Region (4,-18) 37552 -142535 142 "f"
Terrain_rocks_AI_03 Ascadian Bluffs Region (3,-19) 31608 -154175 3510 "f"
Terrain_rocks_AI_03 Ascadian Bluffs Region (3,-19) 31608 -154175 3510 "also, smooth the terrain"
furn_com_fence_03 Roth Roryn (1,-18) 15363 -142083 448 "should also have an eastward signpost"
T_Mw_FloraAT_OranMoss01 Ascadian Bluffs Region (2,-17) 22541 -135110 557 "f"
T_Mw_Flora_TempleDom02 Ascadian Bluffs Region (3,-16) 30949 -127799 57 "f"
Moar :( T_IngFood_MeatDurzog
Moar :(
T_IngFood_MeatDurzog_01 Oran Plantation, Southern Tower 35 32 -311 "no ownership in this house"
hlaal_loaddoor_01 Oran Plantation (2,-25) 19635 -198342 490 "unlinked"
T_Mw_FloraAT_OranMoss02 Oran Plantation, Tamynu Farays' House 4667 2441 15399 "f" <- this is from a previous post of mine; check the rest too perhaps?
T_Mw_FloraAT_OranMoss02 Aanthirin Region (3,-20) 26319 -157623 2176 "ff"
Dropping. Only major change
Dropping.
Only major change was really fixing two broken misc quests "A Paranoid Taxman" and "Awfully-Swift-Skink Breaks Free". These two now work.
To whoever picks up this
To whoever picks up this section next, I need a couple of minor changes done to "Ghand, Ritual Chamber" for Ghost in a Gem
1. Set "TR_CoG_corpse_missa" to references persist
2. Delete the skeleton soul gem on the altar
Dropped. Changelog: - Fixed
Dropped. Changelog:
- Fixed all of my and NoMan's bugreports above, except for the unlinked Oran Plantation door (which might require an int claim!). The furn_com_fence_03 in Roth Roryn (1,-18) now also has signposts to Gol Mok, Almas Thirr and Oran Plantation. WARNING: The "Gol Mok" one is actually a Hlan Oek one, since we're missing Gol Mok from data. WARNING 2: Bugs reported to Rats through Discord not checked/fixed; the few I've checked are gone, though -- I guess Rats has fixed them.
- In (1, -20), replaced T_Mw_RStat_RothRorynD09orp by T_Mw_RStat_AanthirinD01orp (easiest levlist).
- Removed ownership from an T_Com_Var_BottleWeapon_01 in (3, -17) (that thing is lying around in the river).
- Script TR_m4_NPC_Salrym_Helseri fixed so that the corpse can always be activated. Also, nolore variable removed. Dead men tell no tales.
- NPC "TR_m4_Rulvam Helseri" now has a greeting 5 saying "Greetings, outlander. I can see you aren't from here, but it seems you're getting around. Say, have you seen my brother Salrym?", starting his quest. Also, his "brother Salrym" topic is disabled once the quest is finished.
- "neck-deep trouble" topic is no longer active when stage tr_m4_wil_oranescaped2 == 40 (i.e., Swift-Skink freed). Also killed a stray "me" in his dialogue.
- Stage tr_m4_wil_oranescaped2 is now set to 40 automatically when you free Swift-Skink. I don't know why the script wasn't setting it, but I haven't properly looked at it.
- NPC TR_m4_S_Effa is now using the slave script.
- Some cleaning done (but not dialogue -- I don't know how to do it well).
TODO:
hlaal_loaddoor_01 Oran Plantation (2,-25) 19635 -198342 490 "unlinked"!!!
Replace "Hlan Oek" signpost by "Gol Mok" in (1, -18).
Grabbing. Will fix floaters
Grabbing.
Will fix floaters and bleeders wherever they might be hiding. Also will fix or remove misc quests laying about.
and dropping a couple of
and dropping
a couple of minor edits:
Dropping - merged, linked and
Dropping
- merged, linked and NPC'ed Mundrethi Manor
- merged, linked and NPC'ed the last missing shack in Indal-ruhn (TR_i4-508-Hla by Osidian)
- replaced static Thirrine Water Lilies with container ones
Grabbing. Going to widen
Grabbing.
Going to widen Veloth's Path.
Dropping. Veloth's Path
Dropping.
Veloth's Path widened.
Also fixed and/or removed misc quest made by yours truly years ago. Copy-and-paste from Discord:
To delete: ENCH: tr_m4
To delete:
ENCH: tr_m4_olmsen_i4-261-hla (duplicates Roryn's Bluff, where it is actually used on a helmet in TR_RR_unused_Monastery_Lower_Level)
CELL: tr_i4-414-hla
PGRD: TR_i4-414-Hla
CELL: tr_i4-414-hla-ruin
PGRD: TR_i4-414-hla-ruin (these also appear in Roryn's Bluff, where they're actually linked).
SCPT: tr_i4-385-hlasummon (appears in Roryn's Bluff, where it is actually used).
Grabbing to try my hand at
Grabbing to try my hand at finishing the OM ruin. If the result is worse than what's there now, it can always be rolled back.
Dropping so that Nemon can
Dropping so that Nemon can work on it for a bit. The OM ruin and surrounding area is currently rather messy, (with the old ruin floating above), but will be sorted out, no worries.
Work nearly done on the
Work nearly done on the ATRRAA mountain range. Must be tested with the other two recent Nemon files.
(Roth, Armun and HlaaluThirr)
Done with the ATRRAA mountain
Done with the ATRRAA mountain range. Have fun with the OM ruin, Gnomey!
Grabbing this again to work
Grabbing this again to work on the OM ruin. I might also patch up Veloth's path some as it's a bit awkward in places, and fix some other issues I noticed during a quick playthrough.
Dropping this in case anyone
Dropping this in case anyone else wants to work on it, but my work isn't finished. In general, Tur Julan is implemented with a pathgrid, but lacks some features and detailing and has a few small issues (steps too high, doors a bit low, though neither hindering passage completely, and doors opening the wrong way, that sort of thing).
Yeah, Veloth's path is tiny
Yeah, Veloth's path is tiny at Indal-Ruhn.
Grabbing for a short moment.
Grabbing for a short moment.
Dropping - deleted Nelos the
Dropping
- deleted Nelos the Fisherman in Raal Grotto
- removed the Argonian shaman (didn't delete it; saved for later areas)
- added a lich, Hautharmo, with a phylactery mechanic and a tiny, tiny misc quest using previously unused NPC TR_m4_Oirdo Malamartle in Pyr-Ilu Lookout
Grabbing and Dropping. -
Grabbing and Dropping.
- Merged in the two cells from the Armun Ashlands file and bordermatched them with the other cells in this file.
- Got rid of KEEEEEEEEEEEEEEEEEEEEEP names on cells
- Changed all cells with an x of 0 from Armun Ashlands to Aanthirin (as that is the region that dominates those cells).
Grabbing to finish my work on
Grabbing to finish my work on Tur Julan, as well as general fixes and improvements as necessary.
Dropping. Tur Julan should be
Dropping. Tur Julan should be done and ready for interior claims and NPCing. However, there's a lot of work left to do on this file:
1. update the GL areas to use the new flora palette. (This will get discussed in today's meeting).
2. I've also been adding a few green table shrooms and bluefoot mushrooms (or however they're called) to replace (egregiously) out of place flora. More can be added, but doesn't need to be. They should remain few and far between.
2. change the remaining West Gash cell in the southwest to Ascadian Isles.
3. there are a lot of placement issues, such as floating and bleeding, caused in part but not in whole by the Aanthirin region rework. These all need to be fixed. I've at least replaced all instances of the hamum root (most of which were floating).
4. in that vein, there are still some plants in Aanthirin that shouldn't be there, and the Aanthirin plants are underutilized. Indoril-Thirr can serve as a good reference here.
5. cell seams will need to be checked for, and a few vertex shading issues sorted.
6. the file is very dirty. I only cleaned out a bit, but someone will need to make a more thorough pass.
7. there's probably more that I'm forgetting.
Grabbing to do clean up work
Grabbing to do clean up work on the AT landscape. Will also try to clean this file a bit more while I'm at it.
Grabbing this for some
Grabbing this for some polishing work; mostly related to pathgrids.
Dropping. I fixed lots of
Dropping. I fixed lots of errors that I came across during extensive playtesting and also made a few visual improvements (mostly to the Oran plantation and Adhuhartis cave).
Dialogue is broken. Claiming
Dialogue is broken. Claiming to fix this.
Dropped. Should work again.
Dropped. Should work again. Copied over all relevant fixes from Rats. Last unbroken version was .0029 from January 9th.
Dropped again. Removed one
Dropped again.
Will take this up again and start merging various dialogue claims within a few days if nobody grabs it first.
Merged the Aren Manor/Hlaalu
Merged the Aren Manor/Hlaalu Outpost dialogue claim.
Dropped: IDs updated to the
Dropped: IDs updated to the new internal T_D ones.
The pillars at Tur Julan
The pillars at Tur Julan should be swapped out for the new OM versions some time soon, as they are the current Indoril Pillars for now.
I had a read through Jani's
I had a read through Jani's spreadsheet containing the Section File's dialogue dump (link), and found a couple typos, as well as a whole bunch of missed opportunities to use the %Name variable in NPCs' dialogue, so I wrote them down in the hopes that the next person grabbing this file can fix them!
I divided the list in two categories: first, generic and cell-specific dialogue. This one is rather short:
Second, unique dialogue for specific NPCs. This one's much longer, mostly due to the %Name problem:
I hope this helps!
Quick heads-up/bug report: in
Fixed by Chef.
Quick heads-up/bug report: in the Aren Eggmine, unlocking the well-hidden Worn Cavern Door between the mine's Upper and Lower levels on one side doesn't unlock it on the other side (ie you have to unlock it again when going back to the mine's upper level) . This should be fixed, either by making it so that unlocking it on one side unlocks the other side as well, or by making the side found in the lower level unlocked from the get-go.This problem was already mentioned here, in case it helps.
Grabbing to merge some ints.
Grabbing to merge some ints.
Dropping. I also edited the
Dropping. I also edited the Kwama Mine to better fit the exterior and fixed the northmarkers, swapped the Indoril pillars with OM ones in Tur Julan, made the trapdoor in Tur Julan, Sanctum touch the ground directly instead of using a platform, and covered up gaps under the doorframes of the house doors in the Sactum's exterior.
Grabbing again to update to
Grabbing again to update to the new Roth Roryn rocks and ground textures.
Dropping.
Dropping.
Grabbing for RR flora
Grabbing for RR flora placement.
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Dropping. Changed GL trees in
Dropping.
Changed GL trees in Roth Roryn to Terras Trees, added some Munzur plants, added some muck spunge clusters, changed bc grass into flora_grass, deleted wild wickwheat, added some temple domes, added some blue foot mushrooms, and unlocked a load door in Aren Eggmine, Lower Level.
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Grabbing to fix some issues
Grabbing to fix some issues with dialogue.
Dropping. Cleaned the file,
Dropping. Cleaned the file, and fixed Telumendur's comments. Removed the Andothren placeholders.
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