Hlaalu-Thirr Section

Version: 

Active: 

Released

Checked out: 

No

Discussion thread here

Workflow

This is the file where dialogue, quests, and claims for the western Thirr should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines) Requires the latest TR Data Addon!

Development Plan

Interiors need to be checked, exteriors need to be finished.

Veloth's Path should be widened like in Indoril-Thirr.

Link to previous release

Merged Claims from the Old Forum:
TR_i4-472-Hla
TR_i4-473-Hla
TR_i4-474-Hla
TR_i4-508-Hla

Merged Bugfixes: 

Merged Claims: 

Comments

Changelog by Fürst Thal 1.

MinerMan60101's picture

Changelog by Fürst Thal
1. Detailed the area around the stonehenge thing.
2. Added three entrances to a kwama mine.
3. Fixed bugs around Gol Mok
4. Painted the two southwestern west gash cells with AI textures.
5. Improved a cliff around a manor.

a few placement bugs (upd)

Arvisrend's picture

T_Mw_FloraAT_OranMoss02 Oran Plantation, Tamynu Farays' House 4667 2441 15399 "f"
Terrain_rocks_AI_02 Aanthirin Region (3,-26) 26719 -211106 -8 "c"
Terrain_rocks_AI_03 Aanthirin Region (3,-29) 31080 -234112 861 "c a bit"
Terrain_rocks_AI_02    Aanthirin Region (4,-26)    40054    -211566    93    "c"    
Terrain_rocks_AI_02    Aanthirin Region (4,-26)    39992    -212570    298    "c"    
Terrain_rocks_AI_02    Aanthirin Region (4,-27)    34577    -216935    25    "c"    
Terrain_rocks_AI_03    Aanthirin Region (4,-20)    40050    -155769    1012    "float"
flora_wickwheat_03    Aanthirin Region (1,-20)    8201    -158189    278    "sunk"    
 

changelog: fixed some

Mortimer's picture

changelog:
fixed some floaters
renamed oran plantation slave shacks from "1 2 3" to "Northern, Western, and Southern Slave Shack" (respectively)
renamed in-dev TEM Helseth Bow/Stern to "TEM Helseth Bow / Stern"
fixed TEM Helseth loaddoor putting you in the ground + loaddoor inaccessible from outside
Llaran Farm House -> Llaran Manor (fits vanilla plantation conventions)
"TR_i4-509-Hla" -> Llaran Manor, Slave Shack
"TR_i4-510" -> Rethil Manor + linked one door
Oran Plantation, Storage locked strength 10 (from unlocked), has a ton of stuff inside that's free to steal otherwise. Add an NPC here or give a key to someone at the plantation imo, maybe have a quest to steal something inside
Removed two weird smokes and haunted activator outside Vys-Assanud. I don't care how spooky it is inside, nothing on the thirr should be this cartoonishly ominous.
Fixed Immetarca's greeting not triggering the topic
Fixed Immetarca's bad topic conditions
Removed Immetarca's walkway because I fixed the script!!!!!!!!!!! Sorry I'm just very excited about this
TR_i4-504-Hla merged as Olms Ancestral Tomb and Olms Ancestral Tomb, Sepulcher. Now exists under the shrine between Gol Mok and Andothren.
i4-414 is now unlinked due to the previous change.

Not Done:
Othras Plantation needs a new name, it's currently unnamed but way too close to Orvas Dren and Oran, too many O's. Brainstorm a new name and name these ints.
Plants are still unowned at plantations. Looters rejoice.
Slaves still have alarm 0. No new NPC's placed. Slave murderers rejoice.
Lots of unused ints, lots of missing caves and shacks.

uploaded a new file, work

Rats's picture

uploaded a new file, work continues

changes:

  • renamed Othras Plantation to Vathras Plantation; named all the interiors there
    • > added pathgrid where it was missing
    • > NPC'ed the plantation
  • TR_i4-507-Hla_Rats named to Raal Grotto
    • NPC'ed, it now houses slaughterfishes and an undead fisherman, cursed by a magic pearl
  • added two "Gol Mok" banners in Gol Mok
  • merged and linked i4-505-Hla; named it Molkobal
    •  NPC'ed houses two hostile low-level smugglers
  • merged and linked i4-506-Hla; named it Ilvi Ancestral Tomb
    • added a unique staff, "Staff of the Blessed Velkherd", a heirloom of House Ilvi
      House Ilvi was to some degree native to the location of the ancestral tomb on the west bank, and then joined House Indoril during its rapid early expansion, coming to control the missionary chapel-stronghold of Roa Dyr on the east bank, while Indoril-Andas controlled the west bank from their chapel-stronghold now overlooking the Oran Plantation. Indoril-Andas was undone and Hlaalu-Andas took control, flipping the allegiance of the west bank, cutting off the ancestral tomb. Ilvi might personally claim control of all the lands west of the Thirr now that the Indoril there are gone, and obviously claims control of his own family's tomb either way.
  • merged and linked i4-511-Hla; named it Mundrethi Plantation, Workers' House
  • added a dummy cell "Mundrethi Plantation" for dialogue purposes
  • merged and linked i4-513-Hla; named it Aalmu Ouradas' Shack
    • NPC'ed the shack
  • added a light outside the shack, also added the molecrabs she herds
  • removed the animated banners that bled into Pyr-Ilu Lookout
  • most slaves should now have Alarm 100
  • fixed some floaters/bleeders
  • the empty bit of land north of Oran Plantation now has a small pond

Interiors missing:
(4, -18) shack on an island
(4, -17) grotto on an island (i'm pretty sure this was made at one point -- didn't find it)
(2, -20) Mundrethi Plantation Manor

 

renamed Othras Plantation to

Rats's picture

Dropped. Here's the full change log:

renamed Othras Plantation to Vathras Plantation; named all the interiors there
> added pathgrid where it was missing
> NPC'ed the plantation

TR_i4-507-Hla_Rats named to Raal Grotto
> NPC'ed, it now houses slaughterfishes and an undead fisherman, cursed by a magic pearl
added two "Gol Mok" banners in Gol Mok

merged and linked i4-505-Hla; named it Molkobal
> NPC'ed houses two hostile low-level smugglers

merged and linked i4-506-Hla; named it Ilvi Ancestral Tomb
> added a unique staff, "Staff of the Blessed Velkherd", a heirloom of House Ilvi
> House Ilvi was to some degree native to the location of the ancestral tomb on the west bank, and then joined House Indoril during its rapid early expansion, coming to control the missionary chapel-stronghold of Roa Dyr on the east bank, while Indoril-Andas controlled the west bank from their chapel-stronghold now overlooking the Oran Plantation. Indoril-Andas was undone and Hlaalu-Andas took control, flipping the allegiance of the west bank, cutting off the ancestral tomb. Ilvi might personally claim control of all the lands west of the Thirr now that the Indoril there are gone, and obviously claims control of his own family's tomb either way.

merged and linked i4-511-Hla; named it Mundrethi Plantation, Workers' House
> added a dummy cell "Mundrethi Plantation" for dialogue purposes

merged and linked i4-513-Hla; named it Aalmu Ouradas' Shack
> added a light outside the shack, also added the molecrabs she herds

removed the animated banners that bled into Pyr-Ilu Lookout

merged and linked "Shack on an Island"; named it Ervas Dalveni's Shack
> NPC'ed

merged and linked "Grotto on an Island"; named it Vesi-Dur Grotto
> NPC'ed with a couple of hostile smugglers

merged and linked "Cavern of Ghand"; created an entrance for it at Aanthirin Region (1, -23) 

renamed Gilvena Mundrethi and Oras Mundrethi to Gilvena Llaran and Olvas Llaran
renamed Llaran Manor -> Llaran House
renamed Rethil Manor -> Rethil House

added "Galisa's Pike" dummy cell for dialogue reasons
> NPC'ed Galisa's Pike

slaves can be freed now if the player has the right key -- in some cases there is a overseer NPC that needs to be dealt with first

added a couple of signposts giving directions to Andothren, Almas Thirr, Oran Plantation and Indal-ruhn

fixed all the issues from arvis' post

also fixed a ton of floaters, bleeders and casperers

 

2 betacomments

Arvisrend's picture

TR_m4_S_Masshu00000000    Vathras Plantation, Feles Modril's House    -546    -935    407    "why is this one showing fire-damage effects?"    

Terrain_rocks_AI_02    Aanthirin Region (4,-29)    34824    -234845    741    "c"    
 

TR_m4_S_Masshu00000000  

Rats's picture

TR_m4_S_Masshu00000000    Vathras Plantation, Feles Modril's House    -546    -935    407    "why is this one showing fire-damage effects?"   

This one is sick and is being secretly treated by the kindly Feles Modril. The spell effect is caused by the Disease. Having the effect visible and audible is troublesome, though. Will fix this.

Ah, I see. Is that a quest

Arvisrend's picture

Ah, I see. Is that a quest hook?

T_Mw_Flora_TempleDom02    Ascadian Bluffs Region (4,-18)    37552    -142535    142    "f"    

Terrain_rocks_AI_03    Ascadian Bluffs Region (3,-19)    31608    -154175    3510    "f"    

Terrain_rocks_AI_03    Ascadian Bluffs Region (3,-19)    31608    -154175    3510    "also, smooth the terrain"    

furn_com_fence_03    Roth Roryn (1,-18)    15363    -142083    448    "should also have an eastward signpost"    

T_Mw_FloraAT_OranMoss01    Ascadian Bluffs Region (2,-17)    22541    -135110    557    "f"    

T_Mw_Flora_TempleDom02    Ascadian Bluffs Region (3,-16)    30949    -127799    57    "f"    

Moar :( T_IngFood_MeatDurzog

Arvisrend's picture

Moar :(

T_IngFood_MeatDurzog_01    Oran Plantation, Southern Tower    35    32    -311    "no ownership in this house"    

hlaal_loaddoor_01    Oran Plantation (2,-25)    19635    -198342    490    "unlinked"    

T_Mw_FloraAT_OranMoss02    Oran Plantation, Tamynu Farays' House    4667    2441    15399    "f"     <- this is from a previous post of mine; check the rest too perhaps?

T_Mw_FloraAT_OranMoss02    Aanthirin Region (3,-20)    26319    -157623    2176    "ff"    

Dropping. Only major change

Rats's picture

Dropping.

Only major change was really fixing two broken misc quests "A Paranoid Taxman" and "Awfully-Swift-Skink Breaks Free". These two now work.

To whoever picks up this

NoMan's picture

To whoever picks up this section next, I need a couple of minor changes done to "Ghand, Ritual Chamber" for Ghost in a Gem
1. Set "TR_CoG_corpse_missa" to references persist
2. Delete the skeleton soul gem on the altar

Dropped. Changelog: - Fixed

Arvisrend's picture

Dropped. Changelog:

- Fixed all of my and NoMan's bugreports above, except for the unlinked Oran Plantation door (which might require an int claim!). The furn_com_fence_03 in Roth Roryn (1,-18) now also has signposts to Gol Mok, Almas Thirr and Oran Plantation. WARNING: The "Gol Mok" one is actually a Hlan Oek one, since we're missing Gol Mok from data. WARNING 2: Bugs reported to Rats through Discord not checked/fixed; the few I've checked are gone, though -- I guess Rats has fixed them.

- In (1, -20), replaced T_Mw_RStat_RothRorynD09orp by T_Mw_RStat_AanthirinD01orp (easiest levlist).

- Removed ownership from an T_Com_Var_BottleWeapon_01 in (3, -17) (that thing is lying around in the river).

- Script TR_m4_NPC_Salrym_Helseri fixed so that the corpse can always be activated. Also, nolore variable removed. Dead men tell no tales.

- NPC "TR_m4_Rulvam Helseri" now has a greeting 5 saying "Greetings, outlander. I can see you aren't from here, but it seems you're getting around. Say, have you seen my brother Salrym?", starting his quest. Also, his "brother Salrym" topic is disabled once the quest is finished.

- "neck-deep trouble" topic is no longer active when stage tr_m4_wil_oranescaped2 == 40 (i.e., Swift-Skink freed). Also killed a stray "me" in his dialogue.

- Stage tr_m4_wil_oranescaped2 is now set to 40 automatically when you free Swift-Skink. I don't know why the script wasn't setting it, but I haven't properly looked at it.

- NPC TR_m4_S_Effa is now using the slave script.

- Some cleaning done (but not dialogue -- I don't know how to do it well).

TODO:

hlaal_loaddoor_01    Oran Plantation (2,-25)    19635    -198342    490    "unlinked"!!!

Replace "Hlan Oek" signpost by "Gol Mok" in (1, -18).

Grabbing. Will fix floaters

Rats's picture

Grabbing.

Will fix floaters and bleeders wherever they might be hiding. Also will fix or remove misc quests laying about.

and dropping a couple of

Rats's picture

and dropping

a couple of minor edits:

  • removed Mols Arvethi and Geles Todros from loitering in the Mundrethi Plantation
  • reviewed, merged and linked Diveru Dalas' house
  • removed two benches that were blocking the player's path in "Oran Plantation, Manor: Atrium"

Dropping - merged, linked and

Rats's picture

Dropping

- merged, linked and NPC'ed Mundrethi Manor
- merged, linked and NPC'ed the last missing shack in Indal-ruhn (TR_i4-508-Hla by Osidian)
- replaced static Thirrine Water Lilies with container ones

Dropping. Veloth's Path

Rats's picture

Dropping.

Veloth's Path widened.

Also fixed and/or removed misc quest made by yours truly years ago. Copy-and-paste from Discord:

 

The new HT should have all of the irrelevant/bad misc quests I made in 2013 cleaned out. The ones that are left in the file are finished and working:
- The Missing Brother (Rulvam Helseri's brother has gone missing; the player finds the drowned body -- the heartbroken brother sells their farmhouse, which the player can buy to little benefit)
- What Happened in Emmurbalpitu (the player is tasked by a Winged Twilight serving Azura to find out who was behind the purging of the shrine, includes a vague moral dilemma about vengeance and free will; this quest includes an NPC that should be moved to somewhere in Almas Thirr once the files are merged)
- When Elves Fly (gracefully fixed by mort; should and could be retrofitted into the OE Mages' Guild questline)
- Awfully-Swift-Skink Breaks Free (helping an escaped slave to escape for good)
- A Paranoid Taxman (escort quest with a highway robbery)
- A Household Slave is Wanted (Foreman at the Oran Plantation has just killed his household slave and wants the player to find a new one)
- Grum's Fishing Pole (an orc dropped his fishing pole and doesn't want to get wet)  [this one is by mort, i guess?]

also there's a quest aboard "Galisa's Pike" docked in the Mundrethi Plantation Slave Market about killing pirates and saving an Imperial Navy officer; just needs a quest giver (probably in OE) and appropriate Journal entries(edited)
and yeah, the whole Velothi tower of Vys-Assanud is basically just waiting for a Temple quest about bashing heretics.

To delete:   ENCH: tr_m4

Arvisrend's picture

To delete:

  ENCH: tr_m4_olmsen_i4-261-hla (duplicates Roryn's Bluff, where it is actually used on a helmet in TR_RR_unused_Monastery_Lower_Level)

  CELL: tr_i4-414-hla
  PGRD: TR_i4-414-Hla
  CELL: tr_i4-414-hla-ruin
  PGRD: TR_i4-414-hla-ruin (these also appear in Roryn's Bluff, where they're actually linked).

 SCPT: tr_i4-385-hlasummon (appears in Roryn's Bluff, where it is actually used).

 

Grabbing to try my hand at

Gnomey's picture

Grabbing to try my hand at finishing the OM ruin. If the result is worse than what's there now, it can always be rolled back.

Dropping so that Nemon can

Gnomey's picture

Dropping so that Nemon can work on it for a bit. The OM ruin and surrounding area is currently rather messy, (with the old ruin floating above), but will be sorted out, no worries.

Work nearly done on the

Nemon's picture

Work nearly done on the ATRRAA mountain range. Must be tested with the other two recent Nemon files.
(Roth, Armun and HlaaluThirr)

Grabbing this again to work

Gnomey's picture

Grabbing this again to work on the OM ruin. I might also patch up Veloth's path some as it's a bit awkward in places, and fix some other issues I noticed during a quick playthrough.

Dropping this in case anyone

Gnomey's picture

Dropping this in case anyone else wants to work on it, but my work isn't finished. In general, Tur Julan is implemented with a pathgrid, but lacks some features and detailing and has a few small issues (steps too high, doors a bit low, though neither hindering passage completely, and doors opening the wrong way, that sort of thing).

Dropping - deleted Nelos the

Rats's picture

Dropping

- deleted Nelos the Fisherman in Raal Grotto
- removed the Argonian shaman (didn't delete it; saved for later areas)
- added a lich, Hautharmo, with a phylactery mechanic and a tiny, tiny misc quest using previously unused NPC TR_m4_Oirdo Malamartle in Pyr-Ilu Lookout

Grabbing and Dropping.  -

MinerMan60101's picture

Grabbing and Dropping.
 - Merged in the two cells from the Armun Ashlands file and bordermatched them with the other cells in this file.
 - Got rid of KEEEEEEEEEEEEEEEEEEEEEP names on cells
 - Changed all cells with an x of 0 from Armun Ashlands to Aanthirin (as that is the region that dominates those cells).

Dropping. Tur Julan should be

Gnomey's picture

Dropping. Tur Julan should be done and ready for interior claims and NPCing. However, there's a lot of work left to do on this file:

1. update the GL areas to use the new flora palette. (This will get discussed in today's meeting).
2. I've also been adding a few green table shrooms and bluefoot mushrooms (or however they're called) to replace (egregiously) out of place flora. More can be added, but doesn't need to be. They should remain few and far between.
2. change the remaining West Gash cell in the southwest to Ascadian Isles.
3. there are a lot of placement issues, such as floating and bleeding, caused in part but not in whole by the Aanthirin region rework. These all need to be fixed. I've at least replaced all instances of the hamum root (most of which were floating).
4. in that vein, there are still some plants in Aanthirin that shouldn't be there, and the Aanthirin plants are underutilized. Indoril-Thirr can serve as a good reference here.
5. cell seams will need to be checked for, and a few vertex shading issues sorted.
6. the file is very dirty. I only cleaned out a bit, but someone will need to make a more thorough pass.
7. there's probably more that I'm forgetting.

Grabbing to do clean up work

Aeven's picture

Grabbing to do clean up work on the AT landscape. Will also try to clean this file a bit more while I'm at it.

Dropping. I fixed lots of

Ragox's picture

Dropping. I fixed lots of errors that I came across during extensive playtesting and also made a few visual improvements (mostly to the Oran plantation and Adhuhartis cave).

Dropped. Should work again.

Atrayonis's picture

Dropped. Should work again. Copied over all relevant fixes from Rats. Last unbroken version was .0029 from January 9th.

Dropped again. Removed one

Atrayonis's picture

Dropped again.

  • Removed one last dropped response list (Greeting 7),
  • Corrected some floaters,
  • Added the 4 cells from Roryn's Bluff (0,-18 to 0,-21) plus interiors: Malumed and tr-i4-274-hla (a Hlaalu manor),
  • Removed some superfluous LTEX

Will take this up again and start merging various dialogue claims within a few days if nobody grabs it first.

The pillars at Tur Julan

Cicero's picture

The pillars at Tur Julan should be swapped out for the new OM versions some time soon, as they are the current Indoril Pillars for now. 

I had a read through Jani's

Telumendur's picture

I had a read through Jani's spreadsheet containing the Section File's dialogue dump (link), and found a couple typos, as well as a whole bunch of missed opportunities to use the %Name variable in NPCs' dialogue, so I wrote them down in the hopes that the next person grabbing this file can fix them!
I divided the list in two categories: first, generic and cell-specific dialogue. This one is rather short:

 
  • Oran Plantation, Oran Manor, greeting7: "Please leave our manor at once, or shall I have the guards escort you out?" --> "Please leave our manor at once. Or shall I have the guards escort you out, perhaps?"
  • Oran Plantation, topic Hlaalu Council Company Lookouts: "...near Indal-Ruhn by Ralam Hlaan," --> "...near Indal-Ruhn by Ralam Hlaan." (ie the final comma should be a full stop)
  • Oran Plantation, topic latest rumors: "Ordinators of War" --> "War Ordinators", if the denomination used in Almas Thirr is anything to go by.
  • Oran Plantation, topic someone in particular: "...Ulvo Hlaari tends the plantation's finances..." --> "...Ulvo Hlaari tends to the plantation's finances...". Note that 6 separate lines are affected!
  • Oran Plantation, topic specific place:
    • "The vast sourrounding farmland is kept safe..." --> "The vast surrounding farmland is kept safe..."
    • "...is directly south of the plantation." --> "...is directly south of here.", to avoid the overuse of the word "plantation".
  • Oran Plantation, topic Vys-Ishra:
    • "...from River Thirr." --> "...from the Thirr River.", which flows better, and allow the topic Thirr River to be hotlinked, if one so wishes.
    • "To get to Vys-Ishra follow..." --> "To get to Vys-Ishra, follow..." (ie an additional comma for better flow)
    • "...after crossing the bridge and.." --> "...after crossing the bridge, and..." (ie an additional comma for better flow)
    • "If I had the ressources I could..." --> "If I had the ressources, I could..." (ie an additional comma for better flow)

Second, unique dialogue for specific NPCs. This one's much longer, mostly due to the %Name problem:

 
  • Ulvo Hlaari, topic Atran Oran: "...his family's holdings this side of Thirr River." --> "...his family's holdings this side of the Thirr River." (?)
  • Dro'Qosha:
    • Note: all the occurences below should actually be fixed by using the "%Name" variable!
    • topic Atran Orna: "Dro'qosha..." --> "Dro'Qosha", in keeping with the vanilla convention.
    • topic Background: "Dro'qosha..." --> "Dro'Qosha", in keeping with the vanilla convention. Multiple occurences inside the line!
    • greeting7: "...Dro'qosha?" --> "...Dro'Qosha?", in keeping with the vanilla convention.
    • topic little secret: "Dro'qosha..." --> "Dro'Qosha", in keeping with the vanilla convention. Two occurences inside the line!
  • Assanu:
    • topic Background: "I'm Assanu of Vys-Assanud." --> "I'm %Name of Vys-Assanud."
    • greeting7: "...false gods only care of themselves." --> "...false gods only care for/about themselves."
  • Sathramu, topic Background: "...in service of lord Vivec." --> "...in service of Lord Vivec."
  • Galisa, topic Background: "I'm Galisa, ..." --> "I'm %Name, ..."
  • Rondo, topic Background: "Rondo the Bard, at your..." --> "%Name the Bard, at your..."
  • Atran Oran:
    • topic Background: "I am Serjo Atran Oran, ..." --> "I am Serjo %Name, ...".
    • topic Background: "Serjo" --> "serjo", technically, although the upper-case kinda works here, since it can be understood as a sort of title. So I'm not sure.
    • greeting7: "I am Atran Oran..." --> "I am %Name...". Note that 2 separate lines are affected!
  • Raris Oran:
    • topic Background: "I am Raris Oran, ..." --> "I am %Name, ..."
    • topic Background: "...the master of this plantation land." --> this phrase sounds unnatural, although I'm not sure how to rephrase it.
  • Ulvo Hlaari, topic Background: "I am Ulvo Hlaari, ..." --> "I am %Name, ..."
  • Valvane Oran, topic Background: "I am Valvane Oran, ..." --> "I am %Name, ..."
  • Modava Mendraso, topic Background: "I am Modava Mendraso." --> "I am %Name."
  • Dels Ravyn, topic Background: "I am Dels Ravyn, ..." --> "I am %Name, ..."
  • Khaasra, topic Background: "Khaasra is not a slave." --> "%Name is not a slave.". Note that 2 separate lines are affected!
  • Awfully-Swift, topic Background: "Awfully-Swift-Skink is awfully swift." --> "%Name is awfully swift.". I'll add that the line sounds a bit silly to me, but I guess it's on purpose.
  • Merengor, topic destination: "My longboat, the 'Witty Eel' can carry you..." --> "My longboat, the 'Witty Eel', can carry you..." (ie additional comma)
  • Jathmund, greeting7: "Jathmund the Uncivil is my name." --> "%Name the Uncivil is my name.". Note that 2 separate lines are affected!
  • Hobert Corovob, greeting7: "I'm in the midst of chopping the ingredients with a very, very sharp knife I might add." --> "I'm in the midst of chopping these ingredients... with a very, very sharp knife, I might add." (ie wording and commas)
  • Obul, greeting7: "...combatant I've ever know." --> "...combatant I've ever known."
  • Anara Medri, greeting7: "I am Anara, a servant." --> "I am %Name, a servant."
  • Smirks-All-Day, greeting7: "...free skin?" --> "...free-skin?" (?)

I hope this helps!

Quick heads-up/bug report: in

Telumendur's picture

Fixed by Chef. Quick heads-up/bug report: in the Aren Eggmine, unlocking the well-hidden Worn Cavern Door between the mine's Upper and Lower levels on one side doesn't unlock it on the other side (ie you have to unlock it again when going back to the mine's upper level) . This should be fixed, either by making it so that unlocking it on one side unlocks the other side as well, or by making the side found in the lower level unlocked from the get-go.
This problem was already mentioned here, in case it helps.

Dropping. I also edited the

MinerMan60101's picture

Dropping. I also edited the Kwama Mine to better fit the exterior and fixed the northmarkers, swapped the Indoril pillars with OM ones in Tur Julan, made the trapdoor in Tur Julan, Sanctum touch the ground directly instead of using a platform, and covered up gaps under the doorframes of the house doors in the Sactum's exterior.

Pages