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This is the file where dialogue, quests, and claims for the western Thirr should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines) Requires the latest TR Data Addon!
Development Plan
Interiors need to be checked, exteriors need to be finished.
Veloth's Path should be widened like in Indoril-Thirr.
Merged Claims from the Old Forum:
TR_i4-472-Hla
TR_i4-473-Hla
TR_i4-474-Hla
TR_i4-508-Hla
Comments
There's a junk door in the
There's a junk door in the ATRRAA mountains. Cell: 0, -28
Whoever grabs this next should delete it.
Grabbing to de-WG the
Grabbing to de-WG the southwesternmost cell, delete that door, and to merge Tur Julan 1.
Dropping. Fixed a texture
Dropping.
Fixed a texture seam and some jagged terrain north of Neen.
Deleted the junk cells TR_i4-414-Hla and TR_i4-414-hla-ruin.
Merged TR_i4-519-Hla in cell 1, -27 since it was already in Hlaalu Thirr without an exterior entrance and that location fits the interior.
Outside of Tur Julan, these
Outside of Tur Julan, these are the only ints in need of NPCing. (All of the cells start with TR_)
https://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=25149
https://www.tamriel-rebuilt.org/claims/abandoned-kwama-mine
https://www.tamriel-rebuilt.org/claims/abandoned-kwama-mine-vampire-lair
Grabbing for quick NPCing.
Grabbing for quick NPCing.
This statue should be removed
This statue should be removed from Oran Plantation Manor. It doesn't look good.
Dropping. NPC'd these ints:
Dropping.
https://www.tamriel-rebuilt.org/claims/abandoned-kwama-mine
https://www.tamriel-rebuilt.org/claims/abandoned-kwama-mine-vampire-lair
Malvys Nethrelas had a
Malvys Nethrelas had a dialogue loop in the topic "scaly bastard": https://cdn.discordapp.com/attachments/261566801425596416/592284508125003790/Morrowind_2019-06-23_11.26.43.879.png
Merengor doesn't have any travel options: https://cdn.discordapp.com/attachments/261566801425596416/592299517966286849/Morrowind_2019-06-23_11.55.51.888.png
There's flying grass at the Mundrethi Plantation: https://cdn.discordapp.com/attachments/261566801425596416/592301267595034634/Morrowind_2019-06-23_12.33.25.599.png
Grabbing, time for a Tur
Grabbing, time for a Tur Julan book review.
Dropping. Misc fixes: Fixed
Dropping.
Misc fixes:
Tur Julan Spire 1:
Tur Julan, Spire 3:
Tur Julan, Crossing of Wings, Entrance
Tur Julan, Sanctum
Grabbing. Going to fix issues
Grabbing.
Going to fix issues Jani pointed out.
Dropped. Dialogue choice
Dropped.
Removed the Buoyant Armiger
Removed the Buoyant Armiger line from "Background" that appeared everywhere.
Dropping. Changelog for v0070
Dropping. Changelog for v0070 (2019-07-28a):
- Merged Indal-Ruhn dialogue, Plantations dialogue, Sheo's Box of Fun and the Ahnassi quest.
- NPCed all exteriors in HT, except for Tur-Julan.
- Fixed 3 bugs from the tracker and some dirty dialogue (Greeting 5, "go free").
- Fafni no longer asks the player to bring non-existing sujamma jars to Pjerulf, but just says "Pass him my greetings if you see him."
Dropping. Changelog for v0071
Dropping. Changelog for v0071 (2019-07-28b):
- Fixed a list of dialogue bugs by Dillon (thank you!) and an incorrect order of responses in the Immetarca quest (please playtest).
- Grounded all orange mosses.
Dropping. Changelog for v0072
Dropping. Changelog for v0072 (2019-07-28c):
- Cleaned out some more dirty dialogue.
- Fixed Immetarca quest (thanks Dillon for most of the work!). Did not fix the boots, since IMHO that needs more testing.
- Re-NPCed Vulunith and Ilvi Ancestral Tombs due to their use of old-school levlists. Locked a door in Ilvi Ancestral Tomb so that low-level players don't get a windfall.
- NPCed Olms Ancestral Tomb.
- Fixed a few floaters.
Make sure to replace the
Make sure to replace the script TR_m4_immetarca_boots_script with this (check for correctness). It should make the boots work correctly. Currently, the effect breaks after the first time and it's not very random due to the randomness being set every time the script runs.
begin TR_m4_immetarca_boots_script
;this script makes the Boots of Wayward Flying truly wayward... teeheehee...
short OnPCEquip
short PCSkipEquip
short stage
short randomness
float timer
if ( MenuMode == 1 )
return
endif
if ( player->GetSpell "TR_m4_immetarca_boots_fail" == 1 )
set PCSkipEquip to 1
set timer to ( timer + GetSecondsPassed )
if ( timer > 15 )
player->RemoveSpell "TR_m4_immetarca_boots_fail"
set stage to 0
set OnPCEquip to 1
set timer to 0
endif
else
set PCSkipEquip to 0
endif
if ( OnPCEquip == 1 )
if ( stage == 0 )
set randomness to (( player->GetLuck ) + Random100 ) / 5
set stage to 1
endif
if ( stage == 1 )
set timer to ( timer + GetSecondsPassed )
if ( timer > randomness )
if ( player->GetEffect, sEffectLevitate == 1 )
player->RemoveEffects, 10
set timer to 0
set OnPCEquip to 0
set stage to 2
player->AddSpell "TR_m4_immetarca_boots_fail"
endif
endif
endif
endif
end
TR_m4_S_Masshu has the Yellow
TR_m4_S_Masshu has the Yellow Rot disease. This means that whenever the player enters his cell, a destruction sound effect can be heard. Is this really necessary?
Should be removed.
Should be removed.
Note: I forgot to add ShowMap
Note: I forgot to add ShowMap results to plantation dialogue. We should add a few to Almas Thirr, Indal-Ruhn, Andothren, Vathras Plantation, Oran Plantation, and the Mundrethi Slave Market.
Dropping (2019-08-08).
Dropping (2019-08-08). Changes:
- As Jani/Rats suggested, TR_m4_S_Masshu no longer has Yellow Rot.
- In all dialogue results, Addmap (an instruction that doesn't exist) replaced by Showmap. This should at least ameliorate Jani's issue with missing ShowMaps. Jani, does it completely fix it? I have no clue how much ShowMap do we want in dialogue. Also note that ShowMap noticeably slows down the responses (one of them is taking 1-2 seconds for me now).
- A couple floaters fixed, and a couple deprecated hammers replaced by correct ones.
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