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Description
This is the claim used to make edits and fixes to TR_Mainland. Do not make changes arbitarily.
TR_Mainland should not break compatibility unless it is structurally necessary. This means do not change the IDs of anything that was released in a TR_Mainland.esm unless strictly necessary.
UPDATED TO TAMRIEL_DATA v7.5! GET IT HERE!
https://drive.google.com/file/d/12Vi3gXOgbTcLPlZ3s0G9WajgKY-1Jzsp/view?usp=sharing (vanilla)
https://drive.google.com/file/d/11VVX-LZfovBkDcHvFDWLzGcMmQNGVtQk/view?usp=sharing (HD)
Workflow
TR_Mainland is the esm which contains the “finished” parts of Tamriel Rebuilt. Save major restructuring, the landmass contained within is supposed to be fully interiorised, npced, quested, and cleaned.
(see editing guidelines)
Uploaded here is only the esp. Make sure to redate the .esp to 01/01/2012 18:00:00 with WryeMash so that it loads before other plugins that rely on it. Remember to load this when doing edits to the section files.
Development Plan
Quests and dialogue refinement. Veloth's Path could be widened if desired, and its texture changed to the one used west of Alt Orethan.
Gnomey can be asked for details, if an implementation is desired and looking at those areas don't make clear what is required.
Various works of touching up existing content, such as reworking that AI island in Boethiah's Spine, giving the IAS members their faction assignment, and the like, should be kept an eye on.
Additionally, medium-term, the cliffs should be replaced with our newer meshes.
Link to previous Mainland release
Merged Claims from the Old Forum:
TR_i4-317-Hla
Merged Section Files:
Indoril Thirr
Lake Andaram North
Hlaalu Thirr
Comments
Someone should merge this,
Someone should merge this, when working on the file:
https://www.tamrielrebuilt.org/asset/sorcerers-apprentices-assorted-fixes
Taking the file
Dropping 2018-10-27
merged Dialogue Corrections
fixed issues with TR_m3_OE_CourtWizard stuck in journal: add Finished to journal entry from hearing the rumor then restart, add Finished when declining to help
altered travel coordinates for first challenge
Indal-Ruhn topic is now Indal-ruhn. Remember to use tes3cmd and not the CS when the only change to topic names is capital letters.
removed TR_m3_Parandil latest rumors they're already greetings
removed leftover travel links from hostile smuggler in Nalmunabi
tweaked script failsafes to avoid double greetings in TR_m3_IL_AdrianusSc TR_m3_IL_MartenSc TR_m3_IL_OlfvurSc TR_m3_IL_ScarathaSc
Grabbing for: Assorted
Grabbing for:
Done everything except for
Done everything except for the bank topics. There is also currently no Ruinous Keep interior which auto-relocates players to the Wavebreaker interiors.
Note: this includes a Tamriel_Data.esm. This is the current version 6.1 merged with the current (2018-11-12) up-to-date data addon, for merging additional esps into TR_Mainland.
Done some trivial cleaning-up
Done some trivial cleaning-up. Precise changelog:
- Fixed a couple floaters north of Firewatch left behind by Atra's remodeling of the region.
- Merged https://www.tamriel-rebuilt.org/asset/floating-tree-fix and deleted the original.
- Removed book TR_m3_q_FathisNote2 (unused and useless, from https://www.tamriel-rebuilt.org/claims/voice-calm-me-down ).
- Vhul, Vanis Nithris's House now has 2 beds instead of 1. This matters for the "Hetman, Hlaalu and Scrib Pie" quest. Also, the house no longer has ornada and molecrab eggs.
- NPC "TR_m3_Fedura Ovav" no longer has a whitespace in her name.
- Terrain_rocks_AI_03 Hadrumnibibi (6,-25) 52939 -198447 1166 "c"
- The blocked doors in the Wavebreaker Keep no longer say "This door is blocked for your safety" (I find this paternalism inappropriate in that forsaken place) -- I've replaced their script by TR_m3_i589_BlockedDoor_Script.
- Exterior gates in Wavebreaker Keep are now locked and trapped (including some scripted fuckery).
- Removed unused script TR_m1_q_Jalian.
- Some items outside of Ikinammassu have been given ownership (they clearly belong to the Indoril expedition).
Changelog: - Orelu Plantation
Changelog:
- Orelu Plantation: Everything is owned now.
- Created two new globals TR_Thirr_Conflict_Score and TR_Thirr_Conflict_Heat (both short), as decided in https://www.tamriel-rebuilt.org/content/2018-11-04-meeting-summary .
- Terrain_rocks_AI_02 Aanthirin Region (13,-24) 108414 -195944 2252 "c"
The below are bugs from https://www.tamriel-rebuilt.org/bugtracker/betacomments-text .
- NOTABUG: 8/6/2018 (02:28) TR_Mainland.esm 8/2/2018 (19:13) Admin terrain_rock_wg_08 Lan Orethan Region (27,-31) 227176 -246523 1536 "doorblock" Not with vanilla meshes.
- 8/6/2018 (13:17) TR_Mainland.esm 8/2/2018 (19:13) Admin In_OM_wallruin06 Zanammu (28,-21) 234594 -167599 1967 "fly"
- 8/6/2018 (16:10) TR_Mainland.esm 8/2/2018 (19:13) Admin flora_green_lichen_02 Nedothril Region (38,-20) 317846 -162849 733 "fly" Now placed on tree.
- NOTABUG: 8/10/2018 (13:31) TR_Mainland.esm 8/2/2018 (19:13) Admin flora_tree_gl_09 Sacred Lands Region (38,-17) 312816 -133072 1516 "fly" Not with vanilla meshes.
- ???: 8/10/2018 (13:40) TR_Mainland.esm 8/2/2018 (19:13) Admin terrain_rock_wg_02 Nedothril Region (36,-21) 299946 -170895 2017 "where" Not sure what's wrong.
- ???: 8/10/2018 (14:18) TR_Mainland.esm 8/2/2018 (19:13) Admin In_OM_waterfall Mephalan Vales Region (31,-15) 257546 -115381 438 "waterfall" Not sure what's wrong.
- NOTABUG: 8/10/2018 (16:14) TR_Mainland.esm 8/2/2018 (19:13) Admin T_De_SetInd_X_Platform_05 Tomaril Manor (32,-15) 267247 -118652 6842 "blocked" Ingame I indeed can't come too close to the door, but the door is still easy to activate. So not a bug to me.
- ???: 8/10/2018 (16:17) TR_Mainland.esm 8/2/2018 (19:13) Admin flora_tree_wg_01 Tomaril Manor, Manor House 589 -911 -4 "from" Not sure what's wrong. There is no floor further down, so it could have an extensive root system.
- 8/13/2018 (18:32) TR_Mainland.esm 8/2/2018 (19:13) Admin flora_bittergreen_03 Alt Bosara (36,-5) 296252 -40119 741 "wherebittergreenroot" Floated; sunk.
- NOTABUG: 8/15/2018 (20:36) TR_Mainland.esm 8/2/2018 (19:13) Admin TR_m1_Marcel_Artaud00000000 Firewatch Library, Second Floor 4162 3743 14797 "trader" What's wrong about that?
- 8/18/2018 (15:26) TR_Mainland.esm 8/2/2018 (19:13) Admin flora_stoneflower_02 Boethiah's Spine Region (23,9) 195916 73985 1710 "fly"
- NOTFIXED: 8/18/2018 (19:52) TR_Mainland.esm 8/2/2018 (19:13) Admin TR_m2_BugdulgroGulfis00000000 Bthangthamuzand, Entrance Hall 3966 4119 15234 "heisdeadqueststillhave" Yeah, that quest is a mess. Not today.
- ???: 8/18/2018 (20:28) TR_Mainland.esm 8/2/2018 (19:13) Admin T_Glb_TerrWater_Circle1024_01 Akamora (30,-11) 247412 -86829 4701 "notwater" Not sure what's wrong.
- NOTFIXED: 8/18/2018 (20:30) TR_Mainland.esm 8/2/2018 (19:13) Admin T_De_SetInd_X_Platform_05 Akamora (30,-12) 250588 -90541 2794 "stoppingplatform" Akamora is full of these :( Not critical, since one can jump. Maybe someone better than me at exts can fix it.
- 8/19/2018 (01:35) TR_Mainland.esm 8/2/2018 (19:13) Admin ex_t_door_01 Kemel-Ze (22,-2) 186145 -12537 5574 "badDoormarker" Fixed. Though, to be honest, we ought to run through all Telvanni exit doors and try exit them with levitation; I suspect every other half this issue.
- NOTABUG: 8/20/2018 (14:06) TR_Mainland.esm 8/2/2018 (19:13) Admin flora_tree_wg_01 Boethiah's Spine Region (32,1) 264031 11991 1015 "fly" Again, not with vanilla meshes.
- NOTABUG: 8/20/2018 (18:25) TR_Mainland.esm 8/2/2018 (19:13) Admin flora_red_lichen_01 Telvanni Isles (38,18) 312648 153837 727 "fly" Not for me.
- ???: 8/21/2018 (00:04) TR_Mainland.esm 8/2/2018 (19:13) Admin T_Mw_TerrRockWG_Cliff_02 Helnim Fields Region (23,2) 190304 20843 -2050 "wrong_stack" Not sure what's wrong here.
- NOTFIXED: 8/21/2018 (00:25) TR_Mainland.esm 8/2/2018 (19:13) Admin ex_de_docks_corner_01 Galseah, Deep Caverns 2692 2310 -2170 "its_blocked_walk_on_quest_" known issue with NPC follower collisions, may need follower scripts --> Looking at pathgrid, is this even supposed to be walked?
- NOTFIXED: 8/21/2018 (00:42) TR_Mainland.esm 8/2/2018 (19:13) Admin Flora_BC_Lilypad Tel Muthada (27,-5) 222428 -35718 4059 "square_in_water" Not sure how to fix this.
- NOTABUG: 8/21/2018 (13:41) TR_Mainland.esm 8/2/2018 (19:13) Admin flora_tree_wg_05 Boethiah's Spine Region (33,-4) 271951 -27997 591 "tree_in_rock" IMHO, this is acceptable; the stem is just smaller at that point. Trees adapt to anything.
- 8/21/2018 (13:43) TR_Mainland.esm 8/2/2018 (19:13) Admin terrain_rock_wg_18 Boethiah's Spine Region (32,-2) 269775 -9306 3959 "fly".
- 8/21/2018 (13:43) TR_Mainland.esm 8/2/2018 (19:13) Admin terrain_rock_wg_05 Boethiah's Spine Region (32,-2) 268926 -9053 3768 "more_wrong".
- 8/21/2018 (13:58) TR_Mainland.esm 8/2/2018 (19:13) Admin flora_chokeweed_02 Boethiah's Spine Region (36,1) 300677 14771 536 "fly"
- NOTFIXED: 8/22/2018 (15:55) TR_Mainland.esm 8/2/2018 (19:13) Admin flora_chokeweed_02 Boethiah's Spine Region (32,4) 269974 36244 2867 "grow_from_stone"
- 8/22/2018 (16:11) TR_Mainland.esm 8/2/2018 (19:13) Admin terrain_rock_wg_14 Boethiah's Spine Region (37,-1) 309963 -5075 710 "fly"
- 8/22/2018 (16:14) TR_Mainland.esm 8/2/2018 (19:13) Admin terrain_rock_wg_08 Boethiah's Spine Region (38,-5) 313162 -40651 2558 "need_coloring"
- NOTABUG: 8/22/2018 (16:48) TR_Mainland.esm 8/2/2018 (19:13) Admin ex_dwrv_bridge00 Sacred Lands Region (46,-15) 381271 -118217 2432 "fly" Not for me.
- 8/22/2018 (17:19) TR_Mainland.esm 8/2/2018 (19:13) Admin Terrain_rocks_WG_02 Sacred Lands Region (40,-14) 332088 -110024 404 "broke_earth_and_tree_in_stone" I *think* I've improved it.
Four more ignored since I ran out of time, sorry.
Int in need of merging and
Int in need of merging and NPCing:
TR_i3-743-Ind – http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24066 (For TR_Mainland.) (Has rock covering entrance) (File here)
Changelog: - Merged in https:
Changelog:
- Merged in https://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=24066 (TR_i3-743-Ind_adamantum_3_reviewed.esp from https://www.tamriel-rebuilt.org/asset/reviewed-interiors-old-forum ) as requested by MinerMan60101 on Sat, 2018-12-22 19:24. The OM ruin is now called Veremmu. Added not-too-difficult key puzzle (2 keys needed) in Veremmu to exit the sewers.
- Veremmu and the Sarbiri river NPCed with rats and two skeleta. Also, rudimentary pathgrids added. Seems to work.
- Updated the Tamriel_Data.esm merge.
- terrain_rock_ai_12 Sundered Scar Region (22,-20) 184123 -160206 1091 "several ltx mismatches nearby".
- Kisrashallat: Replaced a daedroth and a scamp by their respawning (static levlist, T_Mw_Cr_*) counterparts.
- Removed "Tribunal" from the name of the quest "Tribunal Temple: Dead Shores".
Note: this includes a Tamriel_Data.esm. This is the current version 6.1 merged with the current (2019-01-18) up-to-date data addon ESP, for merging additional esps into TR_Mainland.
OK, dropped. The big changes
OK, dropped.
Changed tr_m1_Alasha_Kori's
Checking out to fix some bad
Checking out to fix some bad smoothing and a not gridsnaped interior.
Fixed the bad smoothing but
Fixed the bad smoothing but not yet the interior. May also improve the small area to the south of Firewatch in the future. http://tamrielrebuilt.uesp.net/trmap/?locx=166047&locy=116687&zoom=16
Could you please remember to
Could you please remember to include the other two files in the download when you are done? If somebody loads this thing without the Tamriel_Data addon or the ESM from the other downloads, several assets in the game will disappear.
Will do.
Will do.
Finished my edits now. Done:
Finished my edits now.
Done:
Various smoothing of badly smoothed landscape.
Improved an area south of Firewatch using new assets.
Changelog: - Merged the
Changelog:
- Merged the newest version of the TR Data Addon into the Tamriel_Data here. Now they no longer clash.
- New responses to "Vhul" topic:
(Old Ebonheart, merchant):
"A Velothi hamlet some way south of here. They have started trading with outlanders a while ago, something you don't see much in Indoril territory; but I haven't seen them have anything of value. If you run out of drink on your way to Almas Thirr, that's your place to stop by."
(Old Ebonheart, savant):
"Vhul is a minor Velothi settlement south of Old Ebonheart. Its specialty is the Punavit they brew from the nectar of the Velk, but that is entirely for the spiritual needs of the Indoril noblemer -- don't ever get seen carrying it as an outlander, and don't even think of drinking it. From what I've heard, some in Vhul have recently started some petty commerce with foreigners, although they have little to offer by Imperial standards. Vhul lies on the way from here to Almas Thirr, so it was a matter of time."
(Old Ebonheart, scout):
"A Velothi village traditionally home to craftsmen in the service of House Indoril, although not long ago, their young have started to trade on the side with outlanders passing by. It's south of here, best reached by way of Dondril."
(Old Ebonheart, not nolore):
"It's a Dark Elf village south of here. Not much of interest going on there for what I know."
- in_mold_rock_26 Veremmu 4586 -644 12969: I've put a skeleton with a key to the DB armor chest on top of this. Not reachable without levitation, and not easy to find IMHO.
- In_OM_plat512 Zanammu, Tier Four 180 3211 12959 "pillar stands on nothing": fixed.
- chest_small_02_gems Ebon Tower, Legion: Cell 3917 3997 13924 "no ownership, full of jewels" // chest_small_02_gems Ebon Tower, Legion: Cell 4587 4155 13963 "no ownership, full of jewels" (seen in slepana's thread): locked (75) and owned.
- Terrain_rocks_GL_01 Boethiah's Spine Region (19,14) 163491 118664 3940 "c" .
A few tweaks to the dialogue,
A few tweaks to the dialogue, some more stylistic suggestions:
"A Velothi hamlet some way south of here. They have started trading with outlanders a while ago, something you don't see much in Indoril territory; but I haven't seen them have anything of value. If you run out of drink on your way to Almas Thirr, that's your place to stop by."
"A Velothi village some way south of here. They have merchants geared towards doing business with outlanders, something you don't see much in Indoril territory; but I haven't seen them trade anything of value. If you run out of drink on your way to Almas Thirr, that's your place to stop by."
"Vhul is a minor Velothi settlement south of Old Ebonheart. Its specialty is the Punavit they brew from the nectar of the Velk, but that is entirely for the spiritual needs of the Indoril noblemer -- don't ever get seen carrying it as an outlander, and don't even think of drinking it. From what I've heard, some in Vhul have recently started some petty commerce with foreigners, although they have little to offer by Imperial standards. Vhul lies on the way from here to Almas Thirr, so it was a matter of time."
"Vhul is a minor Velothi settlement south of Old Ebonheart. Its specialty is the punavit they brew from the nectar of the velk, but that is entirely for the spiritual needs of the Indoril noblemer -- don't ever get seen carrying it as an outlander, and don't even think of drinking it. From what I've heard, some in Vhul have started some petty commerce with foreigners, although they have little to offer by Imperial standards. Vhul lies on the way from here to Almas Thirr, so that development is not surprising."
"A Velothi village traditionally home to craftsmen in the service of House Indoril, although not long ago, their young have started to trade on the side with outlanders passing by. It's south of here, best reached by way of Dondril."
"A Velothi village home to a traditional craftsmen's hall in the service of House Indoril, although some villagers have started to trade on the side with outlanders passing by. It's south of here, best reached by way of Dondril."
"It's a Dark Elf village south of here. Not much of interest going on there for what I know."
The line's good, but I'm not sure if it should exist following vanilla convention.
Dropping. Aside from the
Dropping. Aside from the automatically generated changelog:
I know I am annoying for
I know I am annoying for always requesting this, but the tree in the Old Ebonheart courtyard should be replaced before the next release. Gotta purge them Vurt trees!
I agree with you. If only
I agree with you. If only because it's the only animated tree in all of TR
Checking out for dialogue
Checking out for dialogue edits and some other stuff.
Dropped and fixed some stuff:
Dropped and fixed some stuff:
Changelog: - Publician "TR_m2
Changelog:
- Publician "TR_m2_Revas Baldaren" (The Inn Between) now mentions "bed" in his greeting.
- Implemented Gnomey's corrections to my "Vhul" responses, up to minor improvements.
- Fixed https://www.tamriel-rebuilt.org/bugtracker/orders-topic .
Dropped: Updated some IDs to
Dropped:
Grabbing. Going to fix a
Grabbing. Going to fix a reported bug that broke the final TG quest line and move some badly filtered "my trade" generic dialogue responses lower.
Dropped. Moved two generic
Dropped.
MinerMan says: Double check
MinerMan says: Double check that these have a <BR> at the end, otherwise text will be lost.
TR_bk_m2-68_bwblessings
TR_i2-25-Tri-notes
TR_i3-244_bk_recipes
TR_i3-30-urnlog
TR_i3-722_bk_cookie_recipe
TR_m1_Q_NinarisNote
TR_m1_bk_Plain
TR_m1_bk_RR_einnisa_diary
TR_m1_q_GuarNote
TR_m1_q_RRApology
TR_m1_sc_Baldaelkhun_magenote
TR_m1_sc_NethrePulu_note
TR_m2_bk_Ma_records_book
TR_m2_ledger3_i2-414-tri
TR_m2_q_29_4_note
TR_m2_q_29_4_note_s
TR_m3-278_bk_placeholder5
TR_m3-278_sc_placeholder6
TR_m3-782_bk_loveletter
TR_m3_ET22_note
TR_m3_IL_Urenim_warrant
TR_m3_OE_Curia_Archive
TR_m3_diary_i3-626
TR_m3_faircopyhfd_i3-559-ind
TR_m3_i589_Parchment3
TR_m3_q_A5_DenaraNote
TR_m3_q_A7_InvestNote
TR_m3_q_ST_Blackmail_1
Temple Domes
I fixed the issue where many temple domes (the mushroom) had no corresponding light placed next to them.
Checking out to add missing
Checking out to add missing ShowMap results to town name dialogue topics.
edit: got halfway through the dialogue list,
here's a temporary link to the filejust in case anyone needs to have access to the file in a hurry and can't wait until I drop and upload it. If there's an emergency, feel free to grab it and boot me off this claim.edit2: removed temporary file as final edits have been uploaded and linked to the sidebar
Dropping. Added ShowMap to a
Dropping. Added ShowMap to a whole bunch of town name topics, but I feel that this is just the tip of the iceberg when it comes to missing navigational topics. I also noted that the following town name topics lack entries for Scouts and/or Savants (though admittedly some are rather small and might not need them), and many could probably also use dialogue entries for nearby other locations and travel service providers:
Not to mention potential named locations that do not even have a topic associated with them, I do not know if those exist or what they would be. We will need to check this in a more systematic way at some point.
Note: the zip file I uploaded still contains a Tamriel_Data.esm (I think it's the one Atra mentioned) and a TR_Factions.esp, both of which I did not touch. I redated TR_Mainland.esp to 2018-08-02 for load order reasons.
Merged three section files,
Merged three section files, several quests, and fixed two bugs.
Grabbing to bordermatch
Grabbing to bordermatch within the new file, and then to bordermatch it with the surrounding sections.
Dropping. I also fixed some
Dropping. I also fixed some undersea landscaping south of Gorne, objects were floating so I raised the land back up to them, set illegal to sleep here on an Almas Thirr cell, and changed the region to Aanthirin Region when it was Armun Ashlands Region in 0,-25.
Esp-QuickEditor commands:
Esp-QuickEditor commands:
Dropping. Changelog 2019-08
Dropping. Changelog 2019-08-11:
- Merged in "Hlaalu, Hetman and Scrib Pie".
- Corrected a dozen bugs from my betacomments.
- Merged in Cutthroat Bureaucracy fixes from Dillon, improving on one of them (the push-off-bridge condition is now a getpos).
- The adamantium war axe stuck in the tree in cell (5, -31) is now actually visible ingame. Perhaps it's a bit on the too-good-loot side; consider hiding it better or cursing it?
- Windbreaker Keep int cells renamed.
- Ext cell (40, -18) re-regioned from Padomaic Ocean to Sacred Lands.
Dropping. Changelog (very
Dropping. Changelog (very minor changes):
- Various doors in Ald Volos locked, and some references removed in anticipation of The Rift.
- Immetarca's boots nerfed. Now they just give 3 seconds of levitation on use (and can only be used once before having to recharge). Also, they are only worth 150 gold now.
Dropping. Changelog: - Merged
Dropping. Changelog:
- Merged in The Rift. Great job, randonaut and Dillon! I have done some minor script optimizations but in general the quest seems in a great state already. I replaced the (un-pickable) scrolls in the Rift room by blank scrolls, since it made the most sense to me that Ralam meant to write down what he saw in his experiment. Caveat: I don't quite understand how walkHour works, and in my savegame Ralam doesn't make it to the dome when he first enters Ald Volos. Maybe these things have to do with each other. Either way, the quest works.
- Fixed a few caspering poop rocks (again...).
Checking out for adding a
Checking out for adding a small slave pen to Almas Thirr, Canalworks for https://www.tamriel-rebuilt.org/claims/no-good-deed
Dropping. Slave pen and key
Dropping. Slave pen and key added. Hid a copy of the key on the nearby ceiling bezel.
Dropping again. Fixed the
Dropping again. Fixed the pathgrids, too, this time.
Checked out and already
Checked out and already Dropped
Implemented the Mainland-only travel connections and added "destionation" replies where appropriate.
Edit: nevermind.
Edit: nevermind.
changelog: -added Draler Ilvi
changelog:
-added Draler Ilvi line about the OE FG quest bounty (was in data, filtered to temp NPC)
-Had to script-barricade part of a dwemer ruin in order to prevent an egregious sequence break
-gave Unending (final FG axe) its unique model that finally appeared! https://www.tamriel-rebuilt.org/asset/unique-adamantium-battleaxe
fixed:
https://www.tamriel-rebuilt.org/bugtracker/thirsty-saint-activator-banner-has-no-name
https://www.tamriel-rebuilt.org/bugtracker/no-meris-book-shrine
https://www.tamriel-rebuilt.org/bugtracker/urn-sticks-through-screen
https://www.tamriel-rebuilt.org/bugtracker/oe-fg-quest-journal-pages-cant-be-picked-quest-started
https://www.tamriel-rebuilt.org/bugtracker/broken-quest-warning-firewatch
https://www.tamriel-rebuilt.org/bugtracker/block-akamora-stairs
Request. Do not change the
Request. Do not change the Tur Julan interior names before my NPC claim is done and merged.
Checking out. Tur Julan
Checking out. Tur Julan Punavit chamber.
Dropping. Added punavit set
Dropping. Added punavit set to Tur Julan Spire 3, made lighthouse door in Aimrah unique for Rats, unlocked a door in the Aimrah ship for Rats, changed region of (40, -17) and (41, -16) to Sacred Lands and (47, -10) to Padomaic Ocean for Minerman.
Checking out
Checking out to add banners to indal ruhn, add daedric stone texture to the daedric ruin opposite Almas Thirr, edit some dialogue for Gwai-lo. If anything else comes up I'll put it in the change notes.
Change log: - TR_m3_OE_FG
- Dialogue and Journal change for the Perfect Sword. Gwai-lo is now described as just an akaviri dai-katana, not ebony
- Added Banners to Indal-Ruhn
- Added daedricstonescrub textures to Hadrumnibibi exterior
- Edited Thirr Valley Region 0, -31 from West Gash assets and LTEX to Aanthirin assets and LTEX
- Fixed Texture seam near region transition
- Fixed Small Landscaping Errors
- Found a floater "flora_bc_grass_01" in Aanthirin 3, -26 (fixed)
- Replaced Napali kelp with cave plants
- Changed Massitha (TR_m3_Massitha) from dunmer to redguard (doesn't sound like a dunmer name)
Gnomey recently said that
Gnomey recently said that kelp in caves is fine, mainly to not impact variety.
I remember. It was just
I remember. It was just bothering me as it was a mistake when I made the cave. This change was more of a thing to silence my conscience; it was a poor choice of flora that I regretted doing ever since the review of the int.
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