Issue with ceiling brightness in Kemel Ze - Chuntench

Type: 

Bug

Severity: 

Minor

Game version: 

OpenMW

Concerns: 

TR_Mainland

Found in Version: 

Status: 

Description: 

Hi, I noticed a strange bug in the Kemel-ze - chuntench cell. When I first enter the cell and I am standing on the bridge near the entrance, if I look at the cave ceiling, its brightness seems to change quite dramatically, depending on the view angle. I am using OpenMW, so I don't know if it happens with the original engine. The issue is aesthetic and doesn't affect gameplay, but I found it noticeable.

Comments

This is a bug with OpenMW and

MinerMan60101's picture

This is a bug with OpenMW and AMD graphics cards. I was able to fix it by going editing C:\Users\[Username]\Documents\My Games\OpenMW\settings.cfg (it will be somewhere else on Mac or Linux) to add the line force shaders = true under the [Shaders] section (if you don't see that section then just add one).

I am closing this bug report because it isn't a bug with TR itself, but please comment again if my solution doesn't work.

Hi, thanks for your reply.

Time4Tea's picture

Hi, thanks for your reply. Although, I have an NVidia GPU, not AMD (and I am using Linux). I've played through large parts of Vaardenfell and TR with OpenMW and haven't seen similar behavior anywhere else. I will try your suggestion though and see if it helps.