Type:
Bug
Severity:
Minor
Game version:
OpenMW
Concerns:
TR_Mainland
Found in Version:
Status:
Description:
Hi, I noticed a strange bug in the Kemel-ze - chuntench cell. When I first enter the cell and I am standing on the bridge near the entrance, if I look at the cave ceiling, its brightness seems to change quite dramatically, depending on the view angle. I am using OpenMW, so I don't know if it happens with the original engine. The issue is aesthetic and doesn't affect gameplay, but I found it noticeable.
Comments
This is a bug with OpenMW and
This is a bug with OpenMW and AMD graphics cards. I was able to fix it by going editing C:\Users\[Username]\Documents\My Games\OpenMW\settings.cfg (it will be somewhere else on Mac or Linux) to add the line force shaders = true under the [Shaders] section (if you don't see that section then just add one).
I am closing this bug report because it isn't a bug with TR itself, but please comment again if my solution doesn't work.
Hi, thanks for your reply.
Hi, thanks for your reply. Although, I have an NVidia GPU, not AMD (and I am using Linux). I've played through large parts of Vaardenfell and TR with OpenMW and haven't seen similar behavior anywhere else. I will try your suggestion though and see if it helps.