Roryn's Bluff Section

Version: 

Active: 

Released

Checked out: 

No

Description

This is the file used to make edits to the Roth Roryn region, including the city of Andothren, for inclusion into the Dominions of Dust release.

Link to the overhaul thread!

Section discussion thread

Workflow

This is the file where dialogue, quests, and claims for Roth Roryn should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! See: Editing guidelines
Always use the newest Tamriel Data and the latest Data Addon from GitHub with release files.

Development Plan

Relevant queues: Roth-RorynAscadian Bluffs, Andothren

Last updated: 2021-11-22
Assets: T’ka Pod should be used in RR. Bodrum needs a dedicated bridge asset.
Exteriors: The exterior rework is still underway. Some cells should be merged into the file from SVM to expand the Pryai river towards Marahk-Bazhul. This also requires terrain work in the area to make the slope of the Velothis more gradual.
Interiors: The Fort Ancylis refit is still in development.
Quests: Bodrum dialogue update is still WIP. After the revision claim is merged, the section needs a dialogue pass. Do not merge quest claims before that is carried out. The sprawling Teyn dungeon has been replaced with a new, smaller one but the related quests still have to be dealt with.

Merged Bugfixes: 

Merged Claims: 

Comments

Small typo to fix, by

Telumendur's picture

Small typo to fix, by whomever grabs this next: in Menaan, Nadra Arvel's House should actually be Nadras Arvel's House.

EDIT: Also, I would consider linking the road that exits Omaynis northward (and quickly ends at an ancestral tomb) to the main coastal road going through the Ascadian Bluffs, just north of the town. Currently, travellers staying on the road and coming from Teyn have to make a lengthy detour along the Pryai to reach the town, even though the lay of the land begs for at least some kind of smaller trail/path.

Please let me know if such things should be handled through the bug/suggestion tracker, rather than through section file comments.

Grabbed and Dropped

Ragox's picture

Grabbed and Dropped, fixing the typo above and adding a forge to the exterior of the blacksmith in Omaynis

TR_RorynsBluff_v0203

Ragox's picture

- Fixed jaggy terrain and texture seams in the cells around Omaynis
- Swapped Velothi_Cave_01 with Velothi_Cave_04 and added a trader banner
- Reworked -5, -15 (area around the pond) and added a cave entrance
- Added more clutter and lights to Omaynis
- Added complete pathgrid to Omaynis

- Fixed the missing khalaan

Cicero's picture

- Fixed the missing khalaan propylon conduit in Romayon and the dropped MAP4 dialogue (due to mainland not being loaded since Feb 2020)
- Did the remove the hyphen from Roth-Roryn in dialogue bug fix again, and renamed an instance of Roryn Bluff in Menaan dialogue to Roth Roryn
- Replaced the de_p_closet_02_elegnan (closet) in TR_i4_414-Hla_Romayon_Vault with a regular closet. Elegnan is the clothier in Tel Mora, so this should not be here
- Remerged my dear friend Arvena
- Optimized the waterfall sound effects near St. Aralor Monastary.
- Fix some floating  rocks around the region
- Renamed TR_i4-414-Hla_Romayon, Vault to Romayon, Vault
- Renamed TR_Anbursad_Forge and TR_Anbursad_Shrine to Anbursad, Forge and Anbursad, Shrine

Grabbing and Dropping, merged

MinerMan60101's picture

Grabbing and Dropping, merged the Veranzaris interior and swapped cell -3,-15 from Roth Roryn to Ascadian Bluffs since it is more that 50% that region. In addition the road from Teyn to Fort Ancylis goes through that cell and it used to switch to Roth Roryn as you were walking along the road when all you can see is AB.

snatching this for some

Rats's picture

snatching this for some exterior work (problems pointed out by Minerman) and some preliminary NPCing

uploaded a WIP file work

Rats's picture

uploaded a WIP file

work continues

major changes:

  • all interiors now have proper names (see here) some have NPCs and dialogue.
  • some Omaynis dialogue implemented
  • a number of bandit encounters implemented ("not-quite-quests")
  • merged Tribunal Thrill-Seeking and Troupe in Trouble
  • made the Bodrem bridge less rickety and added a Shrine to the Battle of Bodrem
  • added a number of simple misc quest hooks (which I plan on finishing)

updated another wip. fixed a

Rats's picture

updated another wip. fixed a problem with Tribunal Thrill-Seeking (I had accidentally deleted both the ghost and the amulet!)

I looked through about half

Dillonn241's picture

I looked through about half of the dialogue in the section to fix obvious errors.

 

- Fix reference to Dragonstar being on the border of High Rock rather than Skyrim.
- Bodrem: trouble-makers -> troublemakers
- TR_m4_wil_SkeletonWizardB: buy a one -> buy one
- TR_m4_wil_Troupe_Trouble: posess -> possess
- TR_m4_wil_Troupe_Trouble: logical quotation x2
- TR_m4_wil_DrownEnslaverB: Clever Girl -> Clever-Girl
- TR_m4_wil_VanishBandits: that they we're -> that they were
- TR_m4_wil_KoboldFisher: orc(s) -> Orc(s)
- TR_m4_wil_KoboldFisher: just need learn -> just need to learn
- TR_m4_wil_TribunalTS: remove double space
- TR_m4_wil_TribunalTS: beacuse -> because, add space
- TR_m4_MN_Assassin: member of Morag Tong -> member of the Morag Tong
- guide through the ancestral tomb: stilll -> still
- Monastery of Saint Aralor: scoundlers -> scoundrels
- Beds: punctuation for Bodrem entry
- pub quiz: remove double spaces
- pub quiz: famous mage and a scholar -> famous mage and scholar
- pub quiz: can be usually -> can usually be x2
- pub quiz: it's seems -> it seems x2
- new book: is is -> is
- Services: is a barterer, she buys -> is a barterer who buys x2
- carriage has broken down: Our escort, Malius Travon says -> Our escort, Malius Travon, says x3
- carriage has broken down: dont -> don't
- pickled slaughterfish: barreful -> barrelful
- illusion experiment: appreaciate -> appreciate
- Replaced a few spellings with more common ones.
- Roth-Roryn -> Roth Roryn, all instances

grabbing. going to merge

Rats's picture

grabbing.
going to merge Iliath Monastery and fix one quest issue that was pointed out on Discord

dropped. deepest apologies

Rats's picture

dropped. deepest apologies for taking so long.
- merged Iliath interiors + NPCed them (added a missing tunnel exit that leads to the wharf by the river)
- fixed some of the reported bugs
- Omaynis NPCed and dialogue'd

note: file is dirty

Added a link to the overhaul

Cicero's picture

Added a link to the overhaul thread, please read it and if you are a exterior developer, comment what claim you want to work on and put your name on what week you want to work on the secion file in the google spreadsheet.

 

march 28th, today marks the

Cicero's picture

march 28th, today marks the start of the overhaul. Checking out for the week. Will try and get a data addon done during the week also to get the textures in.

Dropping what I have right

Cicero's picture

Dropping what I have right now. I really didn't get much done in the week, was quite busy. Keeping it checked out for Mojo. 

uploaded mojo's edit Gonna

Cicero's picture

uploaded mojo's edit

Gonna take it for this week

checked the dialogue and it looks fine (they are within their map/settlement brackets)

I'm afraid that the dialogue

Rats's picture

I'm afraid that the dialogue is not fine.

Greetings 0, 1, 4 and 6 are fine. Greetings 5, 7 and 9 are not. Dialogue fallen to the bottom. G7 and G9 broken; G5 works in-game, but it's not the best for future development. Haven't checked Topics yet.

I guess I'll hold off until

Cicero's picture

I guess I'll hold off until this is fixed. I didn't do much work on the file last night so fixing the latest file would be nice.

Dropping

Cicero's picture

Dropping

More work done around Menaan

Bodrem -> Bodrum Bodrem Mine,

Chef's picture

Bodrem -> Bodrum
Bodrem Mine, Storage -> CUT
Bodrem Mine -> CUT
Bodrem, Ulms Uvel's Shack -> TR_(NPC)'s Shack - Moved to the plantation in -7,-14, needs new NPC since Ulms is remaining a bodrum resident
Bodrem, Fendel Moryn's House -> Bodrum, Miner's Quarters - Moved across the river to the quarry and changed shell to a facade
Bodrem, Treram Varalaryn's House - > Bodrum, Ulms Uvel's House
Bodrem, Ahanab Sendu's House -> Bodrum, Seryn Lloth's House
Bodrem, Dalam Ramaran's House -> Bodrum, Fendel Moryn's House
Bodrem, Hall -> Bodrum, Lord's Manor
The Twentieth of First Seed -> Bodrum, Varalaryn Tradehouse - Moved to Bodrum
Bodrem Outpost -> Bodrum, Outpost
New Velothi Tower in -13,-16 - Claim pending
New Shipmaster Hut in Bodrum - Claim pending
New Miner's Quarters or Quarry Quartermaster Facade in Bodrum - Claim pending
Bodrum and the quarry have been made, they aren't fully detailed yet but they are functional
Some work on the cliffs around Bodrum has begun

Merged: -Bordrum shipmaster's

Chef's picture

Merged:
-Bordrum shipmaster's hut
-Mannu
-Bodrem Miner's Hut
-Bodrom Quarry Guard Tower

Moved:
-Marsud to -8,-12
-Sadrapit Mine to -6,-13
-Basan-Dur to -7,-15
-Ilnakubi to -12,-19

Filepatched AI rocks to RR
Per suggestion from the meeting notes some AI flora is going to stay to see if it looks nice
 -Thicker dark trees (not the 2 trunk bright ones)
 -Green table shrooms
 -Heather
 -Whatever table shrooms remain on the ai trees
AB textures mass repainted to RR
Other ext devs with RR claims should take note that this former AB area is different from the rest of the region and should not be used as reference for the main region
Deleted a pillar in Etana Egg Mine
Eyestars added to the Inner Sea

Claim 6:
Road texture swapping and a little RR texture swapping
RR coast and inland transition started

Claim 7: (Completed)
Minor culling
Regional flora swap (with extra)
The bluff which Fort Ancylis sat upon has followed the way of the Andothren bluff and been lowered and pushed further inland
Ancylis Docks added to the Teyn Bay, ready for cutter ships

Claim 10:
Teyn buildings moved as per meeting

Claim 11:
Coastal cliff lowering

Check north markers: 
-All shacks in Teyn
-Teyn, Merius Jade's House
-Marsud
-Sadrapit Mine
-Basan-Dur
-Ilnakubi

Releasing v0231 back to chef.

Arvisrend's picture

Releasing v0231 back to chef. Changelog from 0230:

- Omaynis, Egg Mine: added ownership to stuff.

- Grounded floating heather: flora_heather_01    Roth Roryn (-2,-15)    -9185    -118730    1708    "fff".

- Filled floater with smaller rock: T_Mw_TerrRockRR_MtPeak_03    Andothren (0,-17)    7096    -138284    2768    "f".

- Grounded floater: in_mud_rock_02    Meshenawia    2635    -2959    -462    "f".

- Fixed https://www.tamriel-rebuilt.org/bugtracker/etana-egg-mine-interior-door-... .

- Fixed https://www.tamriel-rebuilt.org/bugtracker/asking-about-local-area-teyn-... by commenting out that line.

- Topic "long-forgotten history" for the Fort Ancylis archaeology quest has gotten a few fixes, as the battleaxe (TR_w_m4_q_AncylisAxe) conditions were missing. Not sure if the quest works right now, but it's certainly closer than it was.

- Fixed the Shurlukh the Ogre greeting that failed to update his quest (last item in https://www.tamriel-rebuilt.org/bugtracker/quest-errors-roryns-bluff-sec... ).

- The pub quiz bugs listed in https://www.tamriel-rebuilt.org/bugtracker/quest-errors-roryns-bluff-sec... have been awkwardly fixed. Awkwardly because the correct option is no longer given in the dialogue but rather in a messagebox, after "on to the next question". But this is the simplest thing I can think of that doesn't check all 3x3 cases.

- Quite possibly solved the Ulves issues from https://www.tamriel-rebuilt.org/bugtracker/quest-errors-roryns-bluff-sec... too (not sure -- don't know the quest very well). I think "smokeskin" is fine for Dunmer.

- Cleaned the file (dupes in (0, -15) and (1, -15) were removed).

I thought I'd fix the Bodrum dialogue, but chef has beaten me to it (good job!).

Dropping Merged: -Andothren

Chef's picture

Dropping
Merged:
-Andothren

Did a few spell/dialogue fixes guided by Arvisrend
Fixed northmarkers mentioned in my previous changelog since the PT bot is awake
"My Dear Friend Arvena": Varzan now properly disables after leaving the tomb.

Andothren:
-Changed ground texture to WG_Road
-Removed bridge above east gate
-Added mwgek balconies
-Reduced rock group usage
-Flora swapped to Coastal RR(except planters)
-Removed misused butresses
-Removed random lone chokeweed
-Port authority building replaced with combined mesh (unoptimised)

Claim 5:
-Fixed a few floaters I noticed while fixing Arvisrend's bugs

Claim 6:
-Omaynis road texture changed again to a dirt road
-Coastal/Inland transition work
-Omaynis area work

Claim 10:
-Hill work by claim 11
-Teyn area work

Claim 11:
-Cliff work
-Andothren border matching
-I should stop here before it counts as actually claiming the place

v236: Merging three dialogue

Jani's picture

v236: Merging three dialogue (update) claims into the RB file so they can be reviewed with the rest of the file.
Dropping.

Droppin' - LOAD WITH LATEST

Chef's picture

Droppin' - LOAD WITH LATEST ADDON and mainland
Merged:
 - Both Ancylis Cutters
Andothren:
 - City block replaced with combined mesh
 - Added buoys
 - Removed unused door in Port Authority
 - Removed former light house fire from squatter tower
 - Fixed my improperly made collisions on every Ando specific building (addon)
Bodrum:
 - Surrounding area work
 - Gave guards Stones March armour
 - Swapped Ralit Egg Mine with Raloran Ancestral Tomb so the graverobbers aren't in sight of the guards
 - Added banner to Varalaryn Tradehouse
 - Unique gold kanet replaced with regular gold kanet in Bodrum, Fendel Moryn's House
 - Moved the isolated (and empty) cave dwelling to the other side of the ridge since a bandit cave from the Teyn harbour needed to move here
Claim 1:
 - Border work with Bodrum
 - Road texture swapped

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