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Description
Section file for keeping track of the Imperial Telvannis Overhaul and everything to do with it, for inclusion into the Embers of Empire release.
Credits to Gnomey for the Helnim sketch. Credits to Khvostik for the other two sketches.
Section discussion thread (link missing)
Workflow
The exterior work is saved as an independent .esp, and has been transposed 100 cells to the east, so that it can be loaded alongside TR_Mainland.esp.
This is the file where dialogue, quests, and claims for ITO should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! See: Editing guidelines
Always use the newest Tamriel Data and the latest Data Addon from GitHub with release files.
Development Plan
Relevant queues: Firewatch, Helnim
Last updated: 2021-11-22
Assets: The retextures for the chapel windows still need to be finished. The college and ZBC hall merge will still need to be made. Rats is working on the minimum necessary Pyandonean Isles assets for the missions and Orgnum’s Coffer.
Exteriors: Mostly done; the finishing touches can be carried out after merging into Mainland.
Interiors: About 6-8 interior refits still need to go up. 4 ITO interiors are still in development.
Quests: Firewatch NPCing is a work in progress. Helnim and Althoa (northern island) are pending NPCing. Quest claims need to be opened up.
Comments
Uploaded Why's moved version
Uploaded Why's moved version and the first round of post-move edits (including Nivalis rename).
Doors work in Nivalis, but are still broken in FW, Helnim, Bal Oyra, and Tel Narrusa.
Uploaded new version with
Uploaded new version with substantial work done on the FW college, bank, and palace. Cleared out the peninsula by Helnim and have begun a tiny bit of landscaping starting at the northern end. Most doors in Nivalis, Helnim, and Tel Narrusa should now be linked, but a few are still tied to the old locations. No doors are linked in Firewatch, except inside the Palace and College.
Merged the Northern Wind and Helnim MG, though I haven't linked their doors yet.
Uploaded new version. Eager
Uploaded new version. Eager for feedback on the College, which is now nearly done. Lots of work to other ints - check the spreadsheet for details.
Update
Update
Update. No spreadsheet this
Update.
No spreadsheet this time because I've been lax in updating it. I'll do so for the next upload.
New version. Firewatch ext
New version. Firewatch ext layout is now finalized, more or less. Includes new chapel ext shell by Hemaris. Most doors are now linked, and everything marked finished or merged in the spreadsheet has a proper northmarker and pathgrid as well.
A lot of updates to several
A lot of updates to several more touchup ints, and (probably) finalized Firewatch fort/palace complex. Dropping so chef can do some exterior work on the Firewatch area.
mine
mine
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Dropping Firewatch: Cleaned
Dropping
Firewatch:
Cleaned up a bunch of shit that was under terrain or buildings
Many terrain fixes and edits
Texture seams covered or painted out
Fixed many floaters
Removed blocks from the entrances of the prison tower
Removed house in the middle of the yard of the block with the FG
Removed highway markers from the chapel, felt weird and you can hardly see them in game anyways
Vertex shaded the city
ACified the city and some of the surroundings
Bull dozed the grazelands directly surrouinding the city
Removed inner facing arrow holes from the palace courtyard
Added waterjets to the fountain
Removed ugly blocky door frames
To do:
Finish making the AC area once the file is merged
Fill the merchant stalls near the college and docks with stuff
Add back the missing sign to that store by the palace. Probably want to do a general sign check in the city as well
Get somebody to retexture that gallows with the imperial weathered wood
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Picking back up
Picking back up
New version. Several ints
New version. Several ints merged, more non-claim touchups done, and ext work on Balvvarden and Helnim.
Dropping so chef can try
Dropping so chef can try something on Balvvarden.
Bunch more work done on the Palace.
yoinkers
yoinkers
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
droppers Island: Replaced
droppers
Island:
Replaced tile snow object with terrain
Tel Rivus added
doors added to Andvaryon (probably missed because they use an int door)
I don't think the bm dirtsnow works for a path so I replaced it with AC dirt (darkgravel could work too. (maybe we can get a nice snowy darkgravel or ac dirt))
Road between Nivalis and shacktown sunk
Swapped Sand to Sand_02
Detailed and winterized the bottom third of the island
Nivalis:
Spike fence cut, I don't really think the wood fence I replaced it with is all that either
Replaced dunmer flag hangers with com/imp
Cleaned up texture seams
Cleaned up objects beneath terrain
Added missing doors
Added wood to walk over the wall gap
Grounded crates and barrels
To do:
Winterize the rest of the island
Detail the Winterized north
Add an egg mine?????????????
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Update. Lots of progress on
Update. Lots of progress on the FW palace and Icebreaker Keep in Nivalis. Added Steve's Daedric ruin Enmenluat to Balvvarden, and a velothi entrance for his Tadare Ancestral Tomb. Adjusted Tel Rivus ext to match Mark's preference for the int.
Dropping so chef can do some
Dropping so chef can do some ext work. Merged several more ints and partially NPC'd Ember Keep. Did a lot more touchups too and work on other claims in-file.
grabbing for island/helnim
grabbing for island/helnim ext work
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Helnim: -Changed the too
Helnim:
-Changed the too bright roundstone road texture to the firewatch stones
-Terrain smoothing
-Underground object deletion
-Floating object deletion
-Moved table in the mages guild so you can reach the trap door
-Surrounding wilderness work
-Trackless "path" made to cave
Firewatch:
-Moved 2 banners that were stuck in the palace (easier to see for deletion if that was the intent)
Island:
-Fixed unconnected telvanni tower pieces
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Checking back out
Checking back out
Dropping for a bit. Reviewed
Dropping for a bit. Reviewed and merged several Helnim ints, and did a bunch more touchup work.
Helnim: Further detailed the
Helnim:
Further detailed the surroundings
Replaced cobblestones with new texture
Firewatch:
Replace misIDed toro with the other misIDed toro thats actually in data
Replaced cobblestones with new texture
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Checking back out for more
Checking back out for more int work.
Update - merged a few ints and did
Update - merged a few ints and did a bunch more int work in Firewatch. Moved the former Helnim diamond mine to a new location north of Firewatch.
Lots and lots of int work
Lots and lots of int work done - see spreadsheet. Removed outdoor marketplace in Firewatch and reworked the city ext a bit.
New version. Lots of int work
New version. Lots of int work done in Firewatch and on the Helnim IAS and FG. Several locations NPC'd or partially NPC'd.
Dropping so chef can do some more ext work.
grabbing so chef can do some
grabbing so chef can do some more ext work.
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
drop + Helnim: moved
drop +
Helnim:
moved randomly placed barrels in the middle of town to the well
Island:
wilderness detailing
added curves to road and raised hills around it to make Nivalis feel more isolated
slight coastline shape altering, won't make much difference on the map but should be a bit more interesting to walk through in game
made daedric ruin less cubic
moved muck to coast
reduced wickwheat in farm
added 2nd farm plot
removed bright orange vertex shading by a shack (wtf)
added netch to the farms
removed infinite armour chest from daedric ruin
ext finished?
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Checking back out.
Checking back out.
Merged several ints, did a
Merged several ints, did a lot more NPC work, more touchups completed. New assets also implemented where relevant, including door gates.
Another update
Another update
Final update before int- and
Final update before int- and NPC-complete ITO. Uploading to get a jumpstart on development of new standalone quests.
Dropping v26 for ext edits.
Dropping v26 for ext edits.
Int-complete + fully NPC'd.
takers
takers
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
droppers added TD palisades
droppers
added TD palisades to shack town
finished the big coastal AC hill by helnim
replaced crops with guar in shack town
waiting for mainland merge for more
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Checking out for final
Checking out for final business before Mainland merge.