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Description
This is the file used to make edits to the Roth Roryn region, including the city of Andothren, for inclusion into the Dominions of Dust release.
Workflow
This is the file where dialogue, quests, and claims for Roth Roryn should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! See: Editing guidelines
Always use the newest Tamriel Data and the latest Data Addon from GitHub with release files.
Development Plan
Relevant queues: Roth-Roryn, Ascadian Bluffs, Andothren
Last updated: 2021-11-22
Assets: T’ka Pod should be used in RR. Bodrum needs a dedicated bridge asset.
Exteriors: The exterior rework is still underway. Some cells should be merged into the file from SVM to expand the Pryai river towards Marahk-Bazhul. This also requires terrain work in the area to make the slope of the Velothis more gradual.
Interiors: The Fort Ancylis refit is still in development.
Quests: Bodrum dialogue update is still WIP. After the revision claim is merged, the section needs a dialogue pass. Do not merge quest claims before that is carried out. The sprawling Teyn dungeon has been replaced with a new, smaller one but the related quests still have to be dealt with.
Comments
Guess I'll do a bit more this
Guess I'll do a bit more this week
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
drop + load with addon + load
drop + load with addon + load with mainland + changelog
General:
- Replaced old Redoran Watchman set with new Redoran Watchman set
Andothren:
- Removed TR_m4_TT_Nalvs_Andolin reference
- Replaced Cuplings with new cuplings
- Added TR_m4_TT_Nalvs_Andolin back
- Nudged temple wall over to line up with the door
- Moved a chair in Andothren, Council Club so its harder to get stuck
Bodrum:
- Added shrine
- Wilderness work
- Changed Bodrem showmap to Bodrum
- The end is in sight
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Picking this up for some
Picking this up for some quick changes to the Andothren Temple - window placement, some NPC tweaks, adding an enchanter and resetting ownership.
Dropping.
Dropping.
Checking out to implement TR
Checking out to implement TR's pilgrimage mechanics to the Shrine to the Battle of Bodrum and the Shrine of Almalexia's Fury.
Done.
Done.
It looks like me and
It looks like me and Phenoix12 started working on diverging files from v0240 onwards. My edits were minor and can be repeated more easily, so I set the release file to be checked out by Phenoix and I'll redo my things after that's done.
DROPPING - Passed directly to
DROPPING - Passed directly to Why in the TR discord server in #halfway
RR-Redo Section 2 nearing completion.
Dropping as I redid my edits.
Dropping as I redid my edits.
Had to strip the script off of the Shrine to the Battle of Bodrum and the new Almalexia Mural in Andothren, my quest .esp will reintroduce those.
Scratch that, I fucked stuff
Scratch that, I fucked stuff up. Lemme try again.
Fixed, dropped. All good now.
Fixed, dropped. All good now.
Checking out.
Checking out.
Dropping. Merged the Bodrum
Dropping.
Merged the Bodrum manor and fixed Wesencolm's script.
dropped - fixed a number of
dropped
- fixed a number of bugs reported in the bugtracker
- finished NPCing Ramaniran
- changed the bridge model outside Mvelthngth-Schel to a collapsed one
- added pathgrid in Mvelthngth-Schel
- added pathgrid in Leftunch
- added creatures in Leftunch, including a Steam Colossus
- fixed dialogue bugs in quests "Skeleton Wizard", "Cat-Catchers on the Road" and "Ulves Heladren's Bathtime"
- added a reward for "Cat-Catchers on the Road" as well as an "epilogue" in Andothren, in case the player doesn't free the Khajiit (she'll appear in the Andas Estate)
- renamed "Menaan, Governor's Manor" -> "Menaan, Vando Manor" as per convention
- renamed "TR_m4_Three-Eyes" in the RR wilderness (the NPC of the same name is used in Andothren), as well as his shack
- fixed an Andothren dialogue bug where non-NoLore NPCs would hate you
- fixed Iliath bugs reported by Jani
- fixed the one Andothren waterfall that was flowing in the wrong direction
Dropping
Done cells -2;-18 and -2;-18. The only thing i haven't done is pretty much placing lights above shrooms and sounds.
Started demeshing -1;-18.
grabbing for ext
grabbing for ext
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Drop, Bodrum claim done
Drop, Bodrum claim done
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
checking out for bug fixing
checking out for bug fixing
dropped removed and replaced
dropped
Attack of the Vanishing Bandits freezes game
Llaram Plantion, Manor Door bleeding bench
Two More Bugs in Roryns Bluff - Denis418
Bleeders of Roryns Bluff - Denis418
The responses to "little advice" in Omaynis are in the wrong order
More Roth Roryn dialogue bugs
Two Misplaced Flowers of Roryns Bluff - Denis418
grabbing for a quick second
grabbing for a quick second
dropped. the kobold in the
dropped.
okay I'll bite
okay I'll bite
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
drop, did ext work around
drop, did ext work around omaynis, added mwgeks new custom alcove rock to the town and moved the lone Bodrem shack out of that one plantation (left the shell since a claim for that was opened)
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Needs Dec 03 addon btw
Needs Dec 03 addon btw
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
grabbing going to delete the
grabbing
going to delete the half-implemented Hlaalu company scrip mechanics from the dialogue; they should be handled in a claim (if special mechanics are even needed)
dropped also fixed slight
dropped
also fixed slight caspering with the new bridge across Pryai River near Omaynis and added a unique door and script for one of the jail cells in Fort Ancylis (need in TG quest)
Please add a respawning "iron
Please add a respawning "iron spear" item to TR_m4_Tuls_Varalaryn's inventory, we need a source for them for the nearby shrine.
dialogue broken in the latest
dialogue broken in the latest file. use v0252 for quest work.
latest file still broken, use
latest file still broken, use v0252 for quests etc.
grabbing and hoping to finish
grabbing and hoping to finish some ext claims
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Anbarsud, Shrine torch and
Dropping,
Anbarsud, Shrine torch and doors removed for quest esp clones
Rotated Omayn manor because of weird collision issues with that shell
Omaynis Inn activators placed, permanence pending discussions
TR_act_m4_Inn_01 - 03 are objects that should appear before the quest progresses
TR_act_m4_Inn_04 is what should appear when construction begins
TR_act_m4_Inn_05 - 10 + TR_m4_Omaynis_Banner_Inn + TR_act_m4_Inn_11 (Door) are for when the construction is completed
Elandad moved up to the hill to be less close to the next cave
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
dropping. finished the ext
dropping.
re-grabbing
re-grabbing
dropped polished the exterior
dropped
polished the exterior around Menaan (removed most of the terraced cliffs near the Velothi tower northwest of Menaan), added new service banners in Andothren and did the edits that Jonado asked for
dropped again did the stuff
dropped again
merged Ancylis interior refit
Updated NoLore filters to T
Updated NoLore filters to T_Local_NoLore, added TR_Map filters to lines previously filtered by NoLore where possible, swapped out deprecated classes, added T_Local_NPC and T_Local_Khajiit to NPC scripts, replaced the odd Race: Khajiit with T_Local_Khajiit = 1 as I came across them.
Changed IDs
alamdos nilves -> TR_m4_alamdos nilves
Nivevin Duleayn -> TR_m4_Nivevin Duleayn
Synlroth -> TR_m4_Synlroth
Tidrend Nereis -> TR_m4_Tidrend Nereis
TR_Bilos Farethi -> TR_m4_Bilos Farethi
TR_Mugrub gro-Ghashur -> TR_m4_Mugrub
TR_Nalem -> TR_m4_Nalem
TR_Nero Broder -> TR_m4_Nero Broder
TR_Renko Taloet -> TR_m4_Renko Taloet
TR_Tivela Manas -> TR_m4_Tivela Manas
Added T_ScNpc_Mw_Map4 to
TR_i4-517_evil_necro
TR_i4-517_evil_warrior
TR_m4_abaalalk manammu
TR_m4_Adaves Oran
TR_m4_Asha-tara Undunba
TR_m4_Kumbassa
TR_m4_Musa Ashadallit
TR_m4_Nirara
TR_m4_TT_Nalvs_Andolin
TR_m4_Tutabibi
TR_m4_Ulannasun
TR_m4_Zassar
TR_m4_alamdos nilves
TR_m4_Nivevin Duleayn
TR_m4_Synlroth
TR_m4_Tidrend Nereis
TR_m4_Bilos Farethi
TR_m4_Mugrub
TR_m4_Nalem
TR_m4_Nero Broder
TR_m4_Renko Taloet
TR_m4_Tivela Manas
Replaced slaveScript with T_ScNpc_Mw_Map4Slave for TR_i4-517_slave
Added missing TR_Map local to
TR_m4_RR_VanishBanditBase
TR_m4_RR_VanishBanditBase2
TR_m4_NPC_rothilviryon_guard
TR_m4_NPC_SaylenusPatrol
TR_m4_NPC_Saylenus_Ramaril
Fixed https://www.tamriel
Quick checkout to border
Quick checkout to border match a seam with SVM.
Grabbed and dropped, had to
Grabbed and dropped, had to fix the river border with SVM.
Checking out to make some
Checking out to make some edits for the HH questline and rescale cleaning
ₒₕ, bₒₒ𝒹?
Dropped.Cleaned out nearly
Dropped.
Cleaned out nearly 2000 rescales.
Fixed over 650 bleeders & floaters.
Deleted deprecated bottle corks & broken bottles where I found them.
Made some changes to Molkobal, Andothren, Gavros Falas' house, and Andothren, Coyle's house for the Missing Merchant quest.
Added a common_ring_01_mge under the floor of the Mages Guild.
Changed the name of Issurnawia Diamond Mine to Issurnawia Mine.
CHanged the name of Litu-Dur Silver Mine to Litu-Dur Mine.
Took some books out of Rindral Herano's House.
Redid the Hlaalu Council Company Bank bookshelves to remove resizes, bleeders and floaters.
Removed some volumes of Poison Song from Vynbant, Rathal Cave Dwelling so there isn't a complete set.
Removed the ash statue from Delvarrapal Cave Dwelling.
Suldunanit & Monastery of St.Aralor need to be split up. Basan-Dur needs a de-rocking.
Savrethi distillery winebarrels need looking at, part of the kitbash has been deprecated.
ₒₕ, bₒₒ𝒹?
DROPPED
- Anbursad, Shrine had issues. Fixed a part were you could get stuck behind the malacath shrine banner stones, and there are objects outside the play area .
- Renamed Maram Ancestral Tomb to Andathril Ancestral Tomb.
- Made a road going to the tomb.
- Edited the Omaynis shipwreck int to not be so moddy.
- Did some cleaning up of Leftunch interior, it was quite bad.
- Edited Veranzaris' abysmal exterior.
- Added some giesers in the lake on the mountain in the middle of RR to explain why a massive waterfall comes from nowhere.
- Did some serious vybrant uncluttering
- TR_m4_q_TTSAncestral_ScriptAmulet has the amulet of Usheeja model -- Fixed
- Shortened Aurmazl Kaari to just Kaari. She is a golden saint, they have singular names.
- Replaced bodrem banner with bodrum
- Respawning "iron spear" item added to TR_m4_Tuls_Varalaryn's inventory, needed a source for the nearby shrine.
- removed all ash statues (TR_m4_HH_GavrosStatue) from Coyle's house. Moved the NPC out of the house, locked the door.
- There are birds in Roth-Roryn. All are killed.
- Replaced all trelis with fence and rope on road sides.
- Merged Omaynis Inn.
- remove all red mountians rock groups. Ashlands should never have them.
Moved Coyle back into his
Moved Coyle back into his house and unlock the door.
Removed Sathes Barnalo from his house and lock the door. Added a key and the door can be unlocked with it.
Deleted the T_Mw_TerrRockRR_Rock_20 at (-54406.6, -124986, 1532.87) in Omaynis.
Gave the upper door to the inn in Omaynis a unique ID and treat it as a bedroom door (lock + global variable).
Assigned ownership to every item that should have it in the inn, as well as for bed and door.
Gave the inn a name. The Kwama's Scuttle (open to suggestions for something else).
Renamed exterior cell of Monastery of Saint Aralor to that instead of it being Roth Roryn Region
Split monastery of saint aralor interior into two parts to bring down ref count.
Reduced cobbling in both parts.
Added some cells where penintents are kept in the monastery.
Redid the exterior cell of the Monastery to be more in like with the in progress RR redo.
Some general cleaning up of exteriors when something looked obviously not up to snuff.
Started on some more creature placements (will go full on with this when all sections are merged)
Grabbing to merge SVM and AA
Grabbing to merge SVM and AA
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Done
Done
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Requires TD8.9 and TD_Addon
Requires TD8.9 and TD_Addon_09-007
SD: https://drive.google.com/file/d/1_da3OGhdjWIr38Et7NRADlIlF7RL1rFL/view?u...
HD: https://drive.google.com/file/d/1Ol38O_L5dFpwEoGIhqtGecTSgRnu6-DW/view?u...
Update your BSAs if you haven't: https://cdn.discordapp.com/attachments/407628602436485131/98308136518248...
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
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