Establishing Background Lore

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Rather simple question today to start things off: should reincarnation be a thing in Dunmer society?

Nu-Hatta of the Sphinxmoth Inquiry Tree

Mantling and incarnation are separate roads; do not mistake this. The latter is built from the cobbles of drawn-bone destiny. [...]

Nerevarine: "Pantheon by incarnation, as all alive now know."

Official Redguard website

Name: Dram
Age: 252 (current incarnation 64, materialized CE612)

And maybe:

Christiane Meister (Marverique)

Ash Slaves aren't dead...yet... they aspire to be the next incarnation to better serve their god :)

I don’t think we should make reincarnation a big deal for Dunmer, but I do think there is potential for reincarnation to play a minor role in House Indoril and House Dres in particular; for the Indoril, this is sort of related but parallel to my idea that Indoril lords of castle-estates assume the name-title of their castle-estate; I think aspects that sort of disguise the individuality of Indoril NPCs and tie them to ancestry and history are generally good. And it makes them a little bit weirder, which is always good.

For Dres, I think it could be a good way to add colour to their clans and make them weirder, but I also think there is potential in their believing that Nerevar will return, not because of prophecy, but because some Dres do return as it is. (This is basically related to my still wondering whether Dres should even have a leader; perhaps they wait for the next incarnation of Nerevar in the indefinite future, sort of like beliefs in King Arthur or whoever returning in future to rule the land).

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Official Redguard website

Name: Dram
Age: 252 (current incarnation 64, materialized CE612)

I think that's unique to Dram. The Xal-Gosleigh letters mention that Xal "petitioned the Murder House for a Dram simulacrum", so I imagine that after his execution in CE800 he was magically cloned somehow.

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Not sure if I understand you; Dram went through 63 incarnations before CE612. His 64th incarnation may have been killed in CE800 and subsequently cloned or whatever, but that doesn’t explain the 64 incarnations as of CE612.

Aside from that, the Dram who appears in Redguard – set in CE864 – is stated to be 252 years old, in other words he materialized in CE612, not CE800. The part of his background that mentions his secret assassination describes rumours about Dram, and may well be false, which would explain how – as per the next rumour that’s mentioned and is proven right in Redguard – he is serving Tiber Septim in apparant perfect health and advanced age.

More to the point, we know reincarnation isn’t just Dram as there’s the Nerevarine as well. Two clear references is not a lot, especially as the Nerevarine is so exceptional, but as Dram’s background doesn’t in any way draw attention to the fact that he reincarnates, the impression given is that it is not seen as noteworthy or unexpected.

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Gnomey

Not sure if I understand you; Dram went through 63 incarnations before CE612. His 64th incarnation may have been killed in CE800 and subsequently cloned or whatever, but that doesn’t explain the 64 incarnations as of CE612.

Aside from that, the Dram who appears in Redguard – set in CE864 – is stated to be 252 years old, in other words he materialized in CE612, not CE800. The part of his background that mentions his secret assassination describes rumours about Dram, and may well be false, which would explain how – as per the next rumour that’s mentioned and is proven right in Redguard – he is serving Tiber Septim in apparant perfect health and advanced age.

More to the point, we know reincarnation isn’t just Dram as there’s the Nerevarine as well. Two clear references is not a lot, especially as the Nerevarine is so exceptional, but as Dram’s background doesn’t in any way draw attention to the fact that he reincarnates, the impression given is that it is not seen as noteworthy or unexpected.

I took it as meaning the age of his current incarnation is 64. I mean, there’s 64 years between the time of Redguard and his rumored assasination. 

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Ah, I can see how you’d read that, but it doesn’t really work in the full context: ‘current incarnation 64, materialized CE612’.

Those statement taken together would either mean that the current incarnation is 64 and materialized in CE612, in which case the text would have been written in CE676 which it clearly wasn’t; or that he is the 64th incarnate who materialized in CE612, as I suggest; or referring to Dram as a whole that he first materialized in CE612 and that his current incarnation that materialized in CE800 has reached the age of 64. But I don’t think the last makes sense due to the usage of the word ‘materialized’; if Dram were just born normally in CE612, that word would be very odd. If he were incarnated then, though, it would make a lot more sense.

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I’m willing to bet Dram’s reincarnation would be more of a Morag Tong thing than a mainstream Dunmer thing. Perhaps, as worshippers of Mephala, their souls go to her upon death. Since Mephala is more interested in having agents on Nirn than hoarding souls in Oblivion, she has them reincarnated and destined to rejoin the Tong. Perhaps the initiates see this as a sort of sacrifice, since they cannot stick around to guide their descendants.

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Yeah, at this point it becomes a question of what seems more interesting, which is really where I wanted to bring this idea. I could personally see a few different applications of reincarnation, the Morag Tong idea you mentioning just being another good example. The pedantic bit at the start is simply establishing that there is a precedent, what follows is the more interesting discussion of what, if anything, we do with it.

Tying reincarnation to Daedra worship would be an interesting and – in my opinion – valid way to go; it would not rule out giving reincarnation some role in Dres society, fits well with the Nerevarine and Dram, and potentially provides reincarnation a broader historical role in Chimer society. It does probably rule out reinarnation having a role in Indoril society, but not necessarily in pre-Tribunal Indoril history.

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I’m not sure. It’s a pretty big twist; we could probably pull it off with careful writing, but I don’t think the precedent is really there for being a widespread belief.

The ash slaves comment I interpretted as incarnations between Ash Zombie, Ash Slave, Ascended Sleeper, etc. You might be able to get away with these being literal incarnations, but I just saw it as arbitrary stages as Dagoth Ur twists the body to his liking.

http://www.imperial-library.info/content/monomyth-yokudan-satakal-worldskin There’s this as another possible precendent, the Redguard creation myth. It describes the world reincarnating (sort of), but the spirits themselves don’t seem to. Though I suppose you could interpret them being eaten and brought back out as a kind of reincarnation, as well as them moving from coil to coil. None of that dynamic is mentioned in the rest of the Monomyth’s collection though, so I don’t think we can assume that’s world lore so much as how that particular culture believes the world works. http://www.imperial-library.info/content/monomyth

In the long run, I suppose the line would have to be drawn between in-world belief and world lore. While characters can believe whatever they want, we don’t know if the world’s cosmos actually works this way. There’s room for interpretation either way--sometimes I get the impression the Nerevarine may not truly be imbued with Nerevar’s soul, but is more a Daedra’s trick and/or the prophecy was meant to be a guide for A hero, not necessarily a foretelling for THE hero. If the soul is the same, how can the spirits of so many different people appear in the Cavern of the Incarnate? You’d think they’d just all be Nerevar, telling of his past lives. There’s also the fact you don’t get any sort of recollections from your past lives besides that one window, which IMO I see as a missed story opportunity if the Nerevarine is truly a reincarnation.

Anyway, possible uses for reincarnation...

Dunmer beliefs in general have an inroad, in that the mortal life is supposed to be a test or lesson on the way to ascendancy to some other state of being. This belief usually underpins reincarnation beliefs in the real world, too. But then why so many ancestor spirits if they’re not being put back in bodies...

Dres—I could see your idea working. I’m a little uncertain though, because they’re supposed to represent Dunmer’s ancient beliefs, and I don’t think there’s enough evidence to show that the early Dunmer, the Chimer, or the even the Altmer before them ever believed in reincarnation.

Indoril, maybe. You could tie it in with the differences between Ayem, Seht, and Vehk and Almalexia, Sotha Sil, and Vivec. Perhaps they see these as incarnations of the other, particularly as Vivec claims Vehk and the person who killed Nerevar is “dead”. But this also suggests the Temple believes this, and the Living Gods back this with their greater understanding of the cosmos, and is there enough precedent for THAT?

Ashlanders, maybe? Like the Dres, no real precedent for what’s supposed to be the truest form of Dunmer beliefs, but maybe there’s a splinter tribe that believes this.

Some other group, like a Redguard embassy? Morag Tong, Camona Tong?

 

 

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There’s mention of a House Dram in those old Redguard-era forum posts

http://www.imperial-library.info/content/redguard-forum-madness

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actually kevaar, the dunmer had an extensive ancestor worshiping system. they believe that after death, the dunmer spirits stay on nirn to guide their descendents, and that infact the daedra were the first of these ancestors. they have multiple practices, such as keeping a small shrine in every home devoted to familial ancestors, sometimes they even set out plates of food for them. they even go so far as to bind themselves to their homes after death to work as defenders and to watch over their kin. 

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I would assume that reincarnation could be reserved for particularly STRONG spirits. In TES we have a very complex mixture of afterlife and apocalyptic beliefs; the main difference from the real world being that there are multiple examples of these afterlives and possible endings of time actively exercised in-game, but in the real world there is no definitive example of what is true. So there must be a slight mix of possibilities. I believe that the King of Worms is another example of reincarnation in TES. The Dragonborn in Skyrim is said to have a dragon’s soul in a human body, which is reincarnation. There are certain souls that transcend the limits of perceived afterlife that any one particular culture in TES universe believes in; after all, remember that THE ELDER SCROLLS themselves, and the franchise namesake, is about prophecy and fate; being unable to fully dodge this fate. These souls are different, and even then we have the entire Tribunal; the least of which we can assume Vivec at the least can reincarnate and Dagoth Ur as well; at best we can say that Almalexia and Sotha Sil can reincarnate as well; though Sotha Sil being murdered by Almalexia may be proof that it is perhaps a CHIM-specific power to be able to bypass the Dreamsleeve; which in itself is a missive of possible reincarnation anyway. But for the sake of keeping it simple-yet-interesting I would toe on the side of saying only particular souls have the ability to be reincarnated because they are meant to serve a greater purpose in the telling of the Elder Scrolls.

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Templar Tribe, I think you’re getting reincarnation mixed up with mantling to some degree; again, the quote in my first post sums it up: “[reincarnation] is built from the cobbles of drawn-bone destiny”. It’s anything but the powerful spirits you mentioned who were able to, by acting like a god, or through some other extreme action, become one. To reincarnate is to be bound, and I think that sort of bond has potential for Dunmer, especially ancestor-including-Daedra-worshiping Dunmer.

Keep in mind who the Daedra are, particularly the good Daedra: the Boethiah the Prince of Plots, Mephala the Webspinner and Azura whose sphere is dawn and dusk. I could see any one of them sending out a soul in their possession to stir the pot.

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The Third Pocket Guide to the Empire mentions “Cantemiric Velothi” who lived in Black Marsh. It additionally states that “ The Black Marsh elves settled in the eastern regions near present-day Archon, Arnesia, and Thorn.” Since the same paragraph refers to Ayleid settlements seperately, I assume those three places were Cantermiric settlements. Are they to be elaborated on in any way in Tamriel Rebuilt?

Personally, I imagine that they were Chimer, who, due to being so far south, didn’t join Nerevar’s alliance, having no need to defend themselves from Nords. Probably wiped out by the Knahaten Flu like the Kothringi and Lilmothiit. Their only real role would be background information for ruins in the Argon Jungle.

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Templar Tribe

I would assume that reincarnation could be reserved for particularly STRONG spirits. In TES we have a very complex mixture of afterlife and apocalyptic beliefs; the main difference from the real world being that there are multiple examples of these afterlives and possible endings of time actively exercised in-game, but in the real world there is no definitive example of what is true. So there must be a slight mix of possibilities. I believe that the King of Worms is another example of reincarnation in TES. The Dragonborn in Skyrim is said to have a dragon’s soul in a human body, which is reincarnation. There are certain souls that transcend the limits of perceived afterlife that any one particular culture in TES universe believes in; after all, remember that THE ELDER SCROLLS themselves, and the franchise namesake, is about prophecy and fate; being unable to fully dodge this fate. These souls are different, and even then we have the entire Tribunal; the least of which we can assume Vivec at the least can reincarnate and Dagoth Ur as well; at best we can say that Almalexia and Sotha Sil can reincarnate as well; though Sotha Sil being murdered by Almalexia may be proof that it is perhaps a CHIM-specific power to be able to bypass the Dreamsleeve; which in itself is a missive of possible reincarnation anyway. But for the sake of keeping it simple-yet-interesting I would toe on the side of saying only particular souls have the ability to be reincarnated because they are meant to serve a greater purpose in the telling of the Elder Scrolls.

I agree with the basis of this, that reincarnations would have to come from a soul that is special, whether chosen by a god or is particularly strong and has a reason for not moving on. And I think we have enough references in the games to make a case for that, easily. 

st.Veloth

actually kevaar, the dunmer had an extensive ancestor worshiping system. they believe that after death, the dunmer spirits stay on nirn to guide their descendents, and that infact the daedra were the first of these ancestors. they have multiple practices, such as keeping a small shrine in every home devoted to familial ancestors, sometimes they even set out plates of food for them. they even go so far as to bind themselves to their homes after death to work as defenders and to watch over their kin. 

 That’s what I mean. :) Assuming this is a common practice, why would so many spirits choose not to reincarnate? Loyalty and love (or coercion) yes, but why not seek out the incarnate’s new form and ask them to protect the house in the flesh, rather than as a spirit? Why is the world’s balance of lifeforms not falling apart with all these spirits not re-entering the stream? (Before we even get into soul-trapping!) Why do they care about their dead body (a ‘la necromatic heresy) if they get a brand new one every go-around?

Also, and might be a bit far flung for reasoning, but when asked to manifest, spirits typically show up as an image of their living selves. You’d think this image would get muddled or mixed up if they had multiple lives to sort through! :) (I sometimes wonder if that’s the reason that Nerevar’s shrine painting is so vague. The others have faces and his is more symbolic.) Nor do we have people randomly blacking out so their soul can go talk to a mystic (unless that happens in dreams? haha).

And so on. Just a lot of little logistical problems that I think don’t add up to reincarnation being typical, outside of a few special souls.

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Again, reincarnation is not about choice, but destiny. The person being reincarnated doesn’t have any say in the matter. Mantling is something you do, reincarnation is something that happens to you.

People do not care about corpses, but only the soul. Necromancy involves binding souls against their will so that they cannot complete the cycle of reincarnation, which is why most people abhor it.

I’m not sure if the world has a balance of lifeforms, and the Mundus isn’t a stable world anyway. The whole point of Arkay hating necromancy is that it messes with the cycle of death and rebirth, though.

Spirits appearing in the games are generally pre-wipe, which is why they show their mortal forms. Anony discusses the matter here.

Also, Nerevar’s shrine image appears to show him as a bonewalker, his mouth covered with a shawl and his ribs exposed.

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what I was trying to get at is that Mundus is a realm actively shaped by belief. In Skyrim you travel to the Nordic afterlife, and you can see the spirits of the dead there. Then in Morrowind we see spirits in the waking world. Then in Oblivion we see ghosts in ruins. So depending on the beliefs of the particular culture in question, that is the effect we see. Yet in all of those cultures, there are examples of reincarnation. Because some souls are just destined to reincarnate.

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You may also need to consider the existence of “residual ghosts” versus actual Nirn-bound souls, the former being impressions of people who existed rather than the people themselves, so it would be possible to see someone’s ghost while they are actually reincarnated.

I always considered that reincarnation was a point of contention between the Temple and the dissident priests, with the Temple and the vast majority of Dunmer believing that reincarnation is not possible, or perhaps higher-up people within the Temple believing in reincarnation but trying to stifle that belief in the masses. But reincarnation in actuality would not be widespread or at least 99% of people would have no idea that they were reincarnated; either way, it wouldn’t matter what the truth was, only what people believed. It may be somewhat like modern-day Christianity, where technically-speaking they don’t believe in reincarnation BUT the real answer as to individual beliefs is not so straightforward and rather wibbly-wobbly.

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Tying reincarnation more to ancestor (and more to the point Daedra) worship would do that quite handily, really. However, personally I recall no real indication that the Temple is against reincarnation in general; to me it always seemed like they disliked talk of Nerevar reincarnating specifically, or even more specificully people claiming they were Nerevar and that they would overthrow the Temple and return Morrowind to how it was before.

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What currency did Morrowind use before it was conquered by the Empire? I assume it would’ve been issued by the Great Houses. Were they made out of gold or some other metal? What would be engraved upon the coins? 

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Don’t know of any lore references, but here’s my reasoning on it:

Currency either started out through a barter system that then had uniform measures of worth assigned to them (one reason bucks are called such: used to be one male deer hide was the equivalent of a dollar), or was a valuable commodity by itself, like the precious metals.

Copper, silver, and gold were all common precious metals to be used. They would often be stamped with the current ruler’s identification in the form of his face, a motto, a coat of arms, a number (year), etc.

For systems that came out of barter, some of the stranger ones were wood chits, seashells, and carved bone sticks. And of course there’s all those peculiar societies today that use slips of paper and plastic cards...

So I think we could go with pretty much whatever was either common in Morrowind society or was a precious metal. Maybe bits of glass or obsidian? Bits of bug shells? Though I think gold stamped with Morrowind insignia rather than the Empire’s would be most probable. They still had to have a system to trade with other nations, like the Sload, and while glass or ebony would probably be of some value to those other societies, more natural objects like bits of bug probably wouldn’t be.

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They would probably made out of gold, deviating with a currency that is either much cheaper(silver, copper e.g.) or much more expensive(ebony) has, I think, a negative impact on trading with another country.

As for design choices, it would probably be something related to the good daedra, I was personally thinking of Azura's Star engraved on the coin.

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I would think motifs representing the Tribunal (perhaps their Daedric letters?) would make the most sense. I’m not sure the Dunmer (Chimer) societies had advanced enough to trade with outside nations much before Nerevar and the Tribunal came through and unified them all, so coins would be more of a Tribunal introduction. For obvious reasons the Tribunal probably wouldn’t want to adopt Azura’s star at that time.

Though there may be some older coins floating around that have motifs for the three Good Daedra on them. Interesting tidbit of IRL currencies: sometimes a ruler will decree all currencies used by their predescessor are defunct and worthless. Paper money becomes so much trash and coins get melted down and restamped. Wouldn’t that be interesting for a smuggling operation of some sort? Finding and trying to figure out what to do with a batch of old coins without being caught by Ordinators.

The other thing with coins is people will sometimes take shavings off of them . Something for some law enforcement group somewhere to raise a fuss about as part of a quest, maybe.

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What if the Cavern of the Incarnate episode was Nerevar talking to himself through the dreamsleeve? Yes, I invoked the dreamsleeve, but hear me out – the Cavern. When legends tell of heroes and prophets entering a cave, or calla, it is usually there they fall asleep and receive directives from a higher power. It's in the cave, after all, our second cut-sceneplays.

When Morrowind and Bloodmoon cut to a scene, it's always in the form of a vision, or dream, that takes you out of your body. Anyway, if the whole Cavern ordeal was us, talking to ourselves through the dreamsleeve, then Nerevar did have an internal dialogue with himselves, across time and space, between Dawn and Dusk, in the realm of dream: the cave.

/rant

I think, Gnomey, reincarnation could be better explored through the Morag Tong. Not to say the belief isn't there for every Dunmer, but the ramifications are more pronounced for a murder cult. I've been working on a monastery for the Tong, and I've given some thought to Herma Mora’s role in the guild’s trafficking of souls.

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Re: currency. While from the above discussion it seems like a dull conclusion, I’d say that Morrowind never had its own currency, at least not in widespread use, but rather relied directly on the barter system. That tradition still holds sway over much of Morrowind, especially farther east and among the Velothi people. A lot of goods also probably change hands through various forms of obligation or show of goodwill, such as gifts between nobles, produce delivered to nobles by their serfs, charity from nobles to the poor, tributes between Houses and so on. Dunmer specifically trading with outlanders – so typically the Hlaalu – would have probably adopted their trading partners’ currency for convenience, but as for the most part Morrowind’s society isn’t very capitalistic I doubt most of its population would have seen much use in adopting the practice themselves.

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Sermon 25 of the 36 Lessons of Vivec mentions goods “paid for in native coin, new minted with my face on one side and my city-body on the other”. 

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Hm, is it actually established when the lessons were written? It might as well have been after the invasion and the awakening of Dagoth Ur. Would neatly explain away some anachronisms.

That said, TR has had some ideas previously on barter (which the Velothi would mostly still rely on) and the contrast with the Empire and coin-loving Hlaalu who are trying to create dual loyality in the Velothi under the rule of Indoril and redoran, something that would fall flat on its face if the Dunmer had actual, widespread coin and the mercantilistic system that would come with it, in use before.

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Atrayonis

Hm, is it actually established when the lessons were written? It might as well have been after the invasion and the awakening of Dagoth Ur. Would neatly explain away some anachronisms.

That said, TR has had some ideas previously on barter (which the Velothi would mostly still rely on) and the contrast with the Empire and coin-loving Hlaalu who are trying to create dual loyality in the Velothi under the rule of Indoril and redoran, something that would fall flat on its face if the Dunmer had actual, widespread coin and the mercantilistic system that would come with it, in use before.

To be honest, I feel as if a society like Morrowind, advanced enough to have populous cities like Almalexia and Vivec, still relying on barter well into the Second Era makes little economic sense. Though now I feel like I have to brush up on my economics so I can argue my point.

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I believe the Aztecs always used a barter system, even when their capital city had a population of 200,000 – 300,000 people. So it’s not too farfetched.

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Coinage was developed around 600 BC (popularly in Lydia), and successful ancient civilizations such as Ancient Egypt, Assyria and Babylon apparantly did without for the vast majority of their history. They did use a form of currency in the form of different metals by standardized measures of weights, and I see no reason Velothi could not do something similar, (though preferably not using metal. Bits of shell from certain bugs?), and one could argue that approach carries some advantages over coinage, because whereas different countries tend to have different coins with different values, metal is generally much the same (natural alloys complicate matters, I suppose) wherever it’s found, and as long as you have the weight standard at hand you don’t need to worry about currency exchange. Even that form of currency appears to have developed around 2000 BC, by which time civilizations in the fertile crescent (where the practice seems to have emerged) and elsewhere had already existed for some time.

I’d tend to think scales have more use in a barter economy as well. (When operating with standardized currency, the actual physical properties of the currency aren’t as important as the assigned value, and either way one would expect the weight to be roughly the same. Scales could have limited importance in confirming the curency is valid and not counterfeit, though). I think it might be interesting to give scales a more prominent presence in Velothi and other traditional settlements. A greater selection of scales wouldn’t hurt there, though.

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   On the topic of money and reincarnation, I feel one must also looks to similar cultures in the fiction and in our own world. The Dunmer in beliefs and ways hold a large amount of similarities to Catholics, jews, and most similar and important, The Old Canaanite traditions which spawned much of the other two ways. The amount of similarities between Dunmer traditions and Canaanite traditions is near uncanny at points, even their arts have similar motifs. The old canaanites were polythesitic but also had a tendency to be monolatristic, believing in the existence of other gods, but only worshiping one, calling the rest unworthy of your worship, sound familiar? They also had a deep veneration for the dead, as do catholics. Canaanites also had the practice of House Gods, which ties in to veneration for the dead. This in Dunmer ways would be the tradition of shrines and such for ancestors and the family dead. Overall there a ton of more similarities, such as how religion ties in to royal politics.

      Now, starting with reincarnation: the answer is a likely, “ To an extent.” A big part of ancestor worship is that your ancestors are there in the afterlife to consort with higher beings for the fate of your family, or can to an extent alter fate for you. Basically, it is the spiritual equivalent to having that one friend who knows a wealthy man, or your boss, personally. If reincarnated, it would be quite impossible for the soul to do these things without falling into the Holy Spirit Paradox. Primarily with the main Temple,  it seems to be a thing that happens but is in no way regular for everybody. The ones I could see being more into reincarnation and inconsistent faith like this would be the Ashlanders, as they lack most official religious texts and rely on the old ways of faith transaction: stories by the campfire and long held traditions. I could very easily see some Ashlander tribes, not all, believing very heavily more in the reincarnation direction because how stories change with generations, physical isolation from other tribes, interaction with other tribes, etc. Basically, all of these things work together to mix up and boggle the original story in hundreds of different ways, to the point where the religion is unique to the tribe. One thing to also remember is that there is in some of their more primordially related stories things that can be interpreted as reincarnation at work, such as the transformation of Trinimac into Malacath. So in summation, judging by the influences and the Temple ways on their own, it should be a thing, but only for a select few; in the old stories like those in Canaan, if there was reincarnation, it was usually because a god of some kind forced it to happen to a certain individual, in this case, that would be Azura.

   On money: again to the old Levantian region, sorry. First, we must see the origins and functions of money in this time period. In some places, they famously used shells, while others used pressed coins, rings, or other similar methods. The source of these things would not be any single government or insititution of power; in truth, it is probable that governments are nearly totally unneccesary for money to exist, all you need is a market and for the item to have value with the person, and since value is a subjective thing (different from person to person) the value of the money would depend on the context of its trade. Most of the time, what would happen is that a large concentrated market place would form, and then to make transactions in this area easier for consumers, someone would form a bank of some kind, where you turn in physical goods for a representation of that good. I am going to skip the long process of market development, and just say, it would make sense for the more traditional people to hold on to a few septims for when they go to deal with imperials and such, but use their own thing when dealing with each other, let it be barter or Shekels.

Ol’ Aze
Gallien's picture
Gallien
Joined:
2017-01-08 17:28
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7 years 11 months ago

Rice was used as money in Japan for quite a long time. Probably salt rice could be the most widespread commodity used for barter in the Deshaan region? (Its economy was based on salt rice plantations after all...) Bug shells are also a good candidate though.

From wikipedia:
The main items of commodity money in Japan were... rice grains... This contrasted somewhat with countries like China, where one of the important items of commodity money came from the Southern seas: shells.

And by the way commodities were exchanged directly for a long time after the invention of money. So rice/bugs/whatever could be used alongside metal money.

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