I'll post WIPs here until I get something worth looking at. A Bitter Coast style twin island tagged with TR_Denis418_
Version 2: Bigger island basic layout done. Town buildings set in place, added a small patch of hack-lo in the backyard.
Version 3: Added all textures.
Version 4: Town entrance done. Another hack-lo patch. Kwama eggs barbeque in the backyard.
Version 5: Did more work on the town. Added a dining place near the tavern, more fences, more rocks and grass. Windows everywhere. Only some yard cluttering remains for the town. And then, the wilderness...
Version 6: The town is done. The forest is halfway done.
Version 7: More work on the forest. Almost all rock and tree statics placed.
Version 8: The swamp is done. The mountain and the road with sea floor is left. Senior devs on discord suggested I scrap the smaller island. This should expeditiate the work.
Version 9: Finished the eastern shore and seabed. Deleted the small island to reduce the width of the showcase as per discord advice.
Version 10: Placed rocks all over 2 southern cells. Rotated the ship and connected it to the pier, added doors. Flora statics are next. And then a final pass.
Version 11: More work, more done.
Version 12: Placed rocks almost everywhere except the mountain, which could use some more. Cluttered the ship and fixed bugs pointed by Chef.
Version 13: Sea bed is finished. Only some flora remains in around the mountain.
Version 14: Everything is basically finished. Needs a final shading pass and testing. I hope to submit it for review shortly.
Version 15: Changed the lighthouse to vanilla com. Ready for review
2018-06-02 23:21
1 day 4 hours ago
TR_Denis418_Shore -16,3
Ex_barnacles_03 caspering (northeast, in the big rock group)
Jagged terrain on a south slope (check for this with W)
Jagged terrain on the little peninsula, carefully raise each point with 1 radius in wireframe to make it look smoother
Some of the rock areas need more vertex shading
TR_Denis418_Shore -15,3
Terrain spike in north
TR_Denis418_Swamp -16,2
flora_bc_fern_03 hidden beneath terrain (near cave)
Jagged terrain by south swamp pool
Texture seam north of cave entrance (x2)
Texture seam between south swamp pool and tree to the south
Texture seam west of south swamp pool
Texture seam north of the tree north of the south swamp pool
Texture seam between south and northeast swamp pool
All detailing by the firepit is floating
Texture seam south of northwest swamp pool
Texture seam between northwest swamp pool and cave entrance
flora_bc_tree_12 scum bleeding through bottom of stump interior, by the east cell border
TR_Deni418_Swamp -15,2
Texture seam on north shore by the bend
Jagged terrain underwater by south shore
Texture seam between east swamp pool and big rock
TR_Denis418_Mountain -16,1
terrain_rock_bc_18 hidden beneath terrain
Terrain too stretched on the west side of the mountain, if you really want to avoid using the cell to the west then you can just smooth it a little bit in the middle.
Texture seam between rock and south cell border
lonely flora_bc_mushroom_08 should move over to the group
Jagged terrain along northeast base of mountain
Texture seam south of rocks in the northeast corner
T_Imp_Set_Planks_02 floating
flora_bc_grass_02 bleeding into lighthouse
light_com_lantern_01_256 floating in hook a tiny bit
mushroom group east of road needs light moved closer
TR_Denis418_Town -15,1
Jagged terrain under and by east dock
Texture seam in southwest corner, north of building
crate_01_random_pos floating (beneath deck)
furn_hook_01 floating (by deck, remember to grab the bottle at the same time)
Sacks on top of deck should be bled into the deck a bit
Barrels on deck half floating
Texture seam beneath deck
Lantern bleeding into hook on deck house
Lanterns on streetlight post floating, near the table in the south
Jagged terrain around tower house and on the road south of tower house
Lantern in shady smuggler's yard floating
Rock east of shady smuggler's home needs more shading
Another rock east of shady smuggler's home needs to be moved a bit to cover the texture seam better
Texture seam between wall and east tower house
Texture seam north of east tower house
Texture seam north of log
Texture seam under mushrooms east of north tower house
Texture seam northwest of manor by grass and wall
TR_Denis418_Island -16,0
Ground beneath ship needs shading
Sacks on ship should be bled a bit
Some barrels on ship are floating a little
Rock on east shore floating
2 grass statics by floating rock need to be sunk
2 texture seams west of well
terrain_rock_bc_11 floating beside skiff
Texture seam visible north of log
TR_Denis418_Island -15,0
2 Texture seams on land west of well
Jagged terrain by wall
Jagged terrain by kelp patch near east cell border
Jagged terrain on hill in the south
Kelp patch hidden beneath terrain on south border
Some rock patches need more vertex shading
Vertex shading ring needs to be erased near shore
Very nice work
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
2020-12-31 14:03
1 day 19 hours ago
Thank you so much. Here's an update where I, hopefully, addressed every item on the list. I also ended up dirtying neighbouring cells to fix the landtears between the island and vanilla worldspace.
In many cases I had to repaint textures and add new rock statics to cover some seams.
I'm not sure on how to clean the file also.
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
2018-06-02 23:21
1 day 4 hours ago
Very nice, promoted
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files