Denis418 Exterior Showcase

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Denis418
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2020-12-31 14:03
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1 day 20 hours ago

I'll post WIPs here until I get something worth looking at. A Bitter Coast style twin island tagged with TR_Denis418_

Version 2: Bigger island basic layout done. Town buildings set in place, added a small patch of hack-lo in the backyard.

Version 3: Added all textures.

Version 4: Town entrance done. Another hack-lo patch. Kwama eggs barbeque in the backyard.

Version 5: Did more work on the town. Added a dining place near the tavern, more fences, more rocks and grass. Windows everywhere. Only some yard cluttering remains for the town. And then, the wilderness...

Version 6: The town is done. The forest is halfway done.

Version 7: More work on the forest. Almost all rock and tree statics placed.

Version 8: The swamp is done. The mountain and the road with sea floor is left. Senior devs on discord suggested I scrap the smaller island. This should expeditiate the work.

Version 9: Finished the eastern shore and seabed. Deleted the small island to reduce the width of the showcase as per discord advice.

Version 10: Placed rocks all over 2 southern cells. Rotated the ship and connected it to the pier, added doors. Flora statics are next. And then a final pass.

Version 11: More work, more done.

Version 12: Placed rocks almost everywhere except the mountain, which could use some more. Cluttered the ship and fixed bugs pointed by Chef.

Version 13: Sea bed is finished. Only some flora remains in around the mountain.

Version 14: Everything is basically finished. Needs a final shading pass and testing. I hope to submit it for review shortly.

Version 15: Changed the lighthouse to vanilla com. Ready for review

AttachmentSizeDate
Binary Data Version 1462.84 KB2022-09-09 23:51
Binary Data Version 2. Added all buildings to the town, a mountain, a cave, a shipwreck.615.62 KB2022-09-10 17:52
Binary Data Version 3619.22 KB2022-09-10 20:19
Binary Data Version 4. Finished the town entrance627.14 KB2022-09-12 21:02
Binary Data Version 5640.08 KB2022-09-13 21:46
Binary Data Version 6655.06 KB2022-09-14 14:13
Binary Data Version 7663.36 KB2022-09-17 21:52
Binary Data Version 8: Finished the swamp708.16 KB2022-09-19 20:31
Binary Data Version 9779.71 KB2022-09-23 17:29
Binary Data Version 10: Southern rocks816.94 KB2022-09-23 21:54
Binary Data Version 11844.94 KB2022-09-24 21:09
Binary Data Version 12: Rocks all day924.39 KB2022-09-26 21:18
Binary Data Version 13: Sea weed and shading956.39 KB2022-09-29 21:24
Binary Data Version 14: Almost there974.3 KB2022-09-30 20:27
Binary Data Version 15: For review474.61 KB2022-10-04 19:20
Chef's picture
Chef
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2018-06-02 23:21
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1 day 4 hours ago

TR_Denis418_Shore -16,3
    Ex_barnacles_03 caspering (northeast, in the big rock group)
    Jagged terrain on a south slope (check for this with W)
    Jagged terrain on the little peninsula, carefully raise each point with 1 radius in wireframe to make it look smoother
    Some of the rock areas need more vertex shading
    
TR_Denis418_Shore -15,3
    Terrain spike in north
    
TR_Denis418_Swamp -16,2
    flora_bc_fern_03 hidden beneath terrain (near cave)
    Jagged terrain by south swamp pool
    Texture seam north of cave entrance (x2)
    Texture seam between south swamp pool and tree to the south
    Texture seam west of south swamp pool
    Texture seam north of the tree north of the south swamp pool
    Texture seam between south and northeast swamp pool
    All detailing by the firepit is floating
    Texture seam south of northwest swamp pool
    Texture seam between northwest swamp pool and cave entrance
    flora_bc_tree_12 scum bleeding through bottom of stump interior, by the east cell border
    
TR_Deni418_Swamp -15,2
    Texture seam on north shore by the bend
    Jagged terrain underwater by south shore
    Texture seam between east swamp pool and big rock
    
TR_Denis418_Mountain -16,1
    terrain_rock_bc_18 hidden beneath terrain
    Terrain too stretched on the west side of the mountain, if you really want to avoid using the cell to the west then you can just smooth it a little bit in the middle.
    Texture seam between rock and south cell border
    lonely flora_bc_mushroom_08 should move over to the group
    Jagged terrain along northeast base of mountain
    Texture seam south of rocks in the northeast corner
    T_Imp_Set_Planks_02 floating
    flora_bc_grass_02 bleeding into lighthouse
    light_com_lantern_01_256 floating in hook a tiny bit
    mushroom group east of road needs light moved closer

TR_Denis418_Town -15,1
    Jagged terrain under and by east dock
    Texture seam in southwest corner, north of building
    crate_01_random_pos floating (beneath deck)
    furn_hook_01 floating (by deck, remember to grab the bottle at the same time)
    Sacks on top of deck should be bled into the deck a bit
    Barrels on deck half floating
    Texture seam beneath deck
    Lantern bleeding into hook on deck house
    Lanterns on streetlight post floating, near the table in the south
    Jagged terrain around tower house and on the road south of tower house
    Lantern in shady smuggler's yard floating
    Rock east of shady smuggler's home needs more shading
    Another rock east of shady smuggler's home needs to be moved a bit to cover the texture seam better
    Texture seam between wall and east tower house
    Texture seam north of east tower house
    Texture seam north of log
    Texture seam under mushrooms east of north tower house
    Texture seam northwest of manor by grass and wall
    
TR_Denis418_Island -16,0
    Ground beneath ship needs shading
    Sacks on ship should be bled a bit
    Some barrels on ship are floating a little
    Rock on east shore floating
    2 grass statics by floating rock need to be sunk
    2 texture seams west of well
    terrain_rock_bc_11 floating beside skiff
    Texture seam visible north of log
    
TR_Denis418_Island -15,0
    2 Texture seams on land west of well
    Jagged terrain by wall
    Jagged terrain by kelp patch near east cell border
    Jagged terrain on hill in the south
    Kelp patch hidden beneath terrain on south border
    Some rock patches need more vertex shading
    Vertex shading ring needs to be erased near shore
    
Very nice work

Denis418's picture
Denis418
ModeratorSenior DeveloperExterior DeveloperInterior ReviewerQuest Developer
Joined:
2020-12-31 14:03
Last seen:
1 day 20 hours ago

Thank you so much. Here's an update where I, hopefully, addressed every item on the list. I also ended up dirtying neighbouring cells to fix the landtears between the island and vanilla worldspace.

In many cases I had to repaint textures and add new rock statics to cover some seams.

I'm not sure on how to clean the file also.

AttachmentSizeDate
Binary Data TR_Exterior_Denis418 I guess its clean.esp663.36 KB2022-10-08 19:15

There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment. 
The one who fears is not made perfect in love. 1 John 4:18

Chef's picture
Chef
Senior DeveloperAsset ReviewerExterior ReviewerInterior Developer
Joined:
2018-06-02 23:21
Last seen:
1 day 4 hours ago

Very nice, promoted